Use PGM_P for PSTR pointers (#11977)
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@ -40,9 +40,9 @@
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// ubl_motion.cpp
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#if ENABLED(UBL_DEVEL_DEBUGGING)
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void debug_current_and_destination(const char * const title);
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void debug_current_and_destination(PGM_P const title);
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#else
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FORCE_INLINE void debug_current_and_destination(const char * const title) { UNUSED(title); }
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FORCE_INLINE void debug_current_and_destination(PGM_P const title) { UNUSED(title); }
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#endif
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// ubl_G29.cpp
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