🐛 Fix Manual Move cold extrude override (#24045)
Followup to #19606 Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
This commit is contained in:
		@@ -28,6 +28,7 @@
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#include "../../module/planner.h"
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					#include "../../module/planner.h"
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#include "../../module/motion.h"
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					#include "../../module/motion.h"
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#include "../../module/printcounter.h"
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					#include "../../module/printcounter.h"
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					#include "../../module/temperature.h"
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#include "../../gcode/queue.h"
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					#include "../../gcode/queue.h"
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#if HAS_BUZZER
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					#if HAS_BUZZER
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@@ -171,6 +172,7 @@ bool printer_busy() {
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 */
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					 */
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void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
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					void MarlinUI::goto_screen(screenFunc_t screen, const uint16_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
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  if (currentScreen != screen) {
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					  if (currentScreen != screen) {
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					    thermalManager.set_menu_cold_override(false);
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    TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
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					    TERN_(IS_DWIN_MARLINUI, did_first_redraw = false);
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@@ -219,7 +219,7 @@ void _menu_move_distance(const AxisEnum axis, const screenFunc_t func, const int
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        ui.goto_screen([]{
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					        ui.goto_screen([]{
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          MenuItem_confirm::select_screen(
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					          MenuItem_confirm::select_screen(
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            GET_TEXT(MSG_BUTTON_PROCEED), GET_TEXT(MSG_BACK),
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					            GET_TEXT(MSG_BUTTON_PROCEED), GET_TEXT(MSG_BACK),
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            _goto_menu_move_distance_e, nullptr,
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					            [] { _goto_menu_move_distance_e(); thermalManager.set_menu_cold_override(true); }, nullptr,
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            GET_TEXT(MSG_HOTEND_TOO_COLD), (const char *)nullptr, PSTR("!")
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					            GET_TEXT(MSG_HOTEND_TOO_COLD), (const char *)nullptr, PSTR("!")
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          );
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					          );
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        });
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					        });
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@@ -482,6 +482,12 @@ PGMSTR(str_t_heating_failed, STR_T_HEATING_FAILED);
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  #endif
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					  #endif
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#endif
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					#endif
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					#if BOTH(HAS_MARLINUI_MENU, PREVENT_COLD_EXTRUSION) && E_MANUAL > 0
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					  bool Temperature::allow_cold_extrude_override = false;
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					#else
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					  constexpr bool Temperature::allow_cold_extrude_override;
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					#endif
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#if ENABLED(PREVENT_COLD_EXTRUSION)
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					#if ENABLED(PREVENT_COLD_EXTRUSION)
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  bool Temperature::allow_cold_extrude = false;
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					  bool Temperature::allow_cold_extrude = false;
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  celsius_t Temperature::extrude_min_temp = EXTRUDE_MINTEMP;
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					  celsius_t Temperature::extrude_min_temp = EXTRUDE_MINTEMP;
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@@ -402,10 +402,18 @@ class Temperature {
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      static uint8_t soft_pwm_controller_speed;
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					      static uint8_t soft_pwm_controller_speed;
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    #endif
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					    #endif
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					    #if BOTH(HAS_MARLINUI_MENU, PREVENT_COLD_EXTRUSION) && E_MANUAL > 0
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					      static bool allow_cold_extrude_override;
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					      static void set_menu_cold_override(const bool allow) { allow_cold_extrude_override = allow; }
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					    #else
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					      static constexpr bool allow_cold_extrude_override = false;
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					      static void set_menu_cold_override(const bool) {}
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					    #endif
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    #if ENABLED(PREVENT_COLD_EXTRUSION)
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					    #if ENABLED(PREVENT_COLD_EXTRUSION)
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      static bool allow_cold_extrude;
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					      static bool allow_cold_extrude;
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      static celsius_t extrude_min_temp;
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					      static celsius_t extrude_min_temp;
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      static bool tooCold(const celsius_t temp) { return allow_cold_extrude ? false : temp < extrude_min_temp - (TEMP_WINDOW); }
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					      static bool tooCold(const celsius_t temp) { return !allow_cold_extrude && !allow_cold_extrude_override && temp < extrude_min_temp - (TEMP_WINDOW); }
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      static bool tooColdToExtrude(const uint8_t E_NAME)       { return tooCold(wholeDegHotend(HOTEND_INDEX)); }
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					      static bool tooColdToExtrude(const uint8_t E_NAME)       { return tooCold(wholeDegHotend(HOTEND_INDEX)); }
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      static bool targetTooColdToExtrude(const uint8_t E_NAME) { return tooCold(degTargetHotend(HOTEND_INDEX)); }
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					      static bool targetTooColdToExtrude(const uint8_t E_NAME) { return tooCold(degTargetHotend(HOTEND_INDEX)); }
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    #else
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					    #else
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