Merge branch 'Development' into eeprom_in_gcode

Latest upstream commits
This commit is contained in:
Scott Lahteine
2015-04-27 21:47:47 -07:00
35 changed files with 841 additions and 161 deletions

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@ -643,7 +643,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false}
@ -259,7 +262,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again

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@ -647,7 +647,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
//==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, cn, test
// See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -195,6 +195,9 @@
#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
// When G28 is called, this option will make Y home before X
// #define HOME_Y_BEFORE_X
// @section machine
#define AXIS_RELATIVE_MODES {false, false, false, false}
@ -258,7 +261,6 @@
#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again