Add loose soft endstop state, apply to UBL fine-tune (#19681)
Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
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@ -813,27 +813,9 @@ static void moveAxis(AxisEnum axis, const int8_t direction) {
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}
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if (!ui.manual_move.processing) {
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// Start with no limits to movement
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float min = current_position[axis] - 1000,
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max = current_position[axis] + 1000;
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// Limit to software endstops, if enabled
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#if HAS_SOFTWARE_ENDSTOPS
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if (soft_endstops_enabled) switch (axis) {
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case X_AXIS:
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TERN_(MIN_SOFTWARE_ENDSTOP_X, min = soft_endstop.min.x);
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TERN_(MAX_SOFTWARE_ENDSTOP_X, max = soft_endstop.max.x);
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break;
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case Y_AXIS:
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TERN_(MIN_SOFTWARE_ENDSTOP_Y, min = soft_endstop.min.y);
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TERN_(MAX_SOFTWARE_ENDSTOP_Y, max = soft_endstop.max.y);
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break;
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case Z_AXIS:
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TERN_(MIN_SOFTWARE_ENDSTOP_Z, min = soft_endstop.min.z);
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TERN_(MAX_SOFTWARE_ENDSTOP_Z, max = soft_endstop.max.z);
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default: break;
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}
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#endif // HAS_SOFTWARE_ENDSTOPS
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// Get motion limit from software endstops, if any
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float min, max;
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soft_endstop.get_manual_axis_limits(axis, min, max);
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// Delta limits XY based on the current offset from center
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// This assumes the center is 0,0
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