Followup to 21e60fd
`ENABLED` only works for flag-type options. Floats must use `#ifdef`.
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@ -224,15 +224,14 @@ class unified_bed_leveling {
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}
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#endif
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/**
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* The requested location is off the mesh. Check if UBL_Z_RAISE_WHEN_OFF_MESH
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* is specified. If so, that value is returned.
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*/
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#if ENABLED(UBL_Z_RAISE_WHEN_OFF_MESH)
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return UBL_Z_RAISE_WHEN_OFF_MESH;
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#else
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return NAN;
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#endif
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// The requested location is off the mesh. Return UBL_Z_RAISE_WHEN_OFF_MESH or NAN.
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return (
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#ifdef UBL_Z_RAISE_WHEN_OFF_MESH
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UBL_Z_RAISE_WHEN_OFF_MESH
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#else
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NAN
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#endif
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);
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}
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const float xratio = (rx0 - mesh_index_to_xpos(x1_i)) * (1.0 / (MESH_X_DIST)),
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@ -259,15 +258,14 @@ class unified_bed_leveling {
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}
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#endif
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/**
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* The requested location is off the mesh. Check if UBL_Z_RAISE_WHEN_OFF_MESH
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* is specified. If so, that value is returned.
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*/
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#if ENABLED(UBL_Z_RAISE_WHEN_OFF_MESH)
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return UBL_Z_RAISE_WHEN_OFF_MESH;
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#else
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return NAN;
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#endif
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// The requested location is off the mesh. Return UBL_Z_RAISE_WHEN_OFF_MESH or NAN.
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return (
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#ifdef UBL_Z_RAISE_WHEN_OFF_MESH
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UBL_Z_RAISE_WHEN_OFF_MESH
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#else
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NAN
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#endif
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);
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}
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const float yratio = (ry0 - mesh_index_to_ypos(y1_i)) * (1.0 / (MESH_Y_DIST)),
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@ -292,9 +290,9 @@ class unified_bed_leveling {
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* Check if the requested location is off the mesh. If so, and
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* UBL_Z_RAISE_WHEN_OFF_MESH is specified, that value is returned.
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*/
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#if ENABLED(UBL_Z_RAISE_WHEN_OFF_MESH)
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#ifdef UBL_Z_RAISE_WHEN_OFF_MESH
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if (!WITHIN(rx0, 0, GRID_MAX_POINTS_X - 1) || !WITHIN(ry0, 0, GRID_MAX_POINTS_Y - 1))
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return UBL_Z_RAISE_WHEN_OFF_MESHH;
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return UBL_Z_RAISE_WHEN_OFF_MESH;
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#endif
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const float z1 = calc_z0(rx0,
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