Use PGM_P for PSTR pointers (#11977)

This commit is contained in:
Scott Lahteine
2018-09-30 23:44:33 -05:00
committed by GitHub
parent 4d5566a6b7
commit 11ac75edcb
39 changed files with 166 additions and 165 deletions

View File

@@ -57,7 +57,7 @@ struct vector_3 {
float get_length() const;
vector_3 get_normal() const;
void debug(const char * const title);
void debug(PGM_P const title);
void apply_rotation(const matrix_3x3 &matrix);
};
@@ -70,7 +70,7 @@ struct matrix_3x3 {
void set_to_identity();
void debug(const char * const title);
void debug(PGM_P const title);
};