🚸 Fix and update ProUI (#24477)
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@ -21,6 +21,8 @@
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*/
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#pragma once
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typedef uint8_t fontid_t;
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/**
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* 3-.0:The font size, 0x00-0x09, corresponds to the font size below:
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* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
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@ -21,19 +21,20 @@
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*/
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/**
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* UBL Tools and Mesh Viewer for Pro UI
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* Version: 1.0.0
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* Date: 2022/04/13
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* Bed Level Tools for Pro UI
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* Extended by: Miguel A. Risco-Castillo (MRISCOC)
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* Version: 2.0.0
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* Date: 2022/05/23
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*
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* Original Author: Henri-J-Norden
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* Original Source: https://github.com/Jyers/Marlin/pull/126
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* Based on the original work of: Henri-J-Norden
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* https://github.com/Jyers/Marlin/pull/126
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*/
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#include "../../../inc/MarlinConfigPre.h"
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#include "bedlevel_tools.h"
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#if BOTH(DWIN_LCD_PROUI, AUTO_BED_LEVELING_UBL)
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#if BOTH(DWIN_LCD_PROUI, HAS_LEVELING)
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#include "ubl_tools.h"
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#include "../../marlinui.h"
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#include "../../../core/types.h"
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#include "dwin.h"
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@ -47,27 +48,29 @@
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#include "../../../libs/least_squares_fit.h"
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#include "../../../libs/vector_3.h"
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UBLMeshToolsClass ubl_tools;
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BedLevelToolsClass BedLevelTools;
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#if ENABLED(USE_UBL_VIEWER)
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bool UBLMeshToolsClass::viewer_asymmetric_range = false;
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bool UBLMeshToolsClass::viewer_print_value = false;
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#if USE_UBL_VIEWER
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bool BedLevelToolsClass::viewer_asymmetric_range = false;
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bool BedLevelToolsClass::viewer_print_value = false;
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#endif
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bool UBLMeshToolsClass::goto_mesh_value = false;
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uint8_t UBLMeshToolsClass::tilt_grid = 1;
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bool BedLevelToolsClass::goto_mesh_value = false;
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uint8_t BedLevelToolsClass::mesh_x = 0;
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uint8_t BedLevelToolsClass::mesh_y = 0;
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uint8_t BedLevelToolsClass::tilt_grid = 1;
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bool drawing_mesh = false;
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char cmd[MAX_CMD_SIZE+16], str_1[16], str_2[16], str_3[16];
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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void UBLMeshToolsClass::manual_value_update(const uint8_t mesh_x, const uint8_t mesh_y, bool undefined/*=false*/) {
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void BedLevelToolsClass::manual_value_update(const uint8_t mesh_x, const uint8_t mesh_y, bool undefined/*=false*/) {
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sprintf_P(cmd, PSTR("M421 I%i J%i Z%s %s"), mesh_x, mesh_y, dtostrf(current_position.z, 1, 3, str_1), undefined ? "N" : "");
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gcode.process_subcommands_now(cmd);
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planner.synchronize();
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}
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bool UBLMeshToolsClass::create_plane_from_mesh() {
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bool BedLevelToolsClass::create_plane_from_mesh() {
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struct linear_fit_data lsf_results;
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incremental_LSF_reset(&lsf_results);
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GRID_LOOP(x, y) {
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@ -119,7 +122,7 @@ char cmd[MAX_CMD_SIZE+16], str_1[16], str_2[16], str_3[16];
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#else
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void UBLMeshToolsClass::manual_value_update(const uint8_t mesh_x, const uint8_t mesh_y) {
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void BedLevelToolsClass::manual_value_update(const uint8_t mesh_x, const uint8_t mesh_y) {
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sprintf_P(cmd, PSTR("G29 I%i J%i Z%s"), mesh_x, mesh_y, dtostrf(current_position.z, 1, 3, str_1));
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gcode.process_subcommands_now(cmd);
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planner.synchronize();
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@ -127,7 +130,8 @@ char cmd[MAX_CMD_SIZE+16], str_1[16], str_2[16], str_3[16];
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#endif
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void UBLMeshToolsClass::manual_move(const uint8_t mesh_x, const uint8_t mesh_y, bool zmove/*=false*/) {
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void BedLevelToolsClass::manual_move(const uint8_t mesh_x, const uint8_t mesh_y, bool zmove/*=false*/) {
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gcode.process_subcommands_now(F("G28O"));
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if (zmove) {
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planner.synchronize();
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current_position.z = goto_mesh_value ? bedlevel.z_values[mesh_x][mesh_y] : Z_CLEARANCE_BETWEEN_PROBES;
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@ -149,8 +153,28 @@ void UBLMeshToolsClass::manual_move(const uint8_t mesh_x, const uint8_t mesh_y,
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}
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}
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float UBLMeshToolsClass::get_max_value() {
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float max = __FLT_MIN__;
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void BedLevelToolsClass::MoveToXYZ() {
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BedLevelTools.goto_mesh_value = true;
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BedLevelTools.manual_move(BedLevelTools.mesh_x, BedLevelTools.mesh_y, false);
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}
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void BedLevelToolsClass::MoveToXY() {
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BedLevelTools.goto_mesh_value = false;
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BedLevelTools.manual_move(BedLevelTools.mesh_x, BedLevelTools.mesh_y, false);
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}
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void BedLevelToolsClass::MoveToZ() {
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BedLevelTools.goto_mesh_value = true;
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BedLevelTools.manual_move(BedLevelTools.mesh_x, BedLevelTools.mesh_y, true);
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}
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void BedLevelToolsClass::ProbeXY() {
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sprintf_P(cmd, PSTR("G30X%sY%s"),
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dtostrf(bedlevel.get_mesh_x(BedLevelTools.mesh_x), 1, 2, str_1),
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dtostrf(bedlevel.get_mesh_y(BedLevelTools.mesh_y), 1, 2, str_2)
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);
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gcode.process_subcommands_now(cmd);
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}
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float BedLevelToolsClass::get_max_value() {
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float max = __FLT_MAX__ * -1;
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GRID_LOOP(x, y) {
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if (!isnan(bedlevel.z_values[x][y]) && bedlevel.z_values[x][y] > max)
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max = bedlevel.z_values[x][y];
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@ -158,7 +182,7 @@ float UBLMeshToolsClass::get_max_value() {
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return max;
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}
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float UBLMeshToolsClass::get_min_value() {
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float BedLevelToolsClass::get_min_value() {
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float min = __FLT_MAX__;
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GRID_LOOP(x, y) {
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if (!isnan(bedlevel.z_values[x][y]) && bedlevel.z_values[x][y] < min)
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@ -167,19 +191,20 @@ float UBLMeshToolsClass::get_min_value() {
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return min;
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}
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bool UBLMeshToolsClass::validate() {
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float min = __FLT_MAX__, max = __FLT_MIN__;
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bool BedLevelToolsClass::meshvalidate() {
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float min = __FLT_MAX__, max = __FLT_MAX__ * -1;
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GRID_LOOP(x, y) {
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if (isnan(bedlevel.z_values[x][y])) return false;
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if (bedlevel.z_values[x][y] < min) min = bedlevel.z_values[x][y];
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if (bedlevel.z_values[x][y] > max) max = bedlevel.z_values[x][y];
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}
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return max <= UBL_Z_OFFSET_MAX && min >= UBL_Z_OFFSET_MIN;
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return WITHIN(max, MESH_Z_OFFSET_MIN, MESH_Z_OFFSET_MAX);
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}
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#if ENABLED(USE_UBL_VIEWER)
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void UBLMeshToolsClass::Draw_Bed_Mesh(int16_t selected /*= -1*/, uint8_t gridline_width /*= 1*/, uint16_t padding_x /*= 8*/, uint16_t padding_y_top /*= 40 + 53 - 7*/) {
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#if USE_UBL_VIEWER
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void BedLevelToolsClass::Draw_Bed_Mesh(int16_t selected /*= -1*/, uint8_t gridline_width /*= 1*/, uint16_t padding_x /*= 8*/, uint16_t padding_y_top /*= 40 + 53 - 7*/) {
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drawing_mesh = true;
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const uint16_t total_width_px = DWIN_WIDTH - padding_x - padding_x;
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const uint16_t cell_width_px = total_width_px / (GRID_MAX_POINTS_X);
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@ -237,7 +262,7 @@ bool UBLMeshToolsClass::validate() {
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}
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}
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void UBLMeshToolsClass::Set_Mesh_Viewer_Status() { // TODO: draw gradient with values as a legend instead
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void BedLevelToolsClass::Set_Mesh_Viewer_Status() { // TODO: draw gradient with values as a legend instead
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float v_max = abs(get_max_value()), v_min = abs(get_min_value()), range = _MAX(v_min, v_max);
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if (v_min > 3e+10F) v_min = 0.0000001;
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if (v_max > 3e+10F) v_max = 0.0000001;
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@ -255,6 +280,7 @@ bool UBLMeshToolsClass::validate() {
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ui.set_status(msg);
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drawing_mesh = false;
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}
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#endif
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#endif // DWIN_LCD_PROUI && AUTO_BED_LEVELING_UBL
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#endif // USE_UBL_VIEWER
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#endif // DWIN_LCD_PROUI && HAS_LEVELING
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@ -1,10 +1,9 @@
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/**
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* UBL Tools and Mesh Viewer for Pro UI
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* Version: 1.0.0
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* Date: 2022/04/13
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/*
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* Marlin 3D Printer Firmware
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* Copyright (c) 2022 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Original Author: Henri-J-Norden (https://github.com/Henri-J-Norden)
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* Original Source: https://github.com/Jyers/Marlin/pull/135
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -20,22 +19,37 @@
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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/**
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* Bed Level Tools for Pro UI
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* Extended by: Miguel A. Risco-Castillo (MRISCOC)
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* Version: 2.0.0
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* Date: 2022/05/23
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*
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* Based on the original work of: Henri-J-Norden
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* https://github.com/Jyers/Marlin/pull/126
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*/
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#pragma once
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#include "../../../inc/MarlinConfigPre.h"
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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//#define USE_UBL_VIEWER 1
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#endif
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#define UBL_Z_OFFSET_MIN -3.0
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#define UBL_Z_OFFSET_MAX 3.0
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#define MESH_Z_OFFSET_MIN -3.0
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#define MESH_Z_OFFSET_MAX 3.0
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class UBLMeshToolsClass {
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class BedLevelToolsClass {
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public:
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#if ENABLED(USE_UBL_VIEWER)
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#if USE_UBL_VIEWER
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static bool viewer_asymmetric_range;
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static bool viewer_print_value;
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#endif
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static bool goto_mesh_value;
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static uint8_t mesh_x;
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static uint8_t mesh_y;
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static uint8_t tilt_grid;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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@ -45,15 +59,19 @@ public:
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static void manual_value_update(const uint8_t mesh_x, const uint8_t mesh_y);
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#endif
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static void manual_move(const uint8_t mesh_x, const uint8_t mesh_y, bool zmove=false);
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static void MoveToXYZ();
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static void MoveToXY();
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static void MoveToZ();
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static void ProbeXY();
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static float get_max_value();
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static float get_min_value();
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static bool validate();
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#if ENABLED(USE_UBL_VIEWER)
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static bool meshvalidate();
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#if USE_UBL_VIEWER
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static void Draw_Bed_Mesh(int16_t selected = -1, uint8_t gridline_width = 1, uint16_t padding_x = 8, uint16_t padding_y_top = 40 + 53 - 7);
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static void Set_Mesh_Viewer_Status();
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#endif
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};
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extern UBLMeshToolsClass ubl_tools;
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extern BedLevelToolsClass BedLevelTools;
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void Goto_MeshViewer();
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@ -101,17 +101,18 @@
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#if HAS_MESH || HAS_ONESTEP_LEVELING
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#include "../../../feature/bedlevel/bedlevel.h"
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#include "bedlevel_tools.h"
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#endif
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#if HAS_BED_PROBE
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#include "../../../module/probe.h"
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#endif
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#ifdef BLTOUCH_HS_MODE
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#if ENABLED(BLTOUCH)
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#include "../../../feature/bltouch.h"
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#endif
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#if ANY(BABYSTEPPING, HAS_BED_PROBE, HAS_WORKSPACE_OFFSET)
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#if EITHER(BABYSTEPPING, HAS_BED_PROBE)
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#define HAS_ZOFFSET_ITEM 1
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#if ENABLED(BABYSTEPPING)
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#include "../../../feature/babystep.h"
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@ -141,10 +142,6 @@
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#include "meshviewer.h"
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#endif
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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#include "ubl_tools.h"
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#endif
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#if ENABLED(PRINTCOUNTER)
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#include "printstats.h"
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#endif
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@ -157,16 +154,14 @@
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#include "../../../feature/leds/leds.h"
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#endif
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#include <WString.h>
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#include <stdio.h>
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#include <string.h>
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#if HAS_LOCKSCREEN
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#include "lockscreen.h"
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#endif
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#ifndef MACHINE_SIZE
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#define MACHINE_SIZE STRINGIFY(X_BED_SIZE) "x" STRINGIFY(Y_BED_SIZE) "x" STRINGIFY(Z_MAX_POS)
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#endif
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#include "lockscreen.h"
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#define PAUSE_HEAT
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#define MENU_CHAR_LIMIT 24
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@ -251,6 +246,7 @@ constexpr float max_feedrate_edit_values[] =
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{ 1000, 1000, 10, 50 }
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#endif
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;
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constexpr float max_acceleration_edit_values[] =
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#ifdef MAX_ACCEL_EDIT_VALUES
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MAX_ACCEL_EDIT_VALUES
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@ -258,6 +254,7 @@ constexpr float max_acceleration_edit_values[] =
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{ 1000, 1000, 200, 2000 }
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#endif
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;
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#if HAS_CLASSIC_JERK
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constexpr float max_jerk_edit_values[] =
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#ifdef MAX_JERK_EDIT_VALUES
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@ -305,7 +302,9 @@ MenuClass *FilamentMenu = nullptr;
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MenuClass *TemperatureMenu = nullptr;
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MenuClass *MaxSpeedMenu = nullptr;
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MenuClass *MaxAccelMenu = nullptr;
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#if HAS_CLASSIC_JERK
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MenuClass *MaxJerkMenu = nullptr;
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#endif
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MenuClass *StepsMenu = nullptr;
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MenuClass *HotendPIDMenu = nullptr;
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MenuClass *BedPIDMenu = nullptr;
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@ -552,14 +551,9 @@ void Popup_window_PauseOrStop() {
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#endif
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// Draw status line
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void DWIN_DrawStatusLine(const char *text) {
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void DWIN_DrawStatusLine() {
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DWIN_Draw_Rectangle(1, HMI_data.StatusBg_Color, 0, STATUS_Y, DWIN_WIDTH, STATUS_Y + 20);
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if (text) DWINUI::Draw_CenteredString(HMI_data.StatusTxt_Color, STATUS_Y + 2, text);
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}
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void DWIN_DrawStatusLine(FSTR_P fstr) {
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DWIN_Draw_Rectangle(1, HMI_data.StatusBg_Color, 0, STATUS_Y, DWIN_WIDTH, STATUS_Y + 20);
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if (fstr) DWINUI::Draw_CenteredString(HMI_data.StatusTxt_Color, STATUS_Y + 2, fstr);
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DWINUI::Draw_CenteredString(HMI_data.StatusTxt_Color, STATUS_Y + 2, ui.status_message);
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}
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// Clear & reset status line
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@ -588,7 +582,7 @@ void DWIN_DrawStatusMessage() {
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// If the string fits the status line do not scroll it
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if (slen <= LCD_WIDTH) {
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if (hash_changed) {
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DWIN_DrawStatusLine(ui.status_message);
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DWIN_DrawStatusLine();
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hash_changed = false;
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}
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}
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@ -620,7 +614,7 @@ void DWIN_DrawStatusMessage() {
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if (hash_changed) {
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ui.status_message[LCD_WIDTH] = 0;
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DWIN_DrawStatusLine(ui.status_message);
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DWIN_DrawStatusLine();
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hash_changed = false;
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}
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@ -1099,7 +1093,7 @@ void DWIN_Draw_Dashboard() {
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DWINUI::Draw_Int(DWIN_FONT_STAT, HMI_data.Indicator_Color, HMI_data.Background_Color, 3, 195 + 2 * STAT_CHR_W, 384, thermalManager.fan_speed[0]);
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#endif
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#if BOTH(BABYSTEPPING, HAS_BED_PROBE)
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#if HAS_ZOFFSET_ITEM
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DWINUI::Draw_Icon(planner.leveling_active ? ICON_SetZOffset : ICON_Zoffset, 187, 416);
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#endif
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@ -1370,13 +1364,15 @@ void Draw_Main_Area() {
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case ESDiagProcess: Draw_EndStopDiag(); break;
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#endif
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case Popup: popupDraw(); break;
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#if HAS_LOCKSCREEN
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case Locked: lockScreen.draw(); break;
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#endif
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case Menu:
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case SetInt:
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case SetPInt:
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case SetIntNoDraw:
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case SetFloat:
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case SetPFloat: ReDrawMenu(); break;
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case SetPFloat: ReDrawMenu(true); break;
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default: break;
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}
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}
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@ -1567,7 +1563,9 @@ void DWIN_HandleScreen() {
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case PrintProcess: HMI_Printing(); break;
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case Popup: HMI_Popup(); break;
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case Leveling: break;
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#if HAS_LOCKSCREEN
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case Locked: HMI_LockScreen(); break;
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#endif
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case PrintDone:
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TERN_(HAS_ESDIAG, case ESDiagProcess:)
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case WaitResponse: HMI_WaitForUser(); break;
|
||||
@ -1769,7 +1767,7 @@ void DWIN_Print_Aborted() {
|
||||
Goto_PrintDone();
|
||||
}
|
||||
|
||||
// Progress Bar update
|
||||
// Progress and remaining time update
|
||||
void DWIN_M73() {
|
||||
if (parser.seenval('P')) {
|
||||
_percent_done = parser.value_byte();
|
||||
@ -1843,11 +1841,6 @@ void DWIN_CopySettingsFrom(const char * const buff) {
|
||||
TERN_(PREVENT_COLD_EXTRUSION, ApplyExtMinT());
|
||||
feedrate_percentage = 100;
|
||||
TERN_(BAUD_RATE_GCODE, HMI_SetBaudRate());
|
||||
#if BOTH(CASE_LIGHT_MENU, CASELIGHT_USES_BRIGHTNESS)
|
||||
// Apply Case light brightness
|
||||
caselight.brightness = HMI_data.CaseLight_Brightness;
|
||||
caselight.update_brightness();
|
||||
#endif
|
||||
#if BOTH(LED_CONTROL_MENU, HAS_COLOR_LEDS)
|
||||
leds.set_color(
|
||||
(HMI_data.LED_Color >> 16) & 0xFF,
|
||||
@ -1880,7 +1873,7 @@ void DWIN_InitScreen() {
|
||||
index_file = MROWS;
|
||||
hash_changed = true;
|
||||
last_E = 0;
|
||||
DWIN_DrawStatusLine(FSTR_P(nullptr));
|
||||
DWIN_DrawStatusLine();
|
||||
DWIN_Draw_Dashboard();
|
||||
Goto_Main_Menu();
|
||||
}
|
||||
@ -1935,7 +1928,7 @@ void DWIN_RedrawScreen() {
|
||||
case PAUSE_MESSAGE_PARKING: DWIN_Popup_Pause(GET_TEXT_F(MSG_PAUSE_PRINT_PARKING)); break; // M125
|
||||
case PAUSE_MESSAGE_CHANGING: DWIN_Popup_Pause(GET_TEXT_F(MSG_FILAMENT_CHANGE_INIT)); break; // pause_print (M125, M600)
|
||||
case PAUSE_MESSAGE_WAITING: DWIN_Popup_Pause(GET_TEXT_F(MSG_ADVANCED_PAUSE_WAITING), BTN_Continue); break;
|
||||
case PAUSE_MESSAGE_INSERT: DWIN_Popup_Continue(ICON_BLTouch, GET_TEXT_F(MSG_ADVANCED_PAUSE), GET_TEXT_F(MSG_FILAMENT_CHANGE_INSERT)); break;
|
||||
case PAUSE_MESSAGE_INSERT: DWIN_Popup_Pause(GET_TEXT_F(MSG_FILAMENT_CHANGE_INSERT), BTN_Continue); break;
|
||||
case PAUSE_MESSAGE_LOAD: DWIN_Popup_Pause(GET_TEXT_F(MSG_FILAMENT_CHANGE_LOAD)); break;
|
||||
case PAUSE_MESSAGE_UNLOAD: DWIN_Popup_Pause(GET_TEXT_F(MSG_FILAMENT_CHANGE_UNLOAD)); break; // Unload of pause and Unload of M702
|
||||
case PAUSE_MESSAGE_PURGE:
|
||||
@ -1988,6 +1981,9 @@ void DWIN_RedrawScreen() {
|
||||
}
|
||||
#endif // HAS_MESH
|
||||
|
||||
|
||||
#if HAS_LOCKSCREEN
|
||||
|
||||
void DWIN_LockScreen() {
|
||||
if (checkkey != Locked) {
|
||||
lockScreen.rprocess = checkkey;
|
||||
@ -2010,6 +2006,7 @@ void HMI_LockScreen() {
|
||||
if (lockScreen.isUnlocked()) DWIN_UnLockScreen();
|
||||
}
|
||||
|
||||
#endif // HAS_LOCKSCREEN
|
||||
|
||||
#if HAS_GCODE_PREVIEW
|
||||
|
||||
@ -2051,7 +2048,8 @@ void HMI_LockScreen() {
|
||||
|
||||
#if ENABLED(EEPROM_SETTINGS)
|
||||
void WriteEeprom() {
|
||||
DWIN_DrawStatusLine(GET_TEXT_F(MSG_STORE_EEPROM));
|
||||
ui.set_status(GET_TEXT_F(MSG_STORE_EEPROM));
|
||||
DWIN_DrawStatusLine();
|
||||
DWIN_UpdateLCD();
|
||||
DONE_BUZZ(settings.save());
|
||||
}
|
||||
@ -2106,11 +2104,13 @@ void HomeX() { queue.inject(F("G28X")); }
|
||||
void HomeY() { queue.inject(F("G28Y")); }
|
||||
void HomeZ() { queue.inject(F("G28Z")); }
|
||||
|
||||
void SetHome() {
|
||||
#if HAS_HOME_OFFSET
|
||||
// Apply workspace offset, making the current position 0,0,0
|
||||
void SetHome() {
|
||||
queue.inject(F("G92X0Y0Z0"));
|
||||
DONE_BUZZ(true);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if HAS_ZOFFSET_ITEM
|
||||
|
||||
@ -2132,22 +2132,25 @@ void SetHome() {
|
||||
void SetMoveZto0() {
|
||||
#if ENABLED(Z_SAFE_HOMING)
|
||||
char cmd[54], str_1[5], str_2[5];
|
||||
sprintf_P(cmd, PSTR("G28XYO\nG28Z\nG0X%sY%sF5000\nM420S0\nG0Z0F300\nM400"),
|
||||
sprintf_P(cmd, PSTR("G28XYO\nG28Z\nG0X%sY%sF5000\nG0Z0F300\nM400"),
|
||||
dtostrf(Z_SAFE_HOMING_X_POINT, 1, 1, str_1),
|
||||
dtostrf(Z_SAFE_HOMING_Y_POINT, 1, 1, str_2)
|
||||
);
|
||||
gcode.process_subcommands_now(cmd);
|
||||
#else
|
||||
gcode.process_subcommands_now(F("G28O\nM420S0\nG0Z0F300\nM400"));
|
||||
set_bed_leveling_enabled(false);
|
||||
gcode.process_subcommands_now(F("G28O\nG0Z0F300\nM400"));
|
||||
#endif
|
||||
ui.reset_status();
|
||||
DONE_BUZZ(true);
|
||||
}
|
||||
|
||||
#if !HAS_BED_PROBE
|
||||
void HomeZandDisable() {
|
||||
SetMoveZto0();
|
||||
DisableMotors();
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // HAS_ZOFFSET_ITEM
|
||||
|
||||
@ -2840,9 +2843,6 @@ void onDrawGetColorItem(MenuItemClass* menuitem, int8_t line) {
|
||||
DWIN_Draw_HLine(HMI_data.SplitLine_Color, 16, MYPOS(line + 1), 240);
|
||||
}
|
||||
|
||||
#if HAS_FILAMENT_SENSOR
|
||||
void onDrawRunoutEnable(MenuItemClass* menuitem, int8_t line) { onDrawChkbMenu(menuitem, line, runout.enabled); }
|
||||
#endif
|
||||
|
||||
void onDrawPIDi(MenuItemClass* menuitem, int8_t line) { onDrawFloatMenu(menuitem, line, 2, unscalePID_i(*(float*)static_cast<MenuItemPtrClass*>(menuitem)->value)); }
|
||||
void onDrawPIDd(MenuItemClass* menuitem, int8_t line) { onDrawFloatMenu(menuitem, line, 2, unscalePID_d(*(float*)static_cast<MenuItemPtrClass*>(menuitem)->value)); }
|
||||
@ -3249,7 +3249,9 @@ void Draw_AdvancedSettings_Menu() {
|
||||
MENU_ITEM_F(ICON_PrintStats, MSG_INFO_STATS_MENU, onDrawSubMenu, Goto_PrintStats);
|
||||
MENU_ITEM_F(ICON_PrintStatsReset, MSG_INFO_PRINT_COUNT_RESET, onDrawSubMenu, PrintStats.Reset);
|
||||
#endif
|
||||
#if HAS_LOCKSCREEN
|
||||
MENU_ITEM_F(ICON_Lock, MSG_LOCKSCREEN, onDrawMenuItem, DWIN_LockScreen);
|
||||
#endif
|
||||
}
|
||||
ui.reset_status(true);
|
||||
UpdateMenu(AdvancedSettings);
|
||||
@ -3295,12 +3297,15 @@ void Draw_Move_Menu() {
|
||||
EDIT_ITEM_F(ICON_ProbeOffsetX, MSG_ZPROBE_XOFFSET, onDrawPFloatMenu, SetProbeOffsetX, &probe.offset.x);
|
||||
EDIT_ITEM_F(ICON_ProbeOffsetY, MSG_ZPROBE_YOFFSET, onDrawPFloatMenu, SetProbeOffsetY, &probe.offset.y);
|
||||
EDIT_ITEM_F(ICON_ProbeOffsetZ, MSG_ZPROBE_ZOFFSET, onDrawPFloat2Menu, SetProbeOffsetZ, &probe.offset.z);
|
||||
#if ENABLED(BLTOUCH)
|
||||
MENU_ITEM_F(ICON_ProbeStow, MSG_MANUAL_STOW, onDrawMenuItem, ProbeStow);
|
||||
MENU_ITEM_F(ICON_ProbeDeploy, MSG_MANUAL_DEPLOY, onDrawMenuItem, ProbeDeploy);
|
||||
MENU_ITEM_F(ICON_BltouchReset, MSG_BLTOUCH_RESET, onDrawMenuItem, bltouch._reset);
|
||||
#ifdef BLTOUCH_HS_MODE
|
||||
EDIT_ITEM_F(ICON_HSMode, MSG_ENABLE_HS_MODE, onDrawChkbMenu, SetHSMode, &bltouch.high_speed_mode);
|
||||
#endif
|
||||
#endif
|
||||
MENU_ITEM_F(ICON_ProbeTest, MSG_M48_TEST, onDrawMenuItem, ProbeTest);
|
||||
MENU_ITEM_F(ICON_ProbeStow, MSG_MANUAL_STOW, onDrawMenuItem, ProbeStow);
|
||||
MENU_ITEM_F(ICON_ProbeDeploy, MSG_MANUAL_DEPLOY, onDrawMenuItem, ProbeDeploy);
|
||||
}
|
||||
UpdateMenu(ProbeSetMenu);
|
||||
}
|
||||
@ -3392,6 +3397,16 @@ void Draw_GetColor_Menu() {
|
||||
EDIT_ITEM_F(ICON_LedControl, MSG_LEDS, onDrawChkbMenu, SetLedStatus, &leds.lights_on);
|
||||
#endif
|
||||
#if HAS_COLOR_LEDS
|
||||
#if ENABLED(LED_COLOR_PRESETS)
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_WHITE, onDrawMenuItem, leds.set_white);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_RED, onDrawMenuItem, leds.set_red);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_ORANGE, onDrawMenuItem, leds.set_orange);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_YELLOW, onDrawMenuItem, leds.set_yellow);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_GREEN, onDrawMenuItem, leds.set_green);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_BLUE, onDrawMenuItem, leds.set_blue);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_INDIGO, onDrawMenuItem, leds.set_indigo);
|
||||
MENU_ITEM_F(ICON_LedControl, MSG_SET_LEDS_VIOLET, onDrawMenuItem, leds.set_violet);
|
||||
#else
|
||||
EDIT_ITEM_F(ICON_LedControl, MSG_COLORS_RED, onDrawPInt8Menu, SetLEDColorR, &leds.color.r);
|
||||
EDIT_ITEM_F(ICON_LedControl, MSG_COLORS_GREEN, onDrawPInt8Menu, SetLEDColorG, &leds.color.g);
|
||||
EDIT_ITEM_F(ICON_LedControl, MSG_COLORS_BLUE, onDrawPInt8Menu, SetLEDColorB, &leds.color.b);
|
||||
@ -3399,6 +3414,7 @@ void Draw_GetColor_Menu() {
|
||||
EDIT_ITEM_F(ICON_LedControl, MSG_COLORS_WHITE, onDrawPInt8Menu, SetLedColorW, &leds.color.w);
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
UpdateMenu(LedControlMenu);
|
||||
}
|
||||
@ -3432,7 +3448,9 @@ void Draw_Tune_Menu() {
|
||||
#if ENABLED(FWRETRACT)
|
||||
MENU_ITEM_F(ICON_FWRetract, MSG_FWRETRACT, onDrawSubMenu, Draw_FWRetract_Menu);
|
||||
#endif
|
||||
#if HAS_LOCKSCREEN
|
||||
MENU_ITEM_F(ICON_Lock, MSG_LOCKSCREEN, onDrawMenuItem, DWIN_LockScreen);
|
||||
#endif
|
||||
#if HAS_LCD_BRIGHTNESS
|
||||
EDIT_ITEM_F(ICON_Brightness, MSG_BRIGHTNESS, onDrawPInt8Menu, SetBrightness, &ui.brightness);
|
||||
MENU_ITEM_F(ICON_Brightness, MSG_BRIGHTNESS_OFF, onDrawMenuItem, TurnOffBacklight);
|
||||
@ -3750,15 +3768,14 @@ void Draw_Steps_Menu() {
|
||||
#endif
|
||||
|
||||
#if ENABLED(MESH_EDIT_MENU)
|
||||
uint8_t mesh_x = 0, mesh_y = 0;
|
||||
#define Z_OFFSET_MIN -3
|
||||
#define Z_OFFSET_MAX 3
|
||||
|
||||
void LiveEditMesh() { ((MenuItemPtrClass*)EditZValueItem)->value = &bedlevel.z_values[HMI_value.Select ? mesh_x : MenuData.Value][HMI_value.Select ? MenuData.Value : mesh_y]; EditZValueItem->redraw(); }
|
||||
void ApplyEditMeshX() { mesh_x = MenuData.Value; }
|
||||
void SetEditMeshX() { HMI_value.Select = 0; SetIntOnClick(0, GRID_MAX_POINTS_X - 1, mesh_x, ApplyEditMeshX, LiveEditMesh); }
|
||||
void ApplyEditMeshY() { mesh_y = MenuData.Value; }
|
||||
void SetEditMeshY() { HMI_value.Select = 1; SetIntOnClick(0, GRID_MAX_POINTS_Y - 1, mesh_y, ApplyEditMeshY, LiveEditMesh); }
|
||||
void LiveEditMesh() { ((MenuItemPtrClass*)EditZValueItem)->value = &bedlevel.z_values[HMI_value.Select ? BedLevelTools.mesh_x : MenuData.Value][HMI_value.Select ? MenuData.Value : BedLevelTools.mesh_y]; EditZValueItem->redraw(); }
|
||||
void ApplyEditMeshX() { BedLevelTools.mesh_x = MenuData.Value; }
|
||||
void SetEditMeshX() { HMI_value.Select = 0; SetIntOnClick(0, GRID_MAX_POINTS_X - 1, BedLevelTools.mesh_x, ApplyEditMeshX, LiveEditMesh); }
|
||||
void ApplyEditMeshY() { BedLevelTools.mesh_y = MenuData.Value; }
|
||||
void SetEditMeshY() { HMI_value.Select = 1; SetIntOnClick(0, GRID_MAX_POINTS_Y - 1, BedLevelTools.mesh_y, ApplyEditMeshY, LiveEditMesh); }
|
||||
void SetEditZValue() { SetPFloatOnClick(Z_OFFSET_MIN, Z_OFFSET_MAX, 3); }
|
||||
#endif
|
||||
#endif
|
||||
@ -3772,14 +3789,14 @@ void Draw_Steps_Menu() {
|
||||
onDrawIntMenu(menuitem, line, bedlevel.storage_slot);
|
||||
}
|
||||
|
||||
void ApplyUBLTiltGrid() { ubl_tools.tilt_grid = MenuData.Value; }
|
||||
void SetUBLTiltGrid() { SetIntOnClick(1, 3, ubl_tools.tilt_grid, ApplyUBLTiltGrid); }
|
||||
void ApplyUBLTiltGrid() { BedLevelTools.tilt_grid = MenuData.Value; }
|
||||
void SetUBLTiltGrid() { SetIntOnClick(1, 3, BedLevelTools.tilt_grid, ApplyUBLTiltGrid); }
|
||||
|
||||
void UBLTiltMesh() {
|
||||
if (bedlevel.storage_slot < 0) bedlevel.storage_slot = 0;
|
||||
char buf[15];
|
||||
if (ubl_tools.tilt_grid > 1) {
|
||||
sprintf_P(buf, PSTR("G28O\nG29 J%i"), ubl_tools.tilt_grid);
|
||||
if (BedLevelTools.tilt_grid > 1) {
|
||||
sprintf_P(buf, PSTR("G28O\nG29 J%i"), BedLevelTools.tilt_grid);
|
||||
gcode.process_subcommands_now(buf);
|
||||
}
|
||||
else
|
||||
@ -3788,16 +3805,10 @@ void Draw_Steps_Menu() {
|
||||
}
|
||||
|
||||
void UBLSmartFillMesh() {
|
||||
bedlevel.smart_fill_mesh();
|
||||
LOOP_L_N(x, GRID_MAX_POINTS_Y) bedlevel.smart_fill_mesh();
|
||||
LCD_MESSAGE(MSG_UBL_MESH_FILLED);
|
||||
}
|
||||
|
||||
bool UBLValidMesh() {
|
||||
const bool valid = ubl_tools.validate();
|
||||
if (!valid) bedlevel.invalidate();
|
||||
return valid;
|
||||
}
|
||||
|
||||
void UBLSaveMesh() {
|
||||
if (bedlevel.storage_slot < 0) bedlevel.storage_slot = 0;
|
||||
settings.store_mesh(bedlevel.storage_slot);
|
||||
@ -3808,14 +3819,6 @@ void Draw_Steps_Menu() {
|
||||
void UBLLoadMesh() {
|
||||
if (bedlevel.storage_slot < 0) bedlevel.storage_slot = 0;
|
||||
settings.load_mesh(bedlevel.storage_slot);
|
||||
if (UBLValidMesh()) {
|
||||
ui.status_printf(0, GET_TEXT_F(MSG_MESH_LOADED), bedlevel.storage_slot);
|
||||
DONE_BUZZ(true);
|
||||
}
|
||||
else {
|
||||
LCD_MESSAGE_F("Invalid Mesh Loaded");
|
||||
DONE_BUZZ(false);
|
||||
}
|
||||
}
|
||||
|
||||
#endif // AUTO_BED_LEVELING_UBL
|
||||
@ -3837,7 +3840,7 @@ void Draw_Steps_Menu() {
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_UBL_STORAGE_SLOT, onDrawUBLSlot, SetUBLSlot, &bedlevel.storage_slot);
|
||||
MENU_ITEM_F(ICON_UBLActive, MSG_UBL_SAVE_MESH, onDrawMenuItem, UBLSaveMesh);
|
||||
MENU_ITEM_F(ICON_UBLActive, MSG_UBL_LOAD_MESH, onDrawMenuItem, UBLLoadMesh);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_UBL_TILTING_GRID, onDrawPInt8Menu, SetUBLTiltGrid, &ubl_tools.tilt_grid);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_UBL_TILTING_GRID, onDrawPInt8Menu, SetUBLTiltGrid, &BedLevelTools.tilt_grid);
|
||||
MENU_ITEM_F(ICON_UBLActive, MSG_UBL_TILT_MESH, onDrawMenuItem, UBLTiltMesh);
|
||||
MENU_ITEM_F(ICON_UBLActive, MSG_UBL_SMART_FILLIN, onDrawMenuItem, UBLSmartFillMesh);
|
||||
#endif
|
||||
@ -3851,13 +3854,15 @@ void Draw_Steps_Menu() {
|
||||
|
||||
#if ENABLED(MESH_EDIT_MENU)
|
||||
void Draw_EditMesh_Menu() {
|
||||
if (!leveling_is_valid()) { LCD_MESSAGE(MSG_UBL_MESH_INVALID); return; }
|
||||
set_bed_leveling_enabled(false);
|
||||
checkkey = Menu;
|
||||
if (SetMenu(EditMeshMenu, GET_TEXT_F(MSG_EDIT_MESH), 4)) {
|
||||
mesh_x = mesh_y = 0;
|
||||
BedLevelTools.mesh_x = BedLevelTools.mesh_y = 0;
|
||||
BACK_ITEM(Draw_MeshSet_Menu);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_X, onDrawPInt8Menu, SetEditMeshX, &mesh_x);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_Y, onDrawPInt8Menu, SetEditMeshY, &mesh_y);
|
||||
EditZValueItem = EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_EDIT_Z, onDrawPFloat3Menu, SetEditZValue, &bedlevel.z_values[mesh_x][mesh_y]);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_X, onDrawPInt8Menu, SetEditMeshX,&BedLevelTools.mesh_x);
|
||||
EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_Y, onDrawPInt8Menu, SetEditMeshY,&BedLevelTools.mesh_y);
|
||||
EditZValueItem = EDIT_ITEM_F(ICON_UBLActive, MSG_MESH_EDIT_Z, onDrawPFloat3Menu, SetEditZValue, &bedlevel.z_values[BedLevelTools.mesh_x][BedLevelTools.mesh_y]);
|
||||
}
|
||||
UpdateMenu(EditMeshMenu);
|
||||
}
|
||||
|
@ -160,8 +160,7 @@ void Goto_PowerLossRecovery();
|
||||
void Goto_ConfirmToPrint();
|
||||
void DWIN_Draw_Dashboard(const bool with_update); // Status Area
|
||||
void Draw_Main_Area(); // Redraw main area
|
||||
void DWIN_DrawStatusLine(const char *text); // Draw simple status text
|
||||
void DWIN_DrawStatusLine(FSTR_P fstr);
|
||||
void DWIN_DrawStatusLine(); // Draw simple status text
|
||||
void DWIN_RedrawDash(); // Redraw Dash and Status line
|
||||
void DWIN_RedrawScreen(); // Redraw all screen elements
|
||||
void HMI_MainMenu(); // Main process screen
|
||||
@ -210,9 +209,11 @@ void DWIN_RebootScreen();
|
||||
#endif
|
||||
|
||||
// Utility and extensions
|
||||
#if HAS_LOCKSCREEN
|
||||
void DWIN_LockScreen();
|
||||
void DWIN_UnLockScreen();
|
||||
void HMI_LockScreen();
|
||||
#endif
|
||||
#if HAS_MESH
|
||||
void DWIN_MeshViewer();
|
||||
#endif
|
||||
|
@ -28,23 +28,21 @@
|
||||
* Date: 2022/02/28
|
||||
*/
|
||||
|
||||
#define HAS_GCODE_PREVIEW 1
|
||||
#define HAS_PIDPLOT 1
|
||||
#define HAS_ESDIAG 1
|
||||
#define HAS_LOCKSCREEN 1
|
||||
//#define DEBUG_DWIN 1
|
||||
//#define NEED_HEX_PRINT 1
|
||||
|
||||
#include "../../../inc/MarlinConfigPre.h"
|
||||
#include "../common/dwin_color.h"
|
||||
#include <stddef.h>
|
||||
|
||||
#define HAS_ESDIAG 1
|
||||
#define HAS_PIDPLOT 1
|
||||
#define HAS_GCODE_PREVIEW 1
|
||||
#if defined(__STM32F1__) || defined(STM32F1)
|
||||
#define DASH_REDRAW 1
|
||||
#endif
|
||||
|
||||
#include "../common/dwin_color.h"
|
||||
#if ENABLED(LED_CONTROL_MENU)
|
||||
#include "../../../feature/leds/leds.h"
|
||||
#endif
|
||||
|
||||
#define Def_Background_Color RGB( 1, 12, 8)
|
||||
#define Def_Cursor_color RGB(20, 49, 31)
|
||||
@ -65,9 +63,6 @@
|
||||
#define Def_Indicator_Color Color_White
|
||||
#define Def_Coordinate_Color Color_White
|
||||
#define Def_Button_Color RGB( 0, 23, 16)
|
||||
|
||||
#define HAS_ESDIAG 1
|
||||
|
||||
#if BOTH(LED_CONTROL_MENU, HAS_COLOR_LEDS)
|
||||
#define Def_Leds_Color 0xFFFFFFFF
|
||||
#endif
|
||||
|
@ -23,8 +23,8 @@
|
||||
/**
|
||||
* DWIN Enhanced implementation for PRO UI
|
||||
* Author: Miguel A. Risco-Castillo (MRISCOC)
|
||||
* Version: 3.17.1
|
||||
* Date: 2022/04/12
|
||||
* Version: 3.18.1
|
||||
* Date: 2022/07/05
|
||||
*/
|
||||
|
||||
#include "../../../inc/MarlinConfigPre.h"
|
||||
@ -44,7 +44,7 @@ uint16_t DWINUI::pencolor = Color_White;
|
||||
uint16_t DWINUI::textcolor = Def_Text_Color;
|
||||
uint16_t DWINUI::backcolor = Def_Background_Color;
|
||||
uint16_t DWINUI::buttoncolor = Def_Button_Color;
|
||||
uint8_t DWINUI::font = font8x16;
|
||||
uint8_t DWINUI::fontid = font8x16;
|
||||
FSTR_P const DWINUI::Author = F(STRING_CONFIG_H_AUTHOR);
|
||||
|
||||
void (*DWINUI::onTitleDraw)(TitleClass* title) = nullptr;
|
||||
@ -62,17 +62,15 @@ void DWINUI::init() {
|
||||
textcolor = Def_Text_Color;
|
||||
backcolor = Def_Background_Color;
|
||||
buttoncolor = Def_Button_Color;
|
||||
font = font8x16;
|
||||
fontid = font8x16;
|
||||
}
|
||||
|
||||
// Set text/number font
|
||||
void DWINUI::setFont(uint8_t cfont) {
|
||||
font = cfont;
|
||||
}
|
||||
void DWINUI::setFont(fontid_t fid) { fontid = fid; }
|
||||
|
||||
// Get font character width
|
||||
uint8_t DWINUI::fontWidth(uint8_t cfont) {
|
||||
switch (cfont) {
|
||||
uint8_t DWINUI::fontWidth(fontid_t fid) {
|
||||
switch (fid) {
|
||||
case font6x12 : return 6;
|
||||
case font8x16 : return 8;
|
||||
case font10x20: return 10;
|
||||
@ -88,8 +86,8 @@ uint8_t DWINUI::fontWidth(uint8_t cfont) {
|
||||
}
|
||||
|
||||
// Get font character height
|
||||
uint8_t DWINUI::fontHeight(uint8_t cfont) {
|
||||
switch (cfont) {
|
||||
uint8_t DWINUI::fontHeight(fontid_t fid) {
|
||||
switch (fid) {
|
||||
case font6x12 : return 12;
|
||||
case font8x16 : return 16;
|
||||
case font10x20: return 20;
|
||||
@ -105,14 +103,10 @@ uint8_t DWINUI::fontHeight(uint8_t cfont) {
|
||||
}
|
||||
|
||||
// Get screen x coordinates from text column
|
||||
uint16_t DWINUI::ColToX(uint8_t col) {
|
||||
return col * fontWidth(font);
|
||||
}
|
||||
uint16_t DWINUI::ColToX(uint8_t col) { return col * fontWidth(fontid); }
|
||||
|
||||
// Get screen y coordinates from text row
|
||||
uint16_t DWINUI::RowToY(uint8_t row) {
|
||||
return row * fontHeight(font);
|
||||
}
|
||||
uint16_t DWINUI::RowToY(uint8_t row) { return row * fontHeight(fontid); }
|
||||
|
||||
// Set text/number color
|
||||
void DWINUI::SetColors(uint16_t fgcolor, uint16_t bgcolor, uint16_t alcolor) {
|
||||
@ -152,9 +146,9 @@ void DWINUI::MoveBy(xy_int_t point) {
|
||||
}
|
||||
|
||||
// Draw a Centered string using arbitrary x1 and x2 margins
|
||||
void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x1, uint16_t x2, uint16_t y, const char * const string) {
|
||||
const uint16_t x = _MAX(0U, x2 + x1 - strlen_P(string) * fontWidth(size)) / 2 - 1;
|
||||
DWIN_Draw_String(bShow, size, color, bColor, x, y, string);
|
||||
void DWINUI::Draw_CenteredString(bool bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint16_t x1, uint16_t x2, uint16_t y, const char * const string) {
|
||||
const uint16_t x = _MAX(0U, x2 + x1 - strlen_P(string) * fontWidth(fid)) / 2 - 1;
|
||||
DWIN_Draw_String(bShow, fid, color, bColor, x, y, string);
|
||||
}
|
||||
|
||||
// Draw a char
|
||||
@ -164,13 +158,13 @@ void DWINUI::Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint1
|
||||
// c: ASCII code of char
|
||||
void DWINUI::Draw_Char(uint16_t color, uint16_t x, uint16_t y, const char c) {
|
||||
const char string[2] = { c, 0};
|
||||
DWIN_Draw_String(false, font, color, backcolor, x, y, string, 1);
|
||||
DWIN_Draw_String(false, fontid, color, backcolor, x, y, string, 1);
|
||||
}
|
||||
|
||||
// Draw a char at cursor position and increment cursor
|
||||
void DWINUI::Draw_Char(uint16_t color, const char c) {
|
||||
Draw_Char(color, cursor.x, cursor.y, c);
|
||||
MoveBy(fontWidth(font), 0);
|
||||
MoveBy(fontWidth(fontid), 0);
|
||||
}
|
||||
|
||||
// Draw a string at cursor position
|
||||
@ -178,49 +172,49 @@ void DWINUI::Draw_Char(uint16_t color, const char c) {
|
||||
// *string: The string
|
||||
// rlimit: For draw less chars than string length use rlimit
|
||||
void DWINUI::Draw_String(const char * const string, uint16_t rlimit) {
|
||||
DWIN_Draw_String(false, font, textcolor, backcolor, cursor.x, cursor.y, string, rlimit);
|
||||
MoveBy(strlen(string) * fontWidth(font), 0);
|
||||
DWIN_Draw_String(false, fontid, textcolor, backcolor, cursor.x, cursor.y, string, rlimit);
|
||||
MoveBy(strlen(string) * fontWidth(fontid), 0);
|
||||
}
|
||||
void DWINUI::Draw_String(uint16_t color, const char * const string, uint16_t rlimit) {
|
||||
DWIN_Draw_String(false, font, color, backcolor, cursor.x, cursor.y, string, rlimit);
|
||||
MoveBy(strlen(string) * fontWidth(font), 0);
|
||||
DWIN_Draw_String(false, fontid, color, backcolor, cursor.x, cursor.y, string, rlimit);
|
||||
MoveBy(strlen(string) * fontWidth(fontid), 0);
|
||||
}
|
||||
|
||||
// Draw a numeric integer value
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// signedMode: 1=signed; 0=unsigned
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of digits
|
||||
// x/y: Upper-left coordinate
|
||||
// value: Integer value
|
||||
void DWINUI::Draw_Int(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, int32_t value) {
|
||||
void DWINUI::Draw_Int(uint8_t bShow, bool signedMode, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, int32_t value) {
|
||||
char nstr[10];
|
||||
sprintf_P(nstr, PSTR("%*li"), (signedMode ? iNum + 1 : iNum), value);
|
||||
DWIN_Draw_String(bShow, size, color, bColor, x, y, nstr);
|
||||
DWIN_Draw_String(bShow, fid, color, bColor, x, y, nstr);
|
||||
}
|
||||
|
||||
// Draw a numeric float value
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// signedMode: 1=signed; 0=unsigned
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of digits
|
||||
// fNum: Number of decimal digits
|
||||
// x/y: Upper-left coordinate
|
||||
// value: float value
|
||||
void DWINUI::Draw_Float(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
void DWINUI::Draw_Float(uint8_t bShow, bool signedMode, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
char nstr[10];
|
||||
DWIN_Draw_String(bShow, size, color, bColor, x, y, dtostrf(value, iNum + (signedMode ? 2:1) + fNum, fNum, nstr));
|
||||
DWIN_Draw_String(bShow, fid, color, bColor, x, y, dtostrf(value, iNum + (signedMode ? 2:1) + fNum, fNum, nstr));
|
||||
}
|
||||
|
||||
// ------------------------- Buttons ------------------------------//
|
||||
|
||||
void DWINUI::Draw_Button(uint16_t color, uint16_t bcolor, uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, const char * const caption) {
|
||||
DWIN_Draw_Rectangle(1, bcolor, x1, y1, x2, y2);
|
||||
Draw_CenteredString(0, font, color, bcolor, x1, x2, (y2 + y1 - fontHeight())/2, caption);
|
||||
Draw_CenteredString(0, fontid, color, bcolor, x1, x2, (y2 + y1 - fontHeight())/2, caption);
|
||||
}
|
||||
|
||||
void DWINUI::Draw_Button(uint8_t id, uint16_t x, uint16_t y) {
|
||||
|
@ -24,8 +24,8 @@
|
||||
/**
|
||||
* DWIN Enhanced implementation for PRO UI
|
||||
* Author: Miguel A. Risco-Castillo (MRISCOC)
|
||||
* Version: 3.17.1
|
||||
* Date: 2022/04/12
|
||||
* Version: 3.18.1
|
||||
* Date: 2022/07/05
|
||||
*/
|
||||
|
||||
#include "dwin_lcd.h"
|
||||
@ -39,6 +39,7 @@
|
||||
#define ICON_BedSizeY ICON_PrintSize
|
||||
#define ICON_BedTramming ICON_SetHome
|
||||
#define ICON_Binary ICON_Contact
|
||||
#define ICON_BltouchReset ICON_StockConfiguration
|
||||
#define ICON_Brightness ICON_Motion
|
||||
#define ICON_Cancel ICON_StockConfiguration
|
||||
#define ICON_CustomPreheat ICON_SetEndTemp
|
||||
@ -145,7 +146,7 @@
|
||||
#define DWIN_FONT_HEAD font10x20
|
||||
#define DWIN_FONT_ALERT font10x20
|
||||
#define STATUS_Y 354
|
||||
#define LCD_WIDTH (DWIN_WIDTH / 8) // only if the default font is font8x16
|
||||
#define LCD_WIDTH (DWIN_WIDTH / 8) // only if the default fontid is font8x16
|
||||
|
||||
// Minimum unit (0.1) : multiple (10)
|
||||
#define UNITFDIGITS 1
|
||||
@ -156,7 +157,7 @@ constexpr uint8_t TITLE_HEIGHT = 30, // Title bar heig
|
||||
TROWS = (STATUS_Y - TITLE_HEIGHT) / MLINE, // Total rows
|
||||
MROWS = TROWS - 1, // Other-than-Back
|
||||
ICOX = 26, // Menu item icon X position
|
||||
LBLX = 60, // Menu item label X position
|
||||
LBLX = 55, // Menu item label X position
|
||||
VALX = 210, // Menu item value X position
|
||||
MENU_CHR_W = 8, MENU_CHR_H = 16, // Menu font 8x16
|
||||
STAT_CHR_W = 10;
|
||||
@ -196,7 +197,7 @@ namespace DWINUI {
|
||||
extern uint16_t textcolor;
|
||||
extern uint16_t backcolor;
|
||||
extern uint16_t buttoncolor;
|
||||
extern uint8_t font;
|
||||
extern fontid_t fontid;
|
||||
extern FSTR_P const Author;
|
||||
|
||||
extern void (*onTitleDraw)(TitleClass* title);
|
||||
@ -205,15 +206,15 @@ namespace DWINUI {
|
||||
void init();
|
||||
|
||||
// Set text/number font
|
||||
void setFont(uint8_t cfont);
|
||||
void setFont(fontid_t cfont);
|
||||
|
||||
// Get font character width
|
||||
uint8_t fontWidth(uint8_t cfont);
|
||||
inline uint8_t fontWidth() { return fontWidth(font); };
|
||||
uint8_t fontWidth(fontid_t cfont);
|
||||
inline uint8_t fontWidth() { return fontWidth(fontid); };
|
||||
|
||||
// Get font character height
|
||||
uint8_t fontHeight(uint8_t cfont);
|
||||
inline uint8_t fontHeight() { return fontHeight(font); };
|
||||
uint8_t fontHeight(fontid_t cfont);
|
||||
inline uint8_t fontHeight() { return fontHeight(fontid); };
|
||||
|
||||
// Get screen x coordinates from text column
|
||||
uint16_t ColToX(uint8_t col);
|
||||
@ -278,108 +279,108 @@ namespace DWINUI {
|
||||
// Draw a numeric integer value
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// signedMode: 1=signed; 0=unsigned
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of digits
|
||||
// x/y: Upper-left coordinate
|
||||
// value: Integer value
|
||||
void Draw_Int(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, int32_t value);
|
||||
void Draw_Int(uint8_t bShow, bool signedMode, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, int32_t value);
|
||||
|
||||
// Draw a positive integer
|
||||
inline void Draw_Int(uint8_t bShow, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(bShow, 0, size, color, bColor, iNum, x, y, value);
|
||||
inline void Draw_Int(uint8_t bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(bShow, 0, fid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Int(uint8_t iNum, long value) {
|
||||
Draw_Int(false, 0, font, textcolor, backcolor, iNum, cursor.x, cursor.y, value);
|
||||
MoveBy(iNum * fontWidth(font), 0);
|
||||
Draw_Int(false, 0, fontid, textcolor, backcolor, iNum, cursor.x, cursor.y, value);
|
||||
MoveBy(iNum * fontWidth(fontid), 0);
|
||||
}
|
||||
inline void Draw_Int(uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(false, 0, font, textcolor, backcolor, iNum, x, y, value);
|
||||
Draw_Int(false, 0, fontid, textcolor, backcolor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Int(uint16_t color, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(false, 0, font, color, backcolor, iNum, x, y, value);
|
||||
Draw_Int(false, 0, fontid, color, backcolor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Int(uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 0, font, color, bColor, iNum, x, y, value);
|
||||
Draw_Int(true, 0, fontid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Int(uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 0, size, color, bColor, iNum, x, y, value);
|
||||
inline void Draw_Int(fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 0, fid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
|
||||
// Draw a signed integer
|
||||
inline void Draw_Signed_Int(uint8_t bShow, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(bShow, 1, size, color, bColor, iNum, x, y, value);
|
||||
inline void Draw_Signed_Int(uint8_t bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(bShow, 1, fid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Int(uint8_t iNum, long value) {
|
||||
Draw_Int(false, 1, font, textcolor, backcolor, iNum, cursor.x, cursor.y, value);
|
||||
MoveBy(iNum * fontWidth(font), 0);
|
||||
Draw_Int(false, 1, fontid, textcolor, backcolor, iNum, cursor.x, cursor.y, value);
|
||||
MoveBy(iNum * fontWidth(fontid), 0);
|
||||
}
|
||||
inline void Draw_Signed_Int(uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(false, 1, font, textcolor, backcolor, iNum, x, y, value);
|
||||
Draw_Int(false, 1, fontid, textcolor, backcolor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Int(uint16_t color, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(false, 1, font, color, backcolor, iNum, x, y, value);
|
||||
Draw_Int(false, 1, fontid, color, backcolor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Int(uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 1, font, color, bColor, iNum, x, y, value);
|
||||
Draw_Int(true, 1, fontid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Int(uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 1, size, color, bColor, iNum, x, y, value);
|
||||
inline void Draw_Signed_Int(fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, long value) {
|
||||
Draw_Int(true, 1, fid, color, bColor, iNum, x, y, value);
|
||||
}
|
||||
|
||||
// Draw a numeric float value
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// signedMode: 1=signed; 0=unsigned
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// iNum: Number of digits
|
||||
// fNum: Number of decimal digits
|
||||
// x/y: Upper-left coordinate
|
||||
// value: float value
|
||||
void Draw_Float(uint8_t bShow, bool signedMode, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
|
||||
void Draw_Float(uint8_t bShow, bool signedMode, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value);
|
||||
|
||||
// Draw a positive floating point number
|
||||
inline void Draw_Float(uint8_t bShow, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(bShow, 0, size, color, bColor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Float(uint8_t bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(bShow, 0, fid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Float(uint8_t iNum, uint8_t fNum, float value) {
|
||||
Draw_Float(false, 0, font, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
|
||||
MoveBy((iNum + fNum + 1) * fontWidth(font), 0);
|
||||
Draw_Float(false, 0, fontid, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
|
||||
MoveBy((iNum + fNum + 1) * fontWidth(fontid), 0);
|
||||
}
|
||||
inline void Draw_Float(uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 0, font, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
Draw_Float(false, 0, fontid, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Float(uint8_t size, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 0, size, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Float(fontid_t fid, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 0, fid, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Float(uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 0, font, color, bColor, iNum, fNum, x, y, value);
|
||||
Draw_Float(true, 0, fontid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Float(uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 0, size, color, bColor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Float(fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 0, fid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
|
||||
// Draw a signed floating point number
|
||||
inline void Draw_Signed_Float(uint8_t bShow, uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(bShow, 1, size, color, bColor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Signed_Float(uint8_t bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(bShow, 1, fid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Float(uint8_t iNum, uint8_t fNum, float value) {
|
||||
Draw_Float(false, 1, font, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
|
||||
MoveBy((iNum + fNum + 1) * fontWidth(font), 0);
|
||||
Draw_Float(false, 1, fontid, textcolor, backcolor, iNum, fNum, cursor.x, cursor.y, value);
|
||||
MoveBy((iNum + fNum + 1) * fontWidth(fontid), 0);
|
||||
}
|
||||
inline void Draw_Signed_Float(uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 1, font, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
Draw_Float(false, 1, fontid, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Float(uint8_t size, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 1, size, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Signed_Float(fontid_t fid, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(false, 1, fid, textcolor, backcolor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Float(uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 1, font, color, bColor, iNum, fNum, x, y, value);
|
||||
Draw_Float(true, 1, fontid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
inline void Draw_Signed_Float(uint8_t size, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 1, size, color, bColor, iNum, fNum, x, y, value);
|
||||
inline void Draw_Signed_Float(fontid_t fid, uint16_t color, uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, float value) {
|
||||
Draw_Float(true, 1, fid, color, bColor, iNum, fNum, x, y, value);
|
||||
}
|
||||
|
||||
// Draw a char
|
||||
@ -407,70 +408,70 @@ namespace DWINUI {
|
||||
}
|
||||
|
||||
// Draw a string
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// x/y: Upper-left coordinate of the string
|
||||
// *string: The string
|
||||
inline void Draw_String(uint16_t x, uint16_t y, const char * const string) {
|
||||
DWIN_Draw_String(false, font, textcolor, backcolor, x, y, string);
|
||||
DWIN_Draw_String(false, fontid, textcolor, backcolor, x, y, string);
|
||||
}
|
||||
inline void Draw_String(uint16_t x, uint16_t y, FSTR_P title) {
|
||||
DWIN_Draw_String(false, font, textcolor, backcolor, x, y, FTOP(title));
|
||||
DWIN_Draw_String(false, fontid, textcolor, backcolor, x, y, FTOP(title));
|
||||
}
|
||||
inline void Draw_String(uint16_t color, uint16_t x, uint16_t y, const char * const string) {
|
||||
DWIN_Draw_String(false, font, color, backcolor, x, y, string);
|
||||
DWIN_Draw_String(false, fontid, color, backcolor, x, y, string);
|
||||
}
|
||||
inline void Draw_String(uint16_t color, uint16_t x, uint16_t y, FSTR_P title) {
|
||||
DWIN_Draw_String(false, font, color, backcolor, x, y, title);
|
||||
DWIN_Draw_String(false, fontid, color, backcolor, x, y, title);
|
||||
}
|
||||
inline void Draw_String(uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, const char * const string) {
|
||||
DWIN_Draw_String(true, font, color, bgcolor, x, y, string);
|
||||
DWIN_Draw_String(true, fontid, color, bgcolor, x, y, string);
|
||||
}
|
||||
inline void Draw_String(uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, FSTR_P title) {
|
||||
DWIN_Draw_String(true, font, color, bgcolor, x, y, title);
|
||||
DWIN_Draw_String(true, fontid, color, bgcolor, x, y, title);
|
||||
}
|
||||
inline void Draw_String(uint8_t size, uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, const char * const string) {
|
||||
DWIN_Draw_String(true, size, color, bgcolor, x, y, string);
|
||||
inline void Draw_String(fontid_t fid, uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, const char * const string) {
|
||||
DWIN_Draw_String(true, fid, color, bgcolor, x, y, string);
|
||||
}
|
||||
inline void Draw_String(uint8_t size, uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, FSTR_P title) {
|
||||
DWIN_Draw_String(true, size, color, bgcolor, x, y, title);
|
||||
inline void Draw_String(fontid_t fid, uint16_t color, uint16_t bgcolor, uint16_t x, uint16_t y, FSTR_P title) {
|
||||
DWIN_Draw_String(true, fid, color, bgcolor, x, y, title);
|
||||
}
|
||||
|
||||
// Draw a centered string using DWIN_WIDTH
|
||||
// bShow: true=display background color; false=don't display background color
|
||||
// size: Font size
|
||||
// fid: Font ID
|
||||
// color: Character color
|
||||
// bColor: Background color
|
||||
// y: Upper coordinate of the string
|
||||
// *string: The string
|
||||
void Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x1, uint16_t x2, uint16_t y, const char * const string);
|
||||
inline void Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(bShow, size, color, bColor, 0, DWIN_WIDTH, y, string);
|
||||
void Draw_CenteredString(bool bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint16_t x1, uint16_t x2, uint16_t y, const char * const string);
|
||||
inline void Draw_CenteredString(bool bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(bShow, fid, color, bColor, 0, DWIN_WIDTH, y, string);
|
||||
}
|
||||
inline void Draw_CenteredString(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t y, FSTR_P string) {
|
||||
Draw_CenteredString(bShow, size, color, bColor, y, FTOP(string));
|
||||
inline void Draw_CenteredString(bool bShow, fontid_t fid, uint16_t color, uint16_t bColor, uint16_t y, FSTR_P string) {
|
||||
Draw_CenteredString(bShow, fid, color, bColor, y, FTOP(string));
|
||||
}
|
||||
inline void Draw_CenteredString(uint16_t color, uint16_t bcolor, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(true, font, color, bcolor, y, string);
|
||||
Draw_CenteredString(true, fontid, color, bcolor, y, string);
|
||||
}
|
||||
inline void Draw_CenteredString(uint8_t size, uint16_t color, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(false, size, color, backcolor, y, string);
|
||||
inline void Draw_CenteredString(fontid_t fid, uint16_t color, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(false, fid, color, backcolor, y, string);
|
||||
}
|
||||
inline void Draw_CenteredString(uint8_t size, uint16_t color, uint16_t y, FSTR_P title) {
|
||||
Draw_CenteredString(false, size, color, backcolor, y, title);
|
||||
inline void Draw_CenteredString(fontid_t fid, uint16_t color, uint16_t y, FSTR_P title) {
|
||||
Draw_CenteredString(false, fid, color, backcolor, y, title);
|
||||
}
|
||||
inline void Draw_CenteredString(uint16_t color, uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(false, font, color, backcolor, y, string);
|
||||
Draw_CenteredString(false, fontid, color, backcolor, y, string);
|
||||
}
|
||||
inline void Draw_CenteredString(uint16_t color, uint16_t y, FSTR_P title) {
|
||||
Draw_CenteredString(false, font, color, backcolor, y, title);
|
||||
Draw_CenteredString(false, fontid, color, backcolor, y, title);
|
||||
}
|
||||
inline void Draw_CenteredString(uint16_t y, const char * const string) {
|
||||
Draw_CenteredString(false, font, textcolor, backcolor, y, string);
|
||||
Draw_CenteredString(false, fontid, textcolor, backcolor, y, string);
|
||||
}
|
||||
inline void Draw_CenteredString(uint16_t y, FSTR_P title) {
|
||||
Draw_CenteredString(false, font, textcolor, backcolor, y, title);
|
||||
Draw_CenteredString(false, fontid, textcolor, backcolor, y, title);
|
||||
}
|
||||
|
||||
// Draw a box
|
||||
|
@ -31,8 +31,10 @@
|
||||
|
||||
#if ENABLED(DWIN_LCD_PROUI)
|
||||
|
||||
#include "../../../core/types.h"
|
||||
#include "dwin_lcd.h"
|
||||
#include "dwin_defines.h"
|
||||
|
||||
#if HAS_LOCKSCREEN
|
||||
|
||||
#include "dwinui.h"
|
||||
#include "dwin.h"
|
||||
#include "lockscreen.h"
|
||||
@ -73,4 +75,6 @@ void LockScreenClass::onEncoder(EncoderState encoder_diffState) {
|
||||
DWIN_UpdateLCD();
|
||||
}
|
||||
|
||||
#endif // HAS_LOCKSCREEN
|
||||
|
||||
#endif // DWIN_LCD_PROUI
|
||||
|
@ -23,8 +23,8 @@
|
||||
/**
|
||||
* Menu functions for ProUI
|
||||
* Author: Miguel A. Risco-Castillo
|
||||
* Version: 1.4.1
|
||||
* Date: 2022/04/14
|
||||
* Version: 1.5.1
|
||||
* Date: 2022/05/23
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as
|
||||
@ -166,6 +166,17 @@ void onDrawChkbMenu(MenuItemClass* menuitem, int8_t line) {
|
||||
onDrawChkbMenu(menuitem, line, val);
|
||||
}
|
||||
|
||||
void DrawItemEdit() {
|
||||
switch (checkkey) {
|
||||
case SetIntNoDraw: if (MenuData.LiveUpdate) MenuData.LiveUpdate(); break;
|
||||
case SetInt:
|
||||
case SetPInt: DWINUI::Draw_Signed_Int(HMI_data.Text_Color, HMI_data.Selected_Color, 4 , VALX, MBASE(CurrentMenu->line()) - 1, MenuData.Value); break;
|
||||
case SetFloat:
|
||||
case SetPFloat: DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, MenuData.dp, VALX - MenuData.dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), MenuData.Value / POW(10, MenuData.dp)); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// On click functions
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -307,7 +318,7 @@ int8_t HMI_GetInt(const int32_t lo, const int32_t hi) {
|
||||
return 2;
|
||||
}
|
||||
LIMIT(MenuData.Value, lo, hi);
|
||||
DWINUI::Draw_Signed_Int(HMI_data.Text_Color, HMI_data.Selected_Color, 4 , VALX, MBASE(CurrentMenu->line()) - 1, MenuData.Value);
|
||||
DrawItemEdit();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -361,7 +372,7 @@ int8_t HMI_GetFloat(uint8_t dp, int32_t lo, int32_t hi) {
|
||||
return 2;
|
||||
}
|
||||
LIMIT(MenuData.Value, lo, hi);
|
||||
DWINUI::Draw_Signed_Float(HMI_data.Text_Color, HMI_data.Selected_Color, 3, dp, VALX - dp * DWINUI::fontWidth(DWIN_FONT_MENU), MBASE(CurrentMenu->line()), MenuData.Value / POW(10, dp));
|
||||
DrawItemEdit();
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
@ -469,7 +480,7 @@ void MenuItemClass::SetFrame(uint8_t id, uint16_t x1, uint16_t y1, uint16_t x2,
|
||||
}
|
||||
|
||||
void MenuItemClass::draw(int8_t line) {
|
||||
if (line < 0 || line >= TROWS) return;
|
||||
if (!WITHIN(line, 0, TROWS - 1)) return;
|
||||
if (onDraw != nullptr) (*onDraw)(this, line);
|
||||
};
|
||||
|
||||
@ -547,6 +558,9 @@ void UpdateMenu(MenuClass* &menu) {
|
||||
menu->draw();
|
||||
}
|
||||
|
||||
void ReDrawMenu() { if (CurrentMenu && checkkey==Menu) CurrentMenu->draw(); }
|
||||
void ReDrawMenu(const bool force/*=false*/) {
|
||||
if (CurrentMenu && (force || checkkey == Menu)) CurrentMenu->draw();
|
||||
if (force) DrawItemEdit();
|
||||
}
|
||||
|
||||
#endif // DWIN_LCD_PROUI
|
||||
|
@ -23,8 +23,8 @@
|
||||
/**
|
||||
* Menu functions for ProUI
|
||||
* Author: Miguel A. Risco-Castillo
|
||||
* Version: 1.4.1
|
||||
* Date: 2022/04/14
|
||||
* Version: 1.5.1
|
||||
* Date: 2022/05/23
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as
|
||||
@ -168,7 +168,7 @@ bool SetMenu(MenuClass* &menu, FSTR_P title, int8_t totalitems);
|
||||
void UpdateMenu(MenuClass* &menu);
|
||||
|
||||
//Redraw the current Menu if it is valid
|
||||
void ReDrawMenu();
|
||||
void ReDrawMenu(const bool force=false);
|
||||
|
||||
// Clear MenuItems array and free MenuItems elements
|
||||
void MenuItemsClear();
|
||||
|
@ -31,8 +31,6 @@
|
||||
|
||||
#if BOTH(DWIN_LCD_PROUI, HAS_MESH)
|
||||
|
||||
#include "meshviewer.h"
|
||||
|
||||
#include "../../../core/types.h"
|
||||
#include "../../marlinui.h"
|
||||
#include "dwin_lcd.h"
|
||||
@ -40,9 +38,10 @@
|
||||
#include "dwin.h"
|
||||
#include "dwin_popup.h"
|
||||
#include "../../../feature/bedlevel/bedlevel.h"
|
||||
#include "meshviewer.h"
|
||||
|
||||
#if ENABLED(AUTO_BED_LEVELING_UBL)
|
||||
#include "ubl_tools.h"
|
||||
#include "bedlevel_tools.h"
|
||||
#endif
|
||||
|
||||
MeshViewerClass MeshViewer;
|
||||
@ -112,10 +111,10 @@ void MeshViewerClass::DrawMesh(bed_mesh_t zval, const uint8_t sizex, const uint8
|
||||
|
||||
void MeshViewerClass::Draw(bool withsave /*= false*/) {
|
||||
Title.ShowCaption(GET_TEXT_F(MSG_MESH_VIEWER));
|
||||
#if ENABLED(USE_UBL_VIEWER)
|
||||
#if USE_UBL_VIEWER
|
||||
DWINUI::ClearMainArea();
|
||||
ubl_tools.viewer_print_value = true;
|
||||
ubl_tools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
|
||||
BedLevelTools.viewer_print_value = true;
|
||||
BedLevelTools.Draw_Bed_Mesh(-1, 1, 8, 10 + TITLE_HEIGHT);
|
||||
#else
|
||||
DrawMesh(bedlevel.z_values, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y);
|
||||
#endif
|
||||
@ -127,8 +126,8 @@ void MeshViewerClass::Draw(bool withsave /*= false*/) {
|
||||
else
|
||||
DWINUI::Draw_Button(BTN_Continue, 86, 305);
|
||||
|
||||
#if ENABLED(USE_UBL_VIEWER)
|
||||
ubl_tools.Set_Mesh_Viewer_Status();
|
||||
#if USE_UBL_VIEWER
|
||||
BedLevelTools.Set_Mesh_Viewer_Status();
|
||||
#else
|
||||
char str_1[6], str_2[6] = "";
|
||||
ui.status_printf(0, F("Mesh minZ: %s, maxZ: %s"),
|
||||
|
@ -21,9 +21,6 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../../../core/types.h"
|
||||
#include "../../../feature/bedlevel/bedlevel.h"
|
||||
|
||||
/**
|
||||
* Mesh Viewer for PRO UI
|
||||
* Author: Miguel A. Risco-Castillo (MRISCOC)
|
||||
|
@ -46,13 +46,16 @@
|
||||
|
||||
#ifdef DWIN_LCD_PROUI
|
||||
|
||||
#include "dwin_defines.h"
|
||||
|
||||
#if HAS_PIDPLOT
|
||||
|
||||
#include "plot.h"
|
||||
|
||||
#include "../../../core/types.h"
|
||||
#include "../../marlinui.h"
|
||||
#include "dwin_lcd.h"
|
||||
#include "dwinui.h"
|
||||
#include "dwin_popup.h"
|
||||
#include "dwin.h"
|
||||
|
||||
#define Plot_Bg_Color RGB( 1, 12, 8)
|
||||
@ -91,4 +94,6 @@ void PlotClass::Update(const float value) {
|
||||
grphpoints++;
|
||||
}
|
||||
|
||||
#endif // HAS_PIDPLOT
|
||||
|
||||
#endif // DWIN_LCD_PROUI
|
||||
|
@ -254,6 +254,7 @@ namespace Language_en {
|
||||
LSTR MSG_UBL_SMART_FILLIN = _UxGT("Smart Fill-in");
|
||||
LSTR MSG_UBL_FILLIN_MESH = _UxGT("Fill-in Mesh");
|
||||
LSTR MSG_UBL_MESH_FILLED = _UxGT("Missing Points Filled");
|
||||
LSTR MSG_UBL_MESH_INVALID = _UxGT("Invalid Mesh");
|
||||
LSTR MSG_UBL_INVALIDATE_ALL = _UxGT("Invalidate All");
|
||||
LSTR MSG_UBL_INVALIDATE_CLOSEST = _UxGT("Invalidate Closest");
|
||||
LSTR MSG_UBL_FINE_TUNE_ALL = _UxGT("Fine Tune All");
|
||||
|
@ -188,7 +188,7 @@ typedef struct {
|
||||
* The "nominal" values are as-specified by G-code, and
|
||||
* may never actually be reached due to acceleration limits.
|
||||
*/
|
||||
typedef struct block_t {
|
||||
typedef struct PlannerBlock {
|
||||
|
||||
volatile block_flags_t flag; // Block flags
|
||||
|
||||
|
@ -76,6 +76,7 @@
|
||||
#include "../lcd/extui/ui_api.h"
|
||||
#elif ENABLED(DWIN_LCD_PROUI)
|
||||
#include "../lcd/e3v2/proui/dwin.h"
|
||||
#include "../lcd/e3v2/proui/bedlevel_tools.h"
|
||||
#endif
|
||||
|
||||
#if ENABLED(HOST_PROMPT_SUPPORT)
|
||||
@ -2756,7 +2757,7 @@ void MarlinSettings::postprocess() {
|
||||
#endif
|
||||
|
||||
persistentStore.access_start();
|
||||
const uint16_t status = persistentStore.read_data(pos, dest, MESH_STORE_SIZE, &crc);
|
||||
uint16_t status = persistentStore.read_data(pos, dest, MESH_STORE_SIZE, &crc);
|
||||
persistentStore.access_finish();
|
||||
|
||||
#if ENABLED(OPTIMIZED_MESH_STORAGE)
|
||||
@ -2769,6 +2770,16 @@ void MarlinSettings::postprocess() {
|
||||
bedlevel.set_mesh_from_store(z_mesh_store, bedlevel.z_values);
|
||||
#endif
|
||||
|
||||
#if ENABLED(DWIN_LCD_PROUI)
|
||||
status = !BedLevelTools.meshvalidate();
|
||||
if (status) {
|
||||
bedlevel.invalidate();
|
||||
LCD_MESSAGE(MSG_UBL_MESH_INVALID);
|
||||
}
|
||||
else
|
||||
ui.status_printf(0, GET_TEXT_F(MSG_MESH_LOADED), bedlevel.storage_slot);
|
||||
#endif
|
||||
|
||||
if (status) SERIAL_ECHOLNPGM("?Unable to load mesh data.");
|
||||
else DEBUG_ECHOLNPGM("Mesh loaded from slot ", slot);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user