Heated Chamber for Graphical LCD (#14190)
This commit is contained in:
committed by
Scott Lahteine
parent
93ab16c6e4
commit
123e58d9c3
@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1043,6 +1043,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1047,6 +1047,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1039,6 +1039,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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@ -1038,6 +1038,7 @@
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
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#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1040,6 +1040,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1052,6 +1052,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1041,6 +1041,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1037,6 +1037,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1038,6 +1038,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1039,6 +1039,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
@ -1040,6 +1040,7 @@
|
||||
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
|
||||
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
|
||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||
#define STATUS_CHAMBER_ANIM // Use a second bitmap to indicate chamber heating
|
||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
|
||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||
|
Reference in New Issue
Block a user