Add links to Junction Deviation heading (#14272)
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Scott Lahteine
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@ -731,9 +731,15 @@
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#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration for retracts
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#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration for travel (non printing) moves
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//
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// Use Junction Deviation instead of traditional Jerk Limiting
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//
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/**
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* Junction Deviation
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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