Phatter arrows for Z offset overlay
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5926c9c97b
commit
1ef1052ae1
@ -420,76 +420,77 @@
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};
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};
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#endif // Extruders
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#endif // Extruders
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#endif // HAS_TEMP_BED
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#endif // HAS_TEMP_BED
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#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
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#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
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const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x07,0xf8,0x00, // 000001111111100000000000
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0x03,0xF8,0x00, // 000000111111100000000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x0F,0xF7,0x00, // 000011111111111000000000
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0x10,0x02,0x00, // 000100000000001000000000
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0x17,0x0F,0x00, // 000111100000111100000000
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0x20,0x01,0x00, // 001000000000000100000000
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0x38,0x07,0x00, // 001110000000011100000000
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0x60,0x01,0x80, // 011000000000000100000000
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0x38,0x03,0x80, // 001110000000001110000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x70,0x03,0x80, // 011100000000001110000000
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0x40,0x03,0xe0, // 010000000000001111100000
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0x70,0x0F,0xE0, // 011100000000111111100000
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0x40,0x01,0xc0, // 010000000000000111000000
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0x70,0x07,0xC0, // 011100000000011111000000
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0x40,0x00,0x80, // 010000000000000010000000
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0x70,0x03,0x80, // 011100000000001110000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x70,0x01,0x00, // 011100000000000100000000
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0x40,0x00,0x00, // 010000000000000000000000
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0x70,0x00,0x00, // 011100000000000000000000
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0x60,0x00,0x00, // 011000000000000000000000
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0x68,0x00,0x00, // 001110000000000000000000
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0x20,0x00,0x00, // 001000000000000000000000
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0x38,0x07,0x00, // 001110000000011100000000
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0x10,0x00,0x00, // 000100000000000000000000
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0x17,0x0F,0x00, // 000111100000111100000000
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0x0c,0x0c,0x00, // 000011000000110000000000
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0x0F,0xFE,0x00, // 000011111111111000000000
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0x07,0xf8,0x00 // 000001111111100000000000
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0x03,0xF8,0x00 // 000000111111100000000000
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};
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};
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const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x01,0xfe,0x00, // 000000011111111000000000
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0x00,0xFE,0x00, // 000000001111111000000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x03,0xFF,0x80, // 000000111111111110000000
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0x04,0x00,0x80, // 000001000000000010000000
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0x07,0x83,0xC0, // 000001111000001111000000
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0x08,0x00,0x40, // 000010000000000001000000
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0x0E,0x01,0xC0, // 000011100000000111000000
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0x18,0x00,0x60, // 000110000000000001100000
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0x0E,0x00,0xE0, // 000011100000000011100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x1C,0x00,0xE0, // 000111000000000011100000
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0x7c,0x00,0x20, // 011111000000000000100000
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0x7F,0x00,0xE0, // 011111110000000011100000
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0x38,0x00,0x20, // 001110000000000000100000
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0x3E,0x00,0xE0, // 001111100000000011100000
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0x10,0x00,0x20, // 000100000000000000100000
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0x1C,0x00,0xE0, // 000111000000000011100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x08,0x00,0xE0, // 000010000000000011100000
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0x00,0x00,0x20, // 000000000000000000100000
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0x00,0x00,0xE0, // 000000000000000011100000
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0x00,0x00,0x60, // 000000000000000001100000
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0x00,0x01,0xC0, // 000000000000000111000000
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0x00,0x00,0x40, // 000000000000000001000000
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0x0E,0x01,0xC0, // 000011100000000111000000
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0x00,0x00,0x80, // 000000000000000010000000
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0x0F,0x07,0x80, // 000011110000011110000000
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0x03,0x03,0x00, // 000000110000001100000000
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0x07,0xFF,0x00, // 000001111111111100000000
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0x01,0xfe,0x00 // 000000011111111000000000
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0x01,0xFC,0x00 // 000000011111110000000000
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};
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};
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const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x04,0x00, // 000001000000
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0x0F,0x00, // 000011110000
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0x0E,0x00, // 000011100000
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0x1F,0x80, // 000111111000
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0x1F,0x00, // 000111110000
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0x3F,0xC0, // 001111111100
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0x3F,0x80, // 001111111000
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0x06,0x00, // 000001100000
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0x7F,0xC0, // 011111111100
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00 // 000001100000
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0x0E,0x00 // 000011100000
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};
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};
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const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x0E,0x00, // 000011100000
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0x06,0x00, // 000001100000
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0x7F,0xC0, // 011111111100
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0x3F,0xC0, // 001111111100
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0x3F,0x80, // 001111111000
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0x1F,0x80, // 000111111000
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0x1F,0x00, // 000111110000
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0x0F,0x00, // 000011110000
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0x0E,0x00, // 000011100000
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0x06,0x00 // 000001100000
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0x04,0x00 // 000001000000
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};
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};
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const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
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@ -510,4 +511,5 @@
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0x1E,0x00, // 0001111000000000
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0x1E,0x00, // 0001111000000000
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0x0C,0x00 // 0000110000000000
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0x0C,0x00 // 0000110000000000
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};
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};
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#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
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#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
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