Use planner.leveling_active for all leveling systems
This commit is contained in:
@ -44,7 +44,7 @@
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bool leveling_is_valid() {
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return
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#if ENABLED(MESH_BED_LEVELING)
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mbl.has_mesh()
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mbl.has_mesh
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#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
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!!bilinear_grid_spacing[X_AXIS]
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#elif ENABLED(AUTO_BED_LEVELING_UBL)
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@ -70,7 +70,7 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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constexpr bool can_change = true;
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#endif
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if (can_change && enable != LEVELING_IS_ACTIVE()) {
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if (can_change && enable != planner.leveling_active) {
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#if ENABLED(MESH_BED_LEVELING)
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@ -78,23 +78,23 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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planner.apply_leveling(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS]);
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const bool enabling = enable && leveling_is_valid();
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mbl.set_active(enabling);
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planner.leveling_active = enabling;
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if (enabling) planner.unapply_leveling(current_position);
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#elif ENABLED(AUTO_BED_LEVELING_UBL)
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#if PLANNER_LEVELING
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if (ubl.state.active) { // leveling from on to off
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if (planner.leveling_active) { // leveling from on to off
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// change unleveled current_position to physical current_position without moving steppers.
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planner.apply_leveling(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS]);
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ubl.state.active = false; // disable only AFTER calling apply_leveling
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planner.leveling_active = false; // disable only AFTER calling apply_leveling
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}
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else { // leveling from off to on
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ubl.state.active = true; // enable BEFORE calling unapply_leveling, otherwise ignored
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planner.leveling_active = true; // enable BEFORE calling unapply_leveling, otherwise ignored
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// change physical current_position to unleveled current_position without moving steppers.
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planner.unapply_leveling(current_position);
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}
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#else
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ubl.state.active = enable; // just flip the bit, current_position will be wrong until next move.
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planner.leveling_active = enable; // just flip the bit, current_position will be wrong until next move.
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#endif
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#else // OLDSCHOOL_ABL
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@ -106,7 +106,7 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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#endif
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// Enable or disable leveling compensation in the planner
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planner.abl_enabled = enable;
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planner.leveling_active = enable;
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if (!enable)
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// When disabling just get the current position from the steppers.
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@ -131,15 +131,13 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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void set_z_fade_height(const float zfh) {
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const bool level_active = LEVELING_IS_ACTIVE();
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const bool level_active = planner.leveling_active;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (level_active) set_bed_leveling_enabled(false); // turn off before changing fade height for proper apply/unapply leveling to maintain current_position
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#endif
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planner.z_fade_height = zfh;
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planner.inverse_z_fade_height = RECIPROCAL(zfh);
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planner.force_fade_recalc();
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planner.set_z_fade_height(zfh);
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if (level_active) {
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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@ -166,7 +164,7 @@ void reset_bed_level() {
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#if ENABLED(MESH_BED_LEVELING)
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if (leveling_is_valid()) {
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mbl.reset();
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mbl.set_has_mesh(false);
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mbl.has_mesh = false;
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}
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#else
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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@ -43,16 +43,6 @@ bool leveling_is_valid();
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void set_bed_leveling_enabled(const bool enable=true);
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void reset_bed_level();
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#if ENABLED(MESH_BED_LEVELING)
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#define LEVELING_IS_ACTIVE() (mbl.active())
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#elif ENABLED(AUTO_BED_LEVELING_UBL)
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#define LEVELING_IS_ACTIVE() (ubl.state.active)
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#elif HAS_ABL
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#define LEVELING_IS_ACTIVE() (planner.abl_enabled)
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#else
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#define LEVELING_IS_ACTIVE() (false)
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#endif
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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void set_z_fade_height(const float zfh);
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#endif
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@ -31,7 +31,7 @@
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mesh_bed_leveling mbl;
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uint8_t mesh_bed_leveling::status;
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bool mesh_bed_leveling::has_mesh;
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float mesh_bed_leveling::z_offset,
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mesh_bed_leveling::z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y],
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@ -47,7 +47,7 @@
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}
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void mesh_bed_leveling::reset() {
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status = MBL_STATUS_NONE;
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has_mesh = false;
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z_offset = 0;
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ZERO(z_values);
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}
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@ -34,18 +34,12 @@ enum MeshLevelingState {
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MeshReset
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};
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enum MBLStatus {
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MBL_STATUS_NONE = 0,
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MBL_STATUS_HAS_MESH_BIT = 0,
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MBL_STATUS_ACTIVE_BIT = 1
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};
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#define MESH_X_DIST ((MESH_MAX_X - (MESH_MIN_X)) / (GRID_MAX_POINTS_X - 1))
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#define MESH_Y_DIST ((MESH_MAX_Y - (MESH_MIN_Y)) / (GRID_MAX_POINTS_Y - 1))
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class mesh_bed_leveling {
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public:
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static uint8_t status; // Has Mesh and Is Active bits
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static bool has_mesh;
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static float z_offset,
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z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y],
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index_to_xpos[GRID_MAX_POINTS_X],
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@ -57,11 +51,6 @@ public:
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static void set_z(const int8_t px, const int8_t py, const float &z) { z_values[px][py] = z; }
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static bool active() { return TEST(status, MBL_STATUS_ACTIVE_BIT); }
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static void set_active(const bool onOff) { onOff ? SBI(status, MBL_STATUS_ACTIVE_BIT) : CBI(status, MBL_STATUS_ACTIVE_BIT); }
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static bool has_mesh() { return TEST(status, MBL_STATUS_HAS_MESH_BIT); }
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static void set_has_mesh(const bool onOff) { onOff ? SBI(status, MBL_STATUS_HAS_MESH_BIT) : CBI(status, MBL_STATUS_HAS_MESH_BIT); }
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static inline void zigzag(const int8_t index, int8_t &px, int8_t &py) {
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px = index % (GRID_MAX_POINTS_X);
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py = index / (GRID_MAX_POINTS_X);
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@ -51,7 +51,7 @@
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void unified_bed_leveling::report_state() {
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echo_name();
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SERIAL_PROTOCOLPGM(" System v" UBL_VERSION " ");
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if (!state.active) SERIAL_PROTOCOLPGM("in");
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if (!planner.leveling_active) SERIAL_PROTOCOLPGM("in");
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SERIAL_PROTOCOLLNPGM("active.");
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safe_delay(50);
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}
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@ -93,7 +93,7 @@
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set_bed_leveling_enabled(false);
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state.storage_slot = -1;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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planner.z_fade_height = 10.0;
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planner.set_z_fade_height(10.0);
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#endif
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ZERO(z_values);
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last_specified_z = -999.9;
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@ -1170,7 +1170,7 @@
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return;
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}
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ubl_state_at_invocation = state.active;
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ubl_state_at_invocation = planner.leveling_active;
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set_bed_leveling_enabled(false);
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}
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@ -257,9 +257,8 @@
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*/
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const float x = inf_m_flag ? start[X_AXIS] : (next_mesh_line_y - c) / m;
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi, current_yi);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi, current_yi)
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* planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -322,9 +321,8 @@
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const float next_mesh_line_x = LOGICAL_X_POSITION(mesh_index_to_xpos(current_xi)),
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y = m * next_mesh_line_x + c; // Calculate Y at the next X mesh line
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi, current_yi);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi, current_yi)
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* planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -395,9 +393,8 @@
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if (left_flag == (x > next_mesh_line_x)) { // Check if we hit the Y line first
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// Yes! Crossing a Y Mesh Line next
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi - left_flag, current_yi + dyi);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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float z0 = z_correction_for_x_on_horizontal_mesh_line(x, current_xi - left_flag, current_yi + dyi)
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* planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -423,9 +420,8 @@
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}
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else {
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// Yes! Crossing a X Mesh Line next
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi + dxi, current_yi - down_flag);
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z0 *= planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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float z0 = z_correction_for_y_on_vertical_mesh_line(y, current_xi + dxi, current_yi - down_flag)
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* planner.fade_scaling_factor_for_z(end[Z_AXIS]);
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/**
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* If part of the Mesh is undefined, it will show up as NAN
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@ -580,17 +576,9 @@
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seg_rz = RAW_Z_POSITION(current_position[Z_AXIS]),
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seg_le = current_position[E_AXIS];
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const bool above_fade_height = (
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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planner.z_fade_height != 0 && planner.z_fade_height < RAW_Z_POSITION(ltarget[Z_AXIS])
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#else
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false
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#endif
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);
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// Only compute leveling per segment if ubl active and target below z_fade_height.
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if (!state.active || above_fade_height) { // no mesh leveling
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if (!planner.leveling_active || !planner.leveling_active_at_z(ltarget[Z_AXIS])) { // no mesh leveling
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do {
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@ -648,7 +636,7 @@
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z_x0y1 = z_values[cell_xi ][cell_yi+1], // z at lower right corner
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z_x1y1 = z_values[cell_xi+1][cell_yi+1]; // z at upper right corner
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if (isnan(z_x0y0)) z_x0y0 = 0; // ideally activating state.active (G29 A)
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if (isnan(z_x0y0)) z_x0y0 = 0; // ideally activating planner.leveling_active (G29 A)
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if (isnan(z_x1y0)) z_x1y0 = 0; // should refuse if any invalid mesh points
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if (isnan(z_x0y1)) z_x0y1 = 0; // in order to avoid isnan tests per cell,
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if (isnan(z_x1y1)) z_x1y1 = 0; // thus guessing zero for undefined points
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