Patch configs UBL followup

This commit is contained in:
Scott Lahteine
2017-03-18 12:20:26 -05:00
parent 27b5666e15
commit 2512871a36
24 changed files with 216 additions and 216 deletions

View File

@ -842,28 +842,28 @@
#elif ENABLED(MESH_BED_LEVELING)
//===========================================================================
//=================================== Mesh ==================================
//===========================================================================
//===========================================================================
//=================================== Mesh ==================================
//===========================================================================
#define MANUAL_PROBE_Z_RANGE 4 // Z after Home, bed somewhere below but above 0.0.
#define MANUAL_PROBE_Z_RANGE 4 // Z Range centered on Z_MIN_POS for LCD Z adjustment
#define MESH_INSET 10 // Mesh inset margin on print area
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited.
#define MESH_NUM_Y_POINTS 3
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
//#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest Z at Z_MIN_POS
//#define MANUAL_BED_LEVELING // Add display menu option for bed leveling.
#if ENABLED(MANUAL_BED_LEVELING)
#define MBL_Z_STEP 0.025 // Step size while manually probing Z axis.
#endif // MANUAL_BED_LEVELING
#endif
#elif ENABLED(AUTO_BED_LEVELING_UBL)
//===========================================================================
//========================= Unified Bed Leveling ============================
//===========================================================================
//===========================================================================
//========================= Unified Bed Leveling ============================
//===========================================================================
#define UBL_MESH_INSET 1 // Mesh inset margin on print area
#define UBL_MESH_NUM_X_POINTS 10 // Don't use more than 15 points per axis, implementation limited.