UBL no longer flout's the sacred GCode standard (#6745)
Also clean up ubl_motion.cpp debug info and fix declaration of cx & cy
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@ -55,12 +55,8 @@
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dy = current_position[Y_AXIS] - destination[Y_AXIS],
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xy_dist = HYPOT(dx, dy);
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if (xy_dist == 0.0) {
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return;
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//SERIAL_ECHOPGM(" FPMM=");
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//const float fpmm = de / xy_dist;
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//SERIAL_PROTOCOL_F(fpmm, 6);
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}
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if (xy_dist == 0.0)
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return;
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else {
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SERIAL_ECHOPGM(" fpmm=");
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const float fpmm = de / xy_dist;
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@ -276,16 +272,7 @@
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*/
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if (y != start[Y_AXIS]) {
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if (!inf_normalized_flag) {
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//on_axis_distance = y - start[Y_AXIS];
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on_axis_distance = use_x_dist ? x - start[X_AXIS] : y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
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e_position = start[E_AXIS] + on_axis_distance * e_normalized_dist;
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z_position = start[Z_AXIS] + on_axis_distance * z_normalized_dist;
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}
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@ -350,13 +337,7 @@
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*/
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if (x != start[X_AXIS]) {
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if (!inf_normalized_flag) {
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//on_axis_distance = x - start[X_AXIS];
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on_axis_distance = use_x_dist ? x - start[X_AXIS] : y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? next_mesh_line_x - start[X_AXIS] : y - start[Y_AXIS];
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//on_axis_distance = use_x_dist ? x - start[X_AXIS] : next_mesh_line_y - start[Y_AXIS];
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e_position = start[E_AXIS] + on_axis_distance * e_normalized_dist; // is based on X or Y because this is a horizontal move
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z_position = start[Z_AXIS] + on_axis_distance * z_normalized_dist;
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}
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@ -613,20 +594,14 @@
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cell_xi = constrain(cell_xi, 0, (GRID_MAX_POINTS_X) - 1);
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cell_yi = constrain(cell_yi, 0, (GRID_MAX_POINTS_Y) - 1);
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// float x0 = (UBL_MESH_MIN_X) + ((MESH_X_DIST) * cell_xi ); // lower left cell corner
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// float y0 = (UBL_MESH_MIN_Y) + ((MESH_Y_DIST) * cell_yi ); // lower left cell corner
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// float x1 = x0 + MESH_X_DIST; // upper right cell corner
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// float y1 = y0 + MESH_Y_DIST; // upper right cell corner
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const float x0 = pgm_read_float(&(ubl.mesh_index_to_xpos[cell_xi ])), // 64 byte table lookup avoids mul+add
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y0 = pgm_read_float(&(ubl.mesh_index_to_ypos[cell_yi ])), // 64 byte table lookup avoids mul+add
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x1 = pgm_read_float(&(ubl.mesh_index_to_xpos[cell_xi+1])), // 64 byte table lookup avoids mul+add
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y1 = pgm_read_float(&(ubl.mesh_index_to_ypos[cell_yi+1])), // 64 byte table lookup avoids mul+add
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y1 = pgm_read_float(&(ubl.mesh_index_to_ypos[cell_yi+1])); // 64 byte table lookup avoids mul+add
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cx = rx - x0, // cell-relative x
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cy = ry - y0; // cell-relative y
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float z_x0y0 = ubl.z_values[cell_xi ][cell_yi ], // z at lower left corner
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float cx = rx - x0, // cell-relative x
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cy = ry - y0; // cell-relative y
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z_x0y0 = ubl.z_values[cell_xi ][cell_yi ], // z at lower left corner
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z_x1y0 = ubl.z_values[cell_xi+1][cell_yi ], // z at upper left corner
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z_x0y1 = ubl.z_values[cell_xi ][cell_yi+1], // z at lower right corner
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z_x1y1 = ubl.z_values[cell_xi+1][cell_yi+1]; // z at upper right corner
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