🌐 Level Corners => Bed Tramming

This commit is contained in:
Scott Lahteine 2021-07-25 02:12:48 -05:00 committed by Scott Lahteine
parent d7f3228ec6
commit 157c60c93b
24 changed files with 65 additions and 74 deletions

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@ -109,7 +109,7 @@ namespace Language_cz {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Posunout osy"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Posunout osy");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Vyrovnat podložku"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Vyrovnat podložku");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Vyrovnat podložku"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Vyrovnat podložku");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Vyrovnat rohy"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Vyrovnat rohy");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Další roh"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Další roh");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor sítě"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor sítě");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Upravit síť bodů"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Upravit síť bodů");

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@ -62,7 +62,6 @@ namespace Language_de {
PROGMEM Language_Str MSG_AUTO_HOME_Y = _UxGT("Home Y"); PROGMEM Language_Str MSG_AUTO_HOME_Y = _UxGT("Home Y");
PROGMEM Language_Str MSG_AUTO_HOME_Z = _UxGT("Home Z"); PROGMEM Language_Str MSG_AUTO_HOME_Z = _UxGT("Home Z");
PROGMEM Language_Str MSG_AUTO_Z_ALIGN = _UxGT("Z-Achsen ausgleichen"); PROGMEM Language_Str MSG_AUTO_Z_ALIGN = _UxGT("Z-Achsen ausgleichen");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Bett ausrichten"); // Bettausrichtung
PROGMEM Language_Str MSG_LEVEL_BED_HOMING = _UxGT("XYZ homen"); PROGMEM Language_Str MSG_LEVEL_BED_HOMING = _UxGT("XYZ homen");
PROGMEM Language_Str MSG_LEVEL_BED_WAITING = _UxGT("Klick zum Starten"); PROGMEM Language_Str MSG_LEVEL_BED_WAITING = _UxGT("Klick zum Starten");
PROGMEM Language_Str MSG_LEVEL_BED_NEXT_POINT = _UxGT("Nächste Koordinate"); PROGMEM Language_Str MSG_LEVEL_BED_NEXT_POINT = _UxGT("Nächste Koordinate");
@ -103,7 +102,7 @@ namespace Language_de {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Achsen bewegen"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Achsen bewegen");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bett-Nivellierung"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bett-Nivellierung");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Bett nivellieren"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Bett nivellieren");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Ecken nivellieren"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Bett ausrichten");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nächste Ecke"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nächste Ecke");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Netz Editor"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Netz Editor");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Netz bearbeiten"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Netz bearbeiten");

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@ -93,7 +93,6 @@ namespace Language_en {
PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Home Offset ") LCD_STR_K; PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Home Offset ") LCD_STR_K;
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offsets Applied"); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offsets Applied");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Set Origin"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Set Origin");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Assisted Tramming");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Tramming Wizard"); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Tramming Wizard");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Select Origin"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Select Origin");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Last value "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Last value ");
@ -139,11 +138,11 @@ namespace Language_en {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Move Axis"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Move Axis");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bed Leveling"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bed Leveling");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Level Bed"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Level Bed");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Level Corners"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Bed Tramming");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Raise Bed Until Probe Triggered"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Raise Bed Until Probe Triggered");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("All Corners Within Tolerance. Level Bed"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("All Corners Within Tolerance. Level Bed");
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Good Points: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Good Points: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Last Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Last Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Next Corner"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Next Corner");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Mesh Editor"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Mesh Editor");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Edit Mesh"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Edit Mesh");

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@ -62,7 +62,6 @@ namespace Language_es {
PROGMEM Language_Str MSG_AUTO_HOME_Y = _UxGT("Origen Y"); PROGMEM Language_Str MSG_AUTO_HOME_Y = _UxGT("Origen Y");
PROGMEM Language_Str MSG_AUTO_HOME_Z = _UxGT("Origen Z"); PROGMEM Language_Str MSG_AUTO_HOME_Z = _UxGT("Origen Z");
PROGMEM Language_Str MSG_AUTO_Z_ALIGN = _UxGT("Auto alineado Z"); PROGMEM Language_Str MSG_AUTO_Z_ALIGN = _UxGT("Auto alineado Z");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Recorrido asistido");
PROGMEM Language_Str MSG_ITERATION = _UxGT("G34 Iteración: %i"); PROGMEM Language_Str MSG_ITERATION = _UxGT("G34 Iteración: %i");
PROGMEM Language_Str MSG_DECREASING_ACCURACY = _UxGT("¡Precisión disminuyendo!"); PROGMEM Language_Str MSG_DECREASING_ACCURACY = _UxGT("¡Precisión disminuyendo!");
PROGMEM Language_Str MSG_ACCURACY_ACHIEVED = _UxGT("Precisión conseguida"); PROGMEM Language_Str MSG_ACCURACY_ACHIEVED = _UxGT("Precisión conseguida");
@ -106,7 +105,7 @@ namespace Language_es {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover ejes"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover ejes");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelando Cama"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelando Cama");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Cama"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Cama");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Nivelar Esquinas"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Recorrido asistido");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Siguente Esquina"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Siguente Esquina");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mallado"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mallado");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Mallado"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Mallado");

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@ -82,7 +82,7 @@ namespace Language_eu {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Ardatzak mugitu"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Ardatzak mugitu");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Ohe berdinketa"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Ohe berdinketa");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Ohea berdindu"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Ohea berdindu");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Ertzak berdindu"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Ertzak berdindu");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Hurrengo ertza"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Hurrengo ertza");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Sarea editatu"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Sarea editatu");

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@ -78,7 +78,6 @@ namespace Language_fr {
PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Décal. origine ") LCD_STR_K; PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Décal. origine ") LCD_STR_K;
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Décalages appliqués"); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Décalages appliqués");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Régler origine"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Régler origine");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Assistant Molettes");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Assistant Molettes"); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Assistant Molettes");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Molette du lit"); // Not a selection of the origin PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Molette du lit"); // Not a selection of the origin
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Ecart origine "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Ecart origine ");
@ -111,9 +110,9 @@ namespace Language_fr {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Déplacer un axe"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Déplacer un axe");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Régler Niv. lit"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Régler Niv. lit");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Niveau du lit"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Niveau du lit");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Niveau des coins"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Assistant Molettes");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Relever le coin jusqu'à la sonde"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Relever le coin jusqu'à la sonde");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Coins dans la tolérance. Niveau lit "); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Coins dans la tolérance. Niveau lit ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Coin suivant"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Coin suivant");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Modif. maille"); // 13 car. max PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Modif. maille"); // 13 car. max
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Modifier grille"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Modifier grille");

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@ -103,7 +103,7 @@ namespace Language_gl {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover eixe"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover eixe");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelando Cama"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelando Cama");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Cama"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Cama");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Nivelar Cantos"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Nivelar Cantos");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Seguinte Canto"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Seguinte Canto");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mallado"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mallado");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Mallado"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Mallado");

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@ -87,7 +87,6 @@ namespace Language_hu {
PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Kezdö eltol. ") LCD_STR_K; PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Kezdö eltol. ") LCD_STR_K;
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Eltolás beállítva."); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Eltolás beállítva.");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Eredeti Be"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Eredeti Be");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Elektromos segéd");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Elektromos varázsló"); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Elektromos varázsló");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Eredeti választása"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Eredeti választása");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Utolsó érték "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Utolsó érték ");
@ -133,11 +132,11 @@ namespace Language_hu {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Tengelyek mozgatása"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Tengelyek mozgatása");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Ágy szintezés"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Ágy szintezés");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Ágy szintezése"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Ágy szintezése");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Sarok szint"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Elektromos segéd");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Ágy emelése a szonda váltásig"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Ágy emelése a szonda váltásig");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Minden sarok tolerancián belül. Szint jó."); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Minden sarok tolerancián belül. Szint jó.");
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Jó pontok: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Jó pontok: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Utolsó Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Utolsó Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Következö sarok"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Következö sarok");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Háló szerkesztö"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Háló szerkesztö");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Háló szerkesztése"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Háló szerkesztése");

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@ -91,7 +91,6 @@ namespace Language_it {
PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Offset home ") LCD_STR_K; PROGMEM Language_Str MSG_HOME_OFFSET_K = _UxGT("Offset home ") LCD_STR_K;
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offset applicato"); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offset applicato");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Imposta Origine"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Imposta Origine");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Tramming assistito");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Wizard Tramming"); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Wizard Tramming");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Selez. origine"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Selez. origine");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Ultimo valore "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Ultimo valore ");
@ -137,11 +136,11 @@ namespace Language_it {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Muovi Asse"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Muovi Asse");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Livella piano"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Livella piano");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Livella piano"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Livella piano");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Calibra piano"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Tramming piano");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Regola la vite finche' la sonda non rileva il piano."); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Regola la vite finche' la sonda non rileva il piano.");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Tolleranza raggiunta su tutti gli angoli. Piano livellato!"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Tolleranza raggiunta su tutti gli angoli. Piano livellato!");
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Punti buoni: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Punti buoni: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Ultimo Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Ultimo Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Prossimo punto"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Prossimo punto");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mesh"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mesh");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Modifica Mesh"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Modifica Mesh");

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@ -85,7 +85,6 @@ namespace Language_pl {
//PROGMEM Language_Str MSG_HOME_OFFSET_Z = _UxGT("Home Offset Z"); //PROGMEM Language_Str MSG_HOME_OFFSET_Z = _UxGT("Home Offset Z");
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Poz. zerowa ust."); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Poz. zerowa ust.");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Ustaw punkt zero"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Ustaw punkt zero");
//PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Assisted Tramming");
//PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Tramming Wizard"); //PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Tramming Wizard");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Wybierz punkt zero"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Wybierz punkt zero");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Poprzednia wartość "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Poprzednia wartość ");
@ -131,11 +130,11 @@ namespace Language_pl {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Ruch osi"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Ruch osi");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Poziomowanie stołu"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Poziomowanie stołu");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Wypoziomuj stół"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Wypoziomuj stół");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Narożniki poziomowania"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Narożniki poziomowania");
//PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Raise Bed Until Probe Triggered"); //PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Raise Bed Until Probe Triggered");
//PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("All Corners Within Tolerance. Level Bed"); //PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("All Corners Within Tolerance. Level Bed");
//PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Good Points: "); //PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Good Points: ");
//PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Last Z: "); //PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Last Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nastepny narożnik"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nastepny narożnik");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Edytor siatki"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Edytor siatki");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Edycja siatki"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Edycja siatki");

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@ -94,7 +94,7 @@ namespace Language_pt_br {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover eixo"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Mover eixo");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelação Mesa"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelação Mesa");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Mesa"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivelar Mesa");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Nivelar Cantos"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Nivelar Cantos");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Próximo Canto"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Próximo Canto");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor de Malha"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor de Malha");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Malha"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editar Malha");

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@ -102,7 +102,7 @@ namespace Language_ro {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Muta Axa"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Muta Axa");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelarea Patului"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Nivelarea Patului");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Niveleaza Patul"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Niveleaza Patul");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Niveleaza Colturile"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Niveleaza Colturile");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Urmatorul Colt"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Urmatorul Colt");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mesh"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor Mesh");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editeaza Mesh"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Editeaza Mesh");

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@ -159,17 +159,17 @@ namespace Language_ru {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Движение по осям"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Движение по осям");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Выравнивание стола"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Выравнивание стола");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Выровнять стол"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Выровнять стол");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Выровнять углы"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Выровнять углы");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Следующий угол"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Следующий угол");
#if LCD_WIDTH > 21 #if LCD_WIDTH > 21
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Вверх до срабатыв. зонда"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Вверх до срабатыв. зонда");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Углы в норме. Вырав.стола"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Углы в норме. Вырав.стола");
#else #else
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Вверх до сраб. зонда"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Вверх до сраб. зонда");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Углы в норме. Вырав."); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Углы в норме. Вырав.");
#endif #endif
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Хорошие точки: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Хорошие точки: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Последняя Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Последняя Z: ");
#if LCD_WIDTH > 21 #if LCD_WIDTH > 21
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Смещение по Z"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Смещение по Z");
PROGMEM Language_Str MSG_EDITING_STOPPED = _UxGT("Правка сетки окончена"); PROGMEM Language_Str MSG_EDITING_STOPPED = _UxGT("Правка сетки окончена");

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@ -87,7 +87,6 @@ namespace Language_sk {
PROGMEM Language_Str MSG_HOME_OFFSET_Z = _UxGT("Z Ofset"); PROGMEM Language_Str MSG_HOME_OFFSET_Z = _UxGT("Z Ofset");
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Ofsety nastavené"); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Ofsety nastavené");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Nastaviť začiatok"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Nastaviť začiatok");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Asist. vyrovnanie");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Spriev. vyrovn."); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Spriev. vyrovn.");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Vyberte začiatok"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Vyberte začiatok");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Posl. hodnota "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Posl. hodnota ");
@ -133,11 +132,11 @@ namespace Language_sk {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Posunúť osy"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Posunúť osy");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Vyrovnanie podložky"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Vyrovnanie podložky");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Vyrovnať podložku"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Vyrovnať podložku");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Vyrovnať rohy"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Asist. vyrovnanie");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Zdvyhnite podl., kým sa nezopne sonda"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Zdvyhnite podl., kým sa nezopne sonda");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Rohy sú vrámci odchyl. Vyrovnajte podl."); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Rohy sú vrámci odchyl. Vyrovnajte podl.");
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Dobré body: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Dobré body: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Posl. Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Posl. Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Ďalší roh"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Ďalší roh");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor sieťe bodov"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Editor sieťe bodov");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Upraviť sieť bodov"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Upraviť sieť bodov");

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@ -75,7 +75,6 @@ namespace Language_sv {
PROGMEM Language_Str MSG_SET_HOME_OFFSETS = _UxGT("Sätt Hem Offset"); PROGMEM Language_Str MSG_SET_HOME_OFFSETS = _UxGT("Sätt Hem Offset");
PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offset Tillämpad"); PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED = _UxGT("Offset Tillämpad");
PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Sätt Origo"); PROGMEM Language_Str MSG_SET_ORIGIN = _UxGT("Sätt Origo");
PROGMEM Language_Str MSG_ASSISTED_TRAMMING = _UxGT("Assisterad justering");
PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Justerings Wizard"); PROGMEM Language_Str MSG_TRAMMING_WIZARD = _UxGT("Justerings Wizard");
PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Välj Origo"); PROGMEM Language_Str MSG_SELECT_ORIGIN = _UxGT("Välj Origo");
PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Senaste värde "); PROGMEM Language_Str MSG_LAST_VALUE_SP = _UxGT("Senaste värde ");
@ -122,11 +121,11 @@ namespace Language_sv {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Flytta Axel"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Flytta Axel");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bädd Nivellering"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Bädd Nivellering");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivellera Bädd"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Nivellera Bädd");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Nivellera Hörn"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Bädd Justering");
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Höj Bädd tills nästa Sond Triggad"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Höj Bädd tills nästa Sond Triggad");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Alla Hörn inom Tolerans. Nivellering Bädd"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Alla Hörn inom Tolerans. Nivellering Bädd");
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Bra Punkter: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Bra Punkter: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Senaste Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Senaste Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nästa Hörn"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Nästa Hörn");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Nät Redigerare"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Nät Redigerare");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Redigera Nät"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Redigera Nät");

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@ -105,7 +105,7 @@ namespace Language_tr {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Eksen Hareketleri"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Eksen Hareketleri");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Tabla Hizalama"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Tabla Hizalama");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Tabla Hizası"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Tabla Hizası");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Hizalama Köşeleri"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Hizalama Köşeleri");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Sonraki Köşe"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Sonraki Köşe");
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Mesh Editörü"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Mesh Editörü");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Mesh Düzenle"); PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("Mesh Düzenle");

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@ -161,16 +161,16 @@ namespace Language_uk {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Рух по осям"); PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Рух по осям");
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Вирівнювання столу"); PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("Вирівнювання столу");
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Вирівняти стіл"); PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Вирівняти стіл");
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Вирівняти кути"); PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Вирівняти кути");
#if LCD_WIDTH > 21 #if LCD_WIDTH > 21
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Вгору до спрацюв. зонду"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Вгору до спрацюв. зонду");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Кути в межах. Вирів.столу"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Кути в межах. Вирів.столу");
#else #else
PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE = _UxGT("Вгору до спрац.зонду"); PROGMEM Language_Str MSG_BED_TRAMMING_RAISE = _UxGT("Вгору до спрац.зонду");
PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE = _UxGT("Кути в межах. Вирівн"); PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE = _UxGT("Кути в межах. Вирівн");
#endif #endif
PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS = _UxGT("Хороші точки: "); PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS = _UxGT("Хороші точки: ");
PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z = _UxGT("Остання Z: "); PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z = _UxGT("Остання Z: ");
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Наступний кут"); PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Наступний кут");
#if LCD_WIDTH > 21 #if LCD_WIDTH > 21
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Зміщення по Z"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("Зміщення по Z");

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@ -90,7 +90,7 @@ namespace Language_vi {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Di chuyển trục"); // Move axis PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("Di chuyển trục"); // Move axis
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("San Lấp Bàn"); // Bed Leveling PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("San Lấp Bàn"); // Bed Leveling
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Làm bằng mặt bàn"); // Level bed PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("Làm bằng mặt bàn"); // Level bed
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("Làm bằng góc bàn"); // Level corners PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("Làm bằng góc bàn"); // Level corners
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Góc tiếp theo"); // Next corner PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("Góc tiếp theo"); // Next corner
PROGMEM Language_Str MSG_EDITING_STOPPED = _UxGT("Chỉnh lưới đã dừng"); // Mesh Editing Stopped PROGMEM Language_Str MSG_EDITING_STOPPED = _UxGT("Chỉnh lưới đã dừng"); // Mesh Editing Stopped
PROGMEM Language_Str MSG_MESH_X = _UxGT("Mục lục X"); // Index X PROGMEM Language_Str MSG_MESH_X = _UxGT("Mục lục X"); // Index X

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@ -100,7 +100,7 @@ namespace Language_zh_CN {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("移动轴"); //"Move axis" PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("移动轴"); //"Move axis"
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("调平热床"); //"Bed leveling" PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("调平热床"); //"Bed leveling"
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("调平热床"); //"Level bed" PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("调平热床"); //"Level bed"
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("调平边角"); // "Level corners" PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("调平边角"); // "Bed Tramming"
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("下个边角"); // "Next corner" PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("下个边角"); // "Next corner"
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("网格编辑器"); PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("网格编辑器");
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("编辑网格"); // "Edit Mesh" PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("编辑网格"); // "Edit Mesh"

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@ -98,7 +98,7 @@ namespace Language_zh_TW {
PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("移動軸"); //"Move axis" PROGMEM Language_Str MSG_MOVE_AXIS = _UxGT("移動軸"); //"Move axis"
PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("調平熱床"); //"Bed leveling" PROGMEM Language_Str MSG_BED_LEVELING = _UxGT("調平熱床"); //"Bed leveling"
PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("調平熱床"); //"Level bed" PROGMEM Language_Str MSG_LEVEL_BED = _UxGT("調平熱床"); //"Level bed"
PROGMEM Language_Str MSG_LEVEL_CORNERS = _UxGT("調平邊角"); // "Level corners" PROGMEM Language_Str MSG_BED_TRAMMING = _UxGT("調平邊角"); // "Bed Tramming"
PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("下個邊角"); // "Next corner" PROGMEM Language_Str MSG_NEXT_CORNER = _UxGT("下個邊角"); // "Next corner"
PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("網格編輯器"); //"Mesh Editor" PROGMEM Language_Str MSG_MESH_EDITOR = _UxGT("網格編輯器"); //"Mesh Editor"
PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("編輯網格"); // "Edit Mesh" PROGMEM Language_Str MSG_EDIT_MESH = _UxGT("編輯網格"); // "Edit Mesh"

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@ -179,7 +179,7 @@ static void _lcd_level_bed_corners_get_next_position() {
// Display # of good points found vs total needed // Display # of good points found vs total needed
if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) { if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy); SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
lcd_put_u8str_P(GET_TEXT(MSG_LEVEL_CORNERS_GOOD_POINTS)); lcd_put_u8str_P(GET_TEXT(MSG_BED_TRAMMING_GOOD_POINTS));
IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, cy)); IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, cy));
lcd_put_u8str(GOOD_POINTS_TO_STR(good_points)); lcd_put_u8str(GOOD_POINTS_TO_STR(good_points));
lcd_put_wchar('/'); lcd_put_wchar('/');
@ -192,7 +192,7 @@ static void _lcd_level_bed_corners_get_next_position() {
// Display the Last Z value // Display the Last Z value
if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) { if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy); SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
lcd_put_u8str_P(GET_TEXT(MSG_LEVEL_CORNERS_LAST_Z)); lcd_put_u8str_P(GET_TEXT(MSG_BED_TRAMMING_LAST_Z));
IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, 2)); IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, 2));
lcd_put_u8str(LAST_Z_TO_STR(last_z)); lcd_put_u8str(LAST_Z_TO_STR(last_z));
} }
@ -204,7 +204,7 @@ static void _lcd_level_bed_corners_get_next_position() {
GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP) GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP)
, []{ corner_probing_done = true; wait_for_probe = false; } , []{ corner_probing_done = true; wait_for_probe = false; }
, []{ wait_for_probe = false; } , []{ wait_for_probe = false; }
, GET_TEXT(MSG_LEVEL_CORNERS_RAISE) , GET_TEXT(MSG_BED_TRAMMING_RAISE)
, (const char*)nullptr, NUL_STR , (const char*)nullptr, NUL_STR
); );
} }
@ -214,7 +214,7 @@ static void _lcd_level_bed_corners_get_next_position() {
MenuItem_confirm::confirm_screen( MenuItem_confirm::confirm_screen(
[]{ queue.inject_P(TERN(HAS_LEVELING, PSTR("G29N"), G28_STR)); ui.return_to_status(); } []{ queue.inject_P(TERN(HAS_LEVELING, PSTR("G29N"), G28_STR)); ui.return_to_status(); }
, []{ ui.goto_previous_screen_no_defer(); } , []{ ui.goto_previous_screen_no_defer(); }
, GET_TEXT(MSG_LEVEL_CORNERS_IN_RANGE) , GET_TEXT(MSG_BED_TRAMMING_IN_RANGE)
, (const char*)nullptr, PSTR("?") , (const char*)nullptr, PSTR("?")
); );
} }

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@ -293,7 +293,7 @@ void menu_bed_leveling() {
#endif #endif
#if ENABLED(LEVEL_BED_CORNERS) #if ENABLED(LEVEL_BED_CORNERS)
SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners); SUBMENU(MSG_BED_TRAMMING, _lcd_level_bed_corners);
#endif #endif
#if ENABLED(EEPROM_SETTINGS) #if ENABLED(EEPROM_SETTINGS)

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@ -419,7 +419,7 @@ void menu_motion() {
#endif #endif
#if ENABLED(LEVEL_BED_CORNERS) && DISABLED(LCD_BED_LEVELING) #if ENABLED(LEVEL_BED_CORNERS) && DISABLED(LCD_BED_LEVELING)
SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners); SUBMENU(MSG_BED_TRAMMING, _lcd_level_bed_corners);
#endif #endif
#if ENABLED(Z_MIN_PROBE_REPEATABILITY_TEST) #if ENABLED(Z_MIN_PROBE_REPEATABILITY_TEST)

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@ -61,7 +61,7 @@ static void _menu_single_probe(const uint8_t point) {
tram_index = point; tram_index = point;
DEBUG_ECHOLNPAIR("Screen: single probe screen Arg:", point); DEBUG_ECHOLNPAIR("Screen: single probe screen Arg:", point);
START_MENU(); START_MENU();
STATIC_ITEM(MSG_LEVEL_CORNERS, SS_LEFT); STATIC_ITEM(MSG_BED_TRAMMING, SS_LEFT);
STATIC_ITEM(MSG_LAST_VALUE_SP, SS_LEFT, ftostr42_52(z_measured[0] - z_measured[point])); // Print diff STATIC_ITEM(MSG_LAST_VALUE_SP, SS_LEFT, ftostr42_52(z_measured[0] - z_measured[point])); // Print diff
ACTION_ITEM(MSG_UBL_BC_INSERT2, []{ if (probe_single_point()) ui.refresh(); }); ACTION_ITEM(MSG_UBL_BC_INSERT2, []{ if (probe_single_point()) ui.refresh(); });
ACTION_ITEM(MSG_BUTTON_DONE, []{ ui.goto_previous_screen(); }); // Back ACTION_ITEM(MSG_BUTTON_DONE, []{ ui.goto_previous_screen(); }); // Back