Styling adjustments (PR#2668 & PR#2670)

Keep "astyled" reformatting
This commit is contained in:
Scott Lahteine
2015-10-02 23:08:58 -07:00
committed by Richard Wackerbarth
parent b5fb7075b9
commit 0c7f7ebcfb
100 changed files with 10213 additions and 10618 deletions

View File

@ -22,41 +22,39 @@
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
class matrix_3x3;
struct vector_3
{
float x, y, z;
struct vector_3 {
float x, y, z;
vector_3();
vector_3(float x, float y, float z);
vector_3();
vector_3(float x, float y, float z);
static vector_3 cross(vector_3 a, vector_3 b);
static vector_3 cross(vector_3 a, vector_3 b);
vector_3 operator+(vector_3 v);
vector_3 operator-(vector_3 v);
void normalize();
float get_length();
vector_3 get_normal();
vector_3 operator+(vector_3 v);
vector_3 operator-(vector_3 v);
void normalize();
float get_length();
vector_3 get_normal();
void debug(const char title[]);
void apply_rotation(matrix_3x3 matrix);
void debug(const char title[]);
void apply_rotation(matrix_3x3 matrix);
};
struct matrix_3x3
{
float matrix[9];
struct matrix_3x3 {
float matrix[9];
static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
static matrix_3x3 create_look_at(vector_3 target);
static matrix_3x3 transpose(matrix_3x3 original);
static matrix_3x3 create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2);
static matrix_3x3 create_look_at(vector_3 target);
static matrix_3x3 transpose(matrix_3x3 original);
void set_to_identity();
void set_to_identity();
void debug(const char title[]);
void debug(const char title[]);
};
void apply_rotation_xyz(matrix_3x3 rotationMatrix, float &x, float& y, float& z);
void apply_rotation_xyz(matrix_3x3 rotationMatrix, float& x, float& y, float& z);
#endif // AUTO_BED_LEVELING_FEATURE
#endif // VECTOR_3_H