Make enums into implicit char
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@ -31,8 +31,7 @@
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* - X_HEAD and Y_HEAD is used for systems that don't have a 1:1 relationship
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* between X_AXIS and X Head movement, like CoreXY bots
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*/
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enum AxisEnum {
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NO_AXIS = -1,
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enum AxisEnum : unsigned char {
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X_AXIS = 0,
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A_AXIS = 0,
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Y_AXIS = 1,
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@ -43,7 +42,8 @@ enum AxisEnum {
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X_HEAD = 4,
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Y_HEAD = 5,
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Z_HEAD = 6,
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ALL_AXES = 100
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ALL_AXES = 0xFE,
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NO_AXIS = 0xFF
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};
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#define LOOP_S_LE_N(VAR, S, N) for (uint8_t VAR=S; VAR<=N; VAR++)
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@ -73,12 +73,12 @@ typedef enum {
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/**
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* SD Card
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*/
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enum LsAction { LS_SerialPrint, LS_Count, LS_GetFilename };
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enum LsAction : char { LS_SerialPrint, LS_Count, LS_GetFilename };
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/**
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* Ultra LCD
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*/
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enum LCDViewAction {
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enum LCDViewAction : char {
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LCDVIEW_NONE,
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LCDVIEW_REDRAW_NOW,
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LCDVIEW_CALL_REDRAW_NEXT,
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@ -32,7 +32,7 @@
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/**
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* Define debug bit-masks
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*/
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enum DebugFlags {
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enum DebugFlags : unsigned char {
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DEBUG_NONE = 0,
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DEBUG_ECHO = _BV(0), ///< Echo commands in order as they are processed
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DEBUG_INFO = _BV(1), ///< Print messages for code that has debug output
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@ -45,7 +45,7 @@ enum DebugFlags {
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};
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#if ENABLED(EMERGENCY_PARSER)
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enum e_parser_state {
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enum e_parser_state : char {
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state_RESET,
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state_N,
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state_M,
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