Simplify MBL movement, zigzag
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@ -41,6 +41,18 @@
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float get_y(int i) { return MESH_MIN_Y + (MESH_Y_DIST) * i; }
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void set_z(int ix, int iy, float z) { z_values[iy][ix] = z; }
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inline void zigzag(int index, int &ix, int &iy) {
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ix = index % (MESH_NUM_X_POINTS);
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iy = index / (MESH_NUM_X_POINTS);
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if (iy & 1) ix = (MESH_NUM_X_POINTS - 1) - ix; // Zig zag
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}
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void set_zigzag_z(int index, float z) {
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int ix, iy;
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zigzag(index, ix, iy);
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set_z(ix, iy, z);
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}
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int select_x_index(float x) {
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int i = 1;
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while (x > get_x(i) && i < MESH_NUM_X_POINTS - 1) i++;
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