Replace MBL Z hacking
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@ -23,6 +23,23 @@
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#include "Marlin.h"
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#if ENABLED(MESH_BED_LEVELING)
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enum MeshLevelingState {
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MeshReport,
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MeshStart,
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MeshNext,
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MeshSet,
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MeshSetZOffset,
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MeshReset
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};
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enum MBLStatus {
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MBL_STATUS_NONE = 0,
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MBL_STATUS_HAS_MESH_BIT = 0,
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MBL_STATUS_ACTIVE_BIT = 1,
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MBL_STATUS_REACTIVATE_BIT = 2
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};
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#define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X))/(MESH_NUM_X_POINTS - 1))
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#define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y))/(MESH_NUM_Y_POINTS - 1))
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@ -44,6 +61,8 @@
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void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); }
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bool has_mesh() const { return TEST(status, MBL_STATUS_HAS_MESH_BIT); }
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void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); }
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bool reactivate() { bool b = TEST(status, MBL_STATUS_REACTIVATE_BIT); CBI(status, MBL_STATUS_REACTIVATE_BIT); return b; }
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void set_reactivate(const bool onOff) { onOff ? SBI(status, MBL_STATUS_REACTIVATE_BIT) : CBI(status, MBL_STATUS_REACTIVATE_BIT); }
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inline void zigzag(const int8_t index, int8_t &px, int8_t &py) const {
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px = index % (MESH_NUM_X_POINTS);
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