Apply to the rest of the configs
This commit is contained in:
		| @@ -507,6 +507,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -505,6 +505,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -542,6 +542,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -519,6 +519,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -533,6 +533,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -546,6 +546,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -517,6 +517,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -525,6 +525,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -567,6 +567,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -556,6 +556,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -565,6 +565,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -528,6 +528,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
| @@ -515,6 +515,8 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo | |||||||
|   #define MESH_NUM_Y_POINTS 3 |   #define MESH_NUM_Y_POINTS 3 | ||||||
|   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. |   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0. | ||||||
|  |  | ||||||
|  |   //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0] | ||||||
|  |  | ||||||
|   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. |   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling. | ||||||
|  |  | ||||||
|   #if ENABLED(MANUAL_BED_LEVELING) |   #if ENABLED(MANUAL_BED_LEVELING) | ||||||
|   | |||||||
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