Rename some auto/locals to avoid name conflict

This commit is contained in:
Scott Lahteine
2016-06-07 15:38:45 -07:00
parent 5e6fdbb4cb
commit 49ecaf774d
2 changed files with 13 additions and 13 deletions

View File

@@ -281,9 +281,9 @@ class Planner {
* Calculate the distance (not time) it takes to accelerate
* from initial_rate to target_rate using the given acceleration:
*/
static float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) {
if (acceleration == 0) return 0; // acceleration was 0, set acceleration distance to 0
return (target_rate * target_rate - initial_rate * initial_rate) / (acceleration * 2);
static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
return (target_rate * target_rate - initial_rate * initial_rate) / (accel * 2);
}
/**
@@ -294,9 +294,9 @@ class Planner {
* This is used to compute the intersection point between acceleration and deceleration
* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
*/
static float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) {
if (acceleration == 0) return 0; // acceleration was 0, set intersection distance to 0
return (acceleration * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (acceleration * 4);
static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
if (accel == 0) return 0; // accel was 0, set intersection distance to 0
return (accel * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (accel * 4);
}
/**
@@ -304,8 +304,8 @@ class Planner {
* to reach 'target_velocity' using 'acceleration' within a given
* 'distance'.
*/
static float max_allowable_speed(float acceleration, float target_velocity, float distance) {
return sqrt(target_velocity * target_velocity - 2 * acceleration * distance);
static float max_allowable_speed(float accel, float target_velocity, float distance) {
return sqrt(target_velocity * target_velocity - 2 * accel * distance);
}
static void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor);