MBL coordinates are logical
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		| @@ -1038,13 +1038,13 @@ void kill_screen(const char* lcd_msg) { | ||||
|     // Note: During Manual Bed Leveling the homed Z position is MESH_HOME_SEARCH_Z | ||||
|     // Z position will be restored with the final action, a G28 | ||||
|     inline void _mbl_goto_xy(float x, float y) { | ||||
|       current_position[Z_AXIS] = MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT; | ||||
|       current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z + Z_HOMING_HEIGHT); | ||||
|       line_to_current(Z_AXIS); | ||||
|       current_position[X_AXIS] = x + home_offset[X_AXIS]; | ||||
|       current_position[Y_AXIS] = y + home_offset[Y_AXIS]; | ||||
|       current_position[X_AXIS] = LOGICAL_X_POSITION(x); | ||||
|       current_position[Y_AXIS] = LOGICAL_Y_POSITION(y); | ||||
|       line_to_current(manual_feedrate_mm_m[X_AXIS] <= manual_feedrate_mm_m[Y_AXIS] ? X_AXIS : Y_AXIS); | ||||
|       #if Z_HOMING_HEIGHT > 0 | ||||
|         current_position[Z_AXIS] = MESH_HOME_SEARCH_Z; // How do condition and action match? | ||||
|         current_position[Z_AXIS] = LOGICAL_Z_POSITION(MESH_HOME_SEARCH_Z); | ||||
|         line_to_current(Z_AXIS); | ||||
|       #endif | ||||
|       stepper.synchronize(); | ||||
|   | ||||
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