Simplify MBL movement, zigzag

This commit is contained in:
Scott Lahteine
2016-04-13 02:37:41 -07:00
parent 0493fccc0b
commit 2129db581e
3 changed files with 75 additions and 38 deletions

View File

@ -887,6 +887,28 @@ void lcd_cooldown() {
*/
static int _lcd_level_bed_position;
static bool mbl_wait_for_move = false;
// Utility to go to the next mesh point
// A raise is added between points if MIN_Z_HEIGHT_FOR_HOMING is in use
// Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z
// Z position will be restored with the final action, a G28
inline void _mbl_goto_xy(float x, float y) {
mbl_wait_for_move = true;
#if MIN_Z_HEIGHT_FOR_HOMING > 0
current_position[Z_AXIS] += MIN_Z_HEIGHT_FOR_HOMING;
line_to_current(Z_AXIS);
#endif
current_position[X_AXIS] = x + home_offset[X_AXIS];
current_position[Y_AXIS] = y + home_offset[Y_AXIS];
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
#if MIN_Z_HEIGHT_FOR_HOMING > 0
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
line_to_current(Z_AXIS);
#endif
st_synchronize();
mbl_wait_for_move = false;
}
/**
* 5. MBL Wait for controller movement and clicks:
@ -894,7 +916,6 @@ void lcd_cooldown() {
* - Click saves the Z, goes to the next mesh point
*/
static void _lcd_level_bed_procedure() {
static bool mbl_wait_for_move = false;
// Menu handlers may be called in a re-entrant fashion
// if they call st_synchronize or plan_buffer_line. So
// while waiting for a move we just ignore new input.
@ -931,11 +952,7 @@ void lcd_cooldown() {
if (LCD_CLICKED) {
if (!debounce_click) {
debounce_click = true; // ignore multiple "clicks" in a row
int ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS),
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
mbl.set_z(ix, iy, current_position[Z_AXIS]);
_lcd_level_bed_position++;
mbl.set_zigzag_z(_lcd_level_bed_position++, current_position[Z_AXIS]);
if (_lcd_level_bed_position == (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS)) {
lcd_return_to_status();
LCD_ALERTMESSAGEPGM(MSG_LEVEL_BED_DONE);
@ -953,17 +970,9 @@ void lcd_cooldown() {
#if ENABLED(NEWPANEL)
lcd_quick_feedback();
#endif
mbl_wait_for_move = true;
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
line_to_current(Z_AXIS);
ix = _lcd_level_bed_position % (MESH_NUM_X_POINTS);
iy = _lcd_level_bed_position / (MESH_NUM_X_POINTS);
if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
current_position[X_AXIS] = mbl.get_x(ix);
current_position[Y_AXIS] = mbl.get_y(iy);
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
st_synchronize();
mbl_wait_for_move = false;
int ix, iy;
mbl.zigzag(_lcd_level_bed_position, ix, iy);
_mbl_goto_xy(mbl.get_x(ix), mbl.get_y(iy));
encoderPosition = 0;
}
}
@ -980,12 +989,11 @@ void lcd_cooldown() {
static void _lcd_level_bed_homing_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_WAITING), NULL);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW;
if (mbl_wait_for_move) return;
if (LCD_CLICKED) {
current_position[Z_AXIS] = MESH_HOME_SEARCH_Z;
plan_set_position(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS], current_position[E_AXIS]);
current_position[X_AXIS] = MESH_MIN_X;
current_position[Y_AXIS] = MESH_MIN_Y;
line_to_current(manual_feedrate[X_AXIS] <= manual_feedrate[Y_AXIS] ? X_AXIS : Y_AXIS);
_mbl_goto_xy(MESH_MIN_X, MESH_MIN_Y);
_lcd_level_bed_position = 0;
lcd_goto_menu(_lcd_level_bed_procedure, true);
}