Use PGM_P for PSTR pointers (#11977)
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@@ -57,7 +57,7 @@ struct vector_3 {
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float get_length() const;
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vector_3 get_normal() const;
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void debug(const char * const title);
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void debug(PGM_P const title);
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void apply_rotation(const matrix_3x3 &matrix);
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};
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@@ -70,7 +70,7 @@ struct matrix_3x3 {
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void set_to_identity();
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void debug(const char * const title);
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void debug(PGM_P const title);
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};
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