Rename some auto/locals to avoid name conflict
This commit is contained in:
@@ -281,9 +281,9 @@ class Planner {
|
||||
* Calculate the distance (not time) it takes to accelerate
|
||||
* from initial_rate to target_rate using the given acceleration:
|
||||
*/
|
||||
static float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) {
|
||||
if (acceleration == 0) return 0; // acceleration was 0, set acceleration distance to 0
|
||||
return (target_rate * target_rate - initial_rate * initial_rate) / (acceleration * 2);
|
||||
static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
|
||||
if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
|
||||
return (target_rate * target_rate - initial_rate * initial_rate) / (accel * 2);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -294,9 +294,9 @@ class Planner {
|
||||
* This is used to compute the intersection point between acceleration and deceleration
|
||||
* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
|
||||
*/
|
||||
static float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) {
|
||||
if (acceleration == 0) return 0; // acceleration was 0, set intersection distance to 0
|
||||
return (acceleration * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (acceleration * 4);
|
||||
static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
|
||||
if (accel == 0) return 0; // accel was 0, set intersection distance to 0
|
||||
return (accel * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (accel * 4);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -304,8 +304,8 @@ class Planner {
|
||||
* to reach 'target_velocity' using 'acceleration' within a given
|
||||
* 'distance'.
|
||||
*/
|
||||
static float max_allowable_speed(float acceleration, float target_velocity, float distance) {
|
||||
return sqrt(target_velocity * target_velocity - 2 * acceleration * distance);
|
||||
static float max_allowable_speed(float accel, float target_velocity, float distance) {
|
||||
return sqrt(target_velocity * target_velocity - 2 * accel * distance);
|
||||
}
|
||||
|
||||
static void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor);
|
||||
|
Reference in New Issue
Block a user