Add option to move away from endstop after homing. (#13557)
Add option to move away from endstop after homing. - Add `ENDSTOP_BACKOFF` for printers with a recessed Z home button (Lulzbot TAZ 6). - Also prevents chattering when sensorless homing with axes against bumpers.
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -182,7 +182,6 @@
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*
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*
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*/
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*/
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void GcodeSuite::G28(const bool always_home_all) {
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void GcodeSuite::G28(const bool always_home_all) {
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if (DEBUGGING(LEVELING)) {
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if (DEBUGGING(LEVELING)) {
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DEBUG_ECHOLNPGM(">>> G28");
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DEBUG_ECHOLNPGM(">>> G28");
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log_machine_info();
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log_machine_info();
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@ -268,13 +267,16 @@ void GcodeSuite::G28(const bool always_home_all) {
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const bool homeX = always_home_all || parser.seen('X'),
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const bool homeX = always_home_all || parser.seen('X'),
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homeY = always_home_all || parser.seen('Y'),
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homeY = always_home_all || parser.seen('Y'),
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homeZ = always_home_all || parser.seen('Z'),
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homeZ = always_home_all || parser.seen('Z'),
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home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ);
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home_all = (!homeX && !homeY && !homeZ) || (homeX && homeY && homeZ),
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doX = home_all || homeX,
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doY = home_all || homeY,
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doZ = home_all || homeZ;
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set_destination_from_current();
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set_destination_from_current();
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#if Z_HOME_DIR > 0 // If homing away from BED do Z first
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#if Z_HOME_DIR > 0 // If homing away from BED do Z first
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if (home_all || homeZ) homeaxis(Z_AXIS);
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if (doZ) homeaxis(Z_AXIS);
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#endif
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#endif
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@ -285,7 +287,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
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(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
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);
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);
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if (z_homing_height && (home_all || homeX || homeY)) {
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if (z_homing_height && (doX || doY)) {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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destination[Z_AXIS] = z_homing_height;
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destination[Z_AXIS] = z_homing_height;
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if (destination[Z_AXIS] > current_position[Z_AXIS]) {
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if (destination[Z_AXIS] > current_position[Z_AXIS]) {
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@ -296,25 +298,25 @@ void GcodeSuite::G28(const bool always_home_all) {
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#if ENABLED(QUICK_HOME)
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#if ENABLED(QUICK_HOME)
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if (home_all || (homeX && homeY)) quick_home_xy();
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if (doX && doY) quick_home_xy();
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#endif
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#endif
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// Home Y (before X)
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// Home Y (before X)
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#if ENABLED(HOME_Y_BEFORE_X)
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#if ENABLED(HOME_Y_BEFORE_X)
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if (home_all || homeY
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if (doY
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#if ENABLED(CODEPENDENT_XY_HOMING)
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#if ENABLED(CODEPENDENT_XY_HOMING)
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|| homeX
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|| doX
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#endif
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#endif
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) homeaxis(Y_AXIS);
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) homeaxis(Y_AXIS);
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#endif
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#endif
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// Home X
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// Home X
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if (home_all || homeX
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if (doX
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#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
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#if ENABLED(CODEPENDENT_XY_HOMING) && DISABLED(HOME_Y_BEFORE_X)
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|| homeY
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|| doY
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#endif
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#endif
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) {
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) {
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@ -345,12 +347,12 @@ void GcodeSuite::G28(const bool always_home_all) {
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// Home Y (after X)
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// Home Y (after X)
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#if DISABLED(HOME_Y_BEFORE_X)
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#if DISABLED(HOME_Y_BEFORE_X)
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if (home_all || homeY) homeaxis(Y_AXIS);
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if (doY) homeaxis(Y_AXIS);
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#endif
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#endif
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// Home Z last if homing towards the bed
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// Home Z last if homing towards the bed
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#if Z_HOME_DIR < 0
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#if Z_HOME_DIR < 0
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if (home_all || homeZ) {
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if (doZ) {
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#if ENABLED(Z_SAFE_HOMING)
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#if ENABLED(Z_SAFE_HOMING)
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home_z_safely();
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home_z_safely();
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#else
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#else
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@ -361,7 +363,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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move_z_after_probing();
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move_z_after_probing();
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#endif
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#endif
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} // home_all || homeZ
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} // doZ
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#endif // Z_HOME_DIR < 0
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#endif // Z_HOME_DIR < 0
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sync_plan_position();
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sync_plan_position();
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@ -402,6 +404,16 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif // DUAL_X_CARRIAGE
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#endif // DUAL_X_CARRIAGE
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#ifdef HOMING_BACKOFF_MM
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endstops.enable(false);
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constexpr float backoff[XYZ] = HOMING_BACKOFF_MM;
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const float backoff_x = doX ? ABS(endstop_backoff[X_AXIS]) * (X_HOME_DIR) : 0,
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backoff_y = doY ? ABS(endstop_backoff[Y_AXIS]) * (Y_HOME_DIR) : 0,
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backoff_z = doZ ? ABS(endstop_backoff[Z_AXIS]) * (Z_HOME_DIR) : 0;
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if (backoff_z) do_blocking_move_to_z(current_position[Z_AXIS] - backoff_z);
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if (backoff_x || backoff_y) do_blocking_move_to_xy(current_position[X_AXIS] - backoff_x, current_position[Y_AXIS] - backoff_y);
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#endif
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endstops.not_homing();
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endstops.not_homing();
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#if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE)
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#if BOTH(DELTA, DELTA_HOME_TO_SAFE_ZONE)
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@ -432,7 +444,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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#if ENABLED(NANODLP_ALL_AXIS)
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#if ENABLED(NANODLP_ALL_AXIS)
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#define _HOME_SYNC true // For any axis, output sync text.
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#define _HOME_SYNC true // For any axis, output sync text.
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#else
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#else
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#define _HOME_SYNC (home_all || homeZ) // Only for Z-axis
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#define _HOME_SYNC doZ // Only for Z-axis
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#endif
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#endif
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if (_HOME_SYNC)
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if (_HOME_SYNC)
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SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);
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SERIAL_ECHOLNPGM(MSG_Z_MOVE_COMP);
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 4
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#define Z_HOME_BUMP_MM 4
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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@ -456,6 +456,7 @@
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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#define Z_HOME_BUMP_MM 2
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#define Z_HOME_BUMP_MM 2
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
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//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
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// When G28 is called, this option will make Y home before X
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// When G28 is called, this option will make Y home before X
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//#define HOME_Y_BEFORE_X
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//#define HOME_Y_BEFORE_X
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#define Z_HOME_BUMP_MM 1
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#define Z_HOME_BUMP_MM 1
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
#define HOME_Y_BEFORE_X
|
#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
#define HOME_Y_BEFORE_X
|
#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 1
|
#define Z_HOME_BUMP_MM 1
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 3
|
#define Z_HOME_BUMP_MM 3
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -460,6 +460,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -460,6 +460,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 1
|
#define Z_HOME_BUMP_MM 1
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 6 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 6 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 3
|
#define Z_HOME_BUMP_MM 3
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -469,6 +469,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 4, 4, 8 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 3
|
#define Z_HOME_BUMP_MM 3
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 10, 10, 10 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
|
#define Z_HOME_BUMP_MM 2 // deltas need the same for all three axes
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 1
|
#define Z_HOME_BUMP_MM 1
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
@ -456,6 +456,7 @@
|
|||||||
#define Z_HOME_BUMP_MM 2
|
#define Z_HOME_BUMP_MM 2
|
||||||
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
#define HOMING_BUMP_DIVISOR { 2, 2, 4 } // Re-Bump Speed Divisor (Divides the Homing Feedrate)
|
||||||
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
//#define QUICK_HOME // If homing includes X and Y, do a diagonal move initially
|
||||||
|
//#define HOMING_BACKOFF_MM { 2, 2, 2 } // (mm) Move away from the endstops after homing
|
||||||
|
|
||||||
// When G28 is called, this option will make Y home before X
|
// When G28 is called, this option will make Y home before X
|
||||||
//#define HOME_Y_BEFORE_X
|
//#define HOME_Y_BEFORE_X
|
||||||
|
Loading…
Reference in New Issue
Block a user