Apply loop shorthand macros (#17159)
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@ -237,7 +237,7 @@ public:
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if (!var.memadr) return;
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union { unsigned char tmp[sizeof(T)]; T t; } x;
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unsigned char *ptr = (unsigned char*)val_ptr;
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for (uint8_t i = 0; i < sizeof(T); i++) x.tmp[i] = ptr[sizeof(T) - i - 1];
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LOOP_L_N(i, sizeof(T)) x.tmp[i] = ptr[sizeof(T) - i - 1];
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*(T*)var.memadr = x.t;
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}
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@ -339,11 +339,11 @@
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alt_fm.stride = 19;
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alt_fm.width = 38;
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alt_fm.height = 49;
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for (uint8_t i = 0; i < 127; i++)
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LOOP_L_N(i, 127)
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alt_fm.char_widths[i] = 0;
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// For special characters, copy the character widths from the char tables
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for (uint8_t i = 0; i < NUM_ELEMENTS(char_recipe); i++) {
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LOOP_L_N(i, NUM_ELEMENTS(char_recipe)) {
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uint8_t std_char, alt_char, alt_data;
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get_char_data(i, std_char, alt_char, alt_data);
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if (std_char == 0)
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@ -36,7 +36,7 @@ void MoveAxisScreen::onEntry() {
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// ourselves. The relative distances are reset to zero whenever this
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// screen is entered.
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for (uint8_t i = 0; i < ExtUI::extruderCount; i++) {
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LOOP_L_N(i, ExtUI::extruderCount) {
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screen_data.MoveAxisScreen.e_rel[i] = 0;
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}
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BaseNumericAdjustmentScreen::onEntry();
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