🐛 Fix compile without Y/Z (#24858)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -438,7 +438,7 @@ FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const
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else if (axis_should_home(axis))
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while (const char c = *value++) lcd_put_lchar(c <= '.' ? c : '?');
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else if (NONE(HOME_AFTER_DEACTIVATE, DISABLE_REDUCED_ACCURACY_WARNING) && !axis_is_trusted(axis))
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lcd_put_u8str(axis == Z_AXIS ? F(" ") : F(" "));
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lcd_put_u8str(TERN0(HAS_Z_AXIS, axis == Z_AXIS) ? F(" ") : F(" "));
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else
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lcd_put_u8str(value);
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}
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@ -500,7 +500,13 @@ FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const
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*/
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void MarlinUI::draw_status_screen() {
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constexpr int xystorage = TERN(INCH_MODE_SUPPORT, 8, 5);
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static char xstring[TERN(LCD_SHOW_E_TOTAL, 12, xystorage)], ystring[xystorage], zstring[8];
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static char xstring[TERN(LCD_SHOW_E_TOTAL, 12, xystorage)];
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#if HAS_Y_AXIS
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static char ystring[xystorage];
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#endif
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#if HAS_Z_AXIS
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static char zstring[8];
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#endif
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#if ENABLED(FILAMENT_LCD_DISPLAY)
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static char wstring[5], mstring[4];
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@ -525,7 +531,9 @@ void MarlinUI::draw_status_screen() {
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const xyz_pos_t lpos = current_position.asLogical();
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const bool is_inch = parser.using_inch_units();
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strcpy(zstring, is_inch ? ftostr42_52(LINEAR_UNIT(lpos.z)) : ftostr52sp(lpos.z));
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#if HAS_Z_AXIS
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strcpy(zstring, is_inch ? ftostr42_52(LINEAR_UNIT(lpos.z)) : ftostr52sp(lpos.z));
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#endif
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if (show_e_total) {
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#if ENABLED(LCD_SHOW_E_TOTAL)
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@ -535,7 +543,7 @@ void MarlinUI::draw_status_screen() {
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}
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else {
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strcpy(xstring, is_inch ? ftostr53_63(LINEAR_UNIT(lpos.x)) : ftostr4sign(lpos.x));
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strcpy(ystring, is_inch ? ftostr53_63(LINEAR_UNIT(lpos.y)) : ftostr4sign(lpos.y));
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TERN_(HAS_Y_AXIS, strcpy(ystring, is_inch ? ftostr53_63(LINEAR_UNIT(lpos.y)) : ftostr4sign(lpos.y)));
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}
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#if ENABLED(FILAMENT_LCD_DISPLAY)
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@ -858,12 +866,14 @@ void MarlinUI::draw_status_screen() {
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}
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else {
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_draw_axis_value(X_AXIS, xstring, blink);
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_draw_axis_value(Y_AXIS, ystring, blink);
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TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ystring, blink));
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}
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#endif
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_draw_axis_value(Z_AXIS, zstring, blink);
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#if HAS_Z_AXIS
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_draw_axis_value(Z_AXIS, zstring, blink);
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#endif
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#if NONE(XYZ_NO_FRAME, XYZ_HOLLOW_FRAME)
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u8g.setColorIndex(1); // black on white
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