Merge pull request #8565 from Roxy-3D/bugfix-2.0.x
Change G26 and G29 bit function names to avoid HAL name collision
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		| @@ -40,9 +40,9 @@ void safe_delay(millis_t ms); | |||||||
|    * to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed |    * to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed | ||||||
|    * in the future. |    * in the future. | ||||||
|    */ |    */ | ||||||
|   FORCE_INLINE void bit_clear(uint16_t bits[16], const uint8_t x, const uint8_t y)  { CBI(bits[y], x); } |   FORCE_INLINE void bitmap_clear(uint16_t bits[16], const uint8_t x, const uint8_t y)  { CBI(bits[y], x); } | ||||||
|   FORCE_INLINE void bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y)    { SBI(bits[y], x); } |   FORCE_INLINE void bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y)    { SBI(bits[y], x); } | ||||||
|   FORCE_INLINE bool is_bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); } |   FORCE_INLINE bool is_bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); } | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #if ENABLED(ULTRA_LCD) | #if ENABLED(ULTRA_LCD) | ||||||
|   | |||||||
| @@ -1422,7 +1422,7 @@ | |||||||
|  |  | ||||||
|         if ( (type == INVALID && isnan(z_values[i][j]))  // Check to see if this location holds the right thing |         if ( (type == INVALID && isnan(z_values[i][j]))  // Check to see if this location holds the right thing | ||||||
|           || (type == REAL && !isnan(z_values[i][j])) |           || (type == REAL && !isnan(z_values[i][j])) | ||||||
|           || (type == SET_IN_BITMAP && is_bit_set(bits, i, j)) |           || (type == SET_IN_BITMAP && is_bitmap_set(bits, i, j)) | ||||||
|         ) { |         ) { | ||||||
|           // We only get here if we found a Mesh Point of the specified type |           // We only get here if we found a Mesh Point of the specified type | ||||||
|  |  | ||||||
| @@ -1490,8 +1490,8 @@ | |||||||
|  |  | ||||||
|         if (location.x_index < 0) break; // stop when we can't find any more reachable points. |         if (location.x_index < 0) break; // stop when we can't find any more reachable points. | ||||||
|  |  | ||||||
|         bit_clear(not_done, location.x_index, location.y_index);  // Mark this location as 'adjusted' so we will find a |         bitmap_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so we will find a | ||||||
|                                                                   // different location the next time through the loop |                                                                     // different location the next time through the loop | ||||||
|  |  | ||||||
|         const float rawx = mesh_index_to_xpos(location.x_index), |         const float rawx = mesh_index_to_xpos(location.x_index), | ||||||
|                     rawy = mesh_index_to_ypos(location.y_index); |                     rawy = mesh_index_to_ypos(location.y_index); | ||||||
|   | |||||||
| @@ -194,7 +194,7 @@ mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) { | |||||||
|  |  | ||||||
|   for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) { |   for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) { | ||||||
|     for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) { |     for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) { | ||||||
|       if (!is_bit_set(circle_flags, i, j)) { |       if (!is_bitmap_set(circle_flags, i, j)) { | ||||||
|         const float mx = _GET_MESH_X(i),  // We found a circle that needs to be printed |         const float mx = _GET_MESH_X(i),  // We found a circle that needs to be printed | ||||||
|                     my = _GET_MESH_Y(j); |                     my = _GET_MESH_Y(j); | ||||||
|  |  | ||||||
| @@ -220,7 +220,7 @@ mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) { | |||||||
|       } |       } | ||||||
|     } |     } | ||||||
|   } |   } | ||||||
|   bit_set(circle_flags, return_val.x_index, return_val.y_index);   // Mark this location as done. |   bitmap_set(circle_flags, return_val.x_index, return_val.y_index);   // Mark this location as done. | ||||||
|   return return_val; |   return return_val; | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -348,8 +348,8 @@ inline bool look_for_lines_to_connect() { | |||||||
|       if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X. |       if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X. | ||||||
|                                    // This is already a half circle because we are at the edge of the bed. |                                    // This is already a half circle because we are at the edge of the bed. | ||||||
|  |  | ||||||
|         if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i + 1, j)) { // check if we can do a line to the left |         if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i + 1, j)) { // check if we can do a line to the left | ||||||
|           if (!is_bit_set(horizontal_mesh_line_flags, i, j)) { |           if (!is_bitmap_set(horizontal_mesh_line_flags, i, j)) { | ||||||
|  |  | ||||||
|             // |             // | ||||||
|             // We found two circles that need a horizontal line to connect them |             // We found two circles that need a horizontal line to connect them | ||||||
| @@ -376,15 +376,15 @@ inline bool look_for_lines_to_connect() { | |||||||
|  |  | ||||||
|               print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height); |               print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height); | ||||||
|             } |             } | ||||||
|             bit_set(horizontal_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if we skipped it |             bitmap_set(horizontal_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if we skipped it | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         if (j < GRID_MAX_POINTS_Y) { // We can't connect to anything further back than GRID_MAX_POINTS_Y. |         if (j < GRID_MAX_POINTS_Y) { // We can't connect to anything further back than GRID_MAX_POINTS_Y. | ||||||
|                                          // This is already a half circle because we are at the edge  of the bed. |                                          // This is already a half circle because we are at the edge  of the bed. | ||||||
|  |  | ||||||
|           if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i, j + 1)) { // check if we can do a line straight down |           if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i, j + 1)) { // check if we can do a line straight down | ||||||
|             if (!is_bit_set( vertical_mesh_line_flags, i, j)) { |             if (!is_bitmap_set( vertical_mesh_line_flags, i, j)) { | ||||||
|               // |               // | ||||||
|               // We found two circles that need a vertical line to connect them |               // We found two circles that need a vertical line to connect them | ||||||
|               // Print it! |               // Print it! | ||||||
| @@ -412,7 +412,7 @@ inline bool look_for_lines_to_connect() { | |||||||
|                 } |                 } | ||||||
|                 print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height); |                 print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height); | ||||||
|               } |               } | ||||||
|               bit_set(vertical_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if skipped |               bitmap_set(vertical_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if skipped | ||||||
|             } |             } | ||||||
|           } |           } | ||||||
|         } |         } | ||||||
|   | |||||||
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