Fix menu history item selection
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@ -54,10 +54,12 @@
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////////////////////////////////////////////
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// Menu Navigation
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int8_t encoderTopLine;
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int8_t encoderTopLine, encoderLine, screen_items;
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typedef struct {
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screenFunc_t menu_function;
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uint32_t encoder_position;
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uint8_t top_line, items;
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} menuPosition;
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menuPosition screen_history[6];
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uint8_t screen_history_depth = 0;
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@ -80,20 +82,14 @@ bool no_reentry = false;
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void MarlinUI::return_to_status() { goto_screen(status_screen); }
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void MarlinUI::save_previous_screen() {
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if (screen_history_depth < COUNT(screen_history)) {
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screen_history[screen_history_depth].menu_function = currentScreen;
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screen_history[screen_history_depth].encoder_position = encoderPosition;
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++screen_history_depth;
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}
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if (screen_history_depth < COUNT(screen_history))
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screen_history[screen_history_depth++] = { currentScreen, encoderPosition, encoderTopLine, screen_items };
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}
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void MarlinUI::goto_previous_screen() {
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if (screen_history_depth > 0) {
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--screen_history_depth;
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goto_screen(
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screen_history[screen_history_depth].menu_function,
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screen_history[screen_history_depth].encoder_position
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);
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menuPosition &sh = screen_history[--screen_history_depth];
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goto_screen(sh.menu_function, sh.encoder_position, sh.top_line, sh.items);
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}
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else
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return_to_status();
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@ -197,7 +193,7 @@ bool printer_busy() {
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/**
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* General function to go directly to a screen
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*/
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void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
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void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/, const uint8_t top/*=0*/, const uint8_t items/*=0*/) {
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if (currentScreen != screen) {
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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@ -246,6 +242,8 @@ void MarlinUI::goto_screen(screenFunc_t screen, const uint32_t encoder/*=0*/) {
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currentScreen = screen;
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encoderPosition = encoder;
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encoderTopLine = top;
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screen_items = items;
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if (screen == status_screen) {
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defer_status_screen(false);
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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@ -314,7 +312,6 @@ void MarlinUI::synchronize(PGM_P const msg/*=NULL*/) {
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* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
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* screen_items is the total number of items in the menu (after one call)
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*/
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int8_t encoderLine, screen_items;
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void scroll_screen(const uint8_t limit, const bool is_menu) {
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ui.encoder_direction_menus();
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ENCODER_RATE_MULTIPLY(false);
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@ -419,7 +419,7 @@ public:
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static void synchronize(PGM_P const msg=NULL);
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static screenFunc_t currentScreen;
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static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0);
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static void goto_screen(const screenFunc_t screen, const uint32_t encoder=0, const uint8_t top=0, const uint8_t items=0);
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static void save_previous_screen();
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static void goto_previous_screen();
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static void return_to_status();
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