Merge branch 'Development' into eeprom_in_gcode
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@ -643,7 +643,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -259,7 +262,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -647,7 +647,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
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//==============================LCD and SD support=============================
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// Define your display language below. Replace (en) with your language code and uncomment.
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
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// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
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// See also language.h
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#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)
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@ -195,6 +195,9 @@
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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// #define HOME_Y_BEFORE_X
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// @section machine
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#define AXIS_RELATIVE_MODES {false, false, false, false}
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@ -258,7 +261,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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