ExtUI additions (#18447)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -2121,6 +2121,10 @@
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//
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//#define EXTENSIBLE_UI
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#if ENABLED(EXTENSIBLE_UI)
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//#define EXTUI_LOCAL_BEEPER // Enables use of local Beeper pin with external display
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#endif
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//=============================================================================
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//=============================== Graphical TFTs ==============================
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//=============================================================================
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@ -590,6 +590,8 @@ namespace ExtUI {
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#if HAS_FILAMENT_SENSOR
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bool getFilamentRunoutEnabled() { return runout.enabled; }
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void setFilamentRunoutEnabled(const bool value) { runout.enabled = value; }
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bool getFilamentRunoutState() { return runout.filament_ran_out; }
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void setFilamentRunoutState(const bool value) { runout.filament_ran_out = value; }
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#if HAS_FILAMENT_RUNOUT_DISTANCE
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float getFilamentRunoutDistance_mm() { return runout.runout_distance(); }
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@ -884,6 +886,7 @@ namespace ExtUI {
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#endif
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void injectCommands_P(PGM_P const gcode) { queue.inject_P(gcode); }
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void injectCommands(char * const gcode) { queue.inject(gcode); }
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bool commandsInQueue() { return (planner.movesplanned() || queue.has_commands_queued()); }
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@ -74,6 +74,7 @@ namespace ExtUI {
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bool canMove(const axis_t);
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bool canMove(const extruder_t);
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void injectCommands_P(PGM_P const);
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void injectCommands(char * const);
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bool commandsInQueue();
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bool isHeaterIdle(const heater_t);
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@ -236,6 +237,8 @@ namespace ExtUI {
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#if HAS_FILAMENT_SENSOR
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bool getFilamentRunoutEnabled();
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void setFilamentRunoutEnabled(const bool);
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bool getFilamentRunoutState();
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void setFilamentRunoutState(const bool);
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#if HAS_FILAMENT_RUNOUT_DISTANCE
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float getFilamentRunoutDistance_mm();
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@ -66,7 +66,8 @@ void Buzzer::tick() {
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CRITICAL_SECTION_START();
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ExtUI::onPlayTone(state.tone.frequency, state.tone.duration);
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CRITICAL_SECTION_END();
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#elif ENABLED(SPEAKER)
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#endif
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#if ENABLED(SPEAKER) && (DISABLED(EXTENSIBLE_UI) || ENABLED(EXTUI_LOCAL_BEEPER))
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CRITICAL_SECTION_START();
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::tone(BEEPER_PIN, state.tone.frequency, state.tone.duration);
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CRITICAL_SECTION_END();
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