Geeetech A10M/A20M example updates

This commit is contained in:
Scott Lahteine
2019-05-25 16:19:38 -05:00
parent beb2ed145e
commit 1210b73530
4 changed files with 45 additions and 44 deletions

View File

@ -987,13 +987,13 @@
*/
#if HAS_GRAPHICAL_LCD
// Show SD percentage next to the progress bar
//#define DOGM_SD_PERCENT
#define DOGM_SD_PERCENT
// Enable to save many cycles by drawing a hollow frame on the Info Screen
#define XYZ_HOLLOW_FRAME
// Enable to save many cycles by drawing a hollow frame on Menu Screens
#define MENU_HOLLOW_FRAME
//#define MENU_HOLLOW_FRAME
// A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
// Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
@ -1039,11 +1039,11 @@
#define STATUS_HOTEND_INVERTED // Show solid nozzle bitmaps when heating (Requires STATUS_HOTEND_ANIM)
#define STATUS_HOTEND_ANIM // Use a second bitmap to indicate hotend heating
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
//#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
#define STATUS_HEAT_PERCENT // Show heating in a progress bar
#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash)
// Frivolous Game Options
//#define MARLIN_BRICKOUT