Cleanups to UBL_DELTA
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@ -534,12 +534,12 @@ void Planner::check_axes_activity() {
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*/
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void Planner::apply_leveling(float &lx, float &ly, float &lz) {
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#if ENABLED(AUTO_BED_LEVELING_UBL) && ENABLED(UBL_DELTA) // probably should also be enabled for UBL without UBL_DELTA
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#if ENABLED(AUTO_BED_LEVELING_UBL) && UBL_DELTA // probably should also be enabled for UBL without UBL_DELTA
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if (!ubl.state.active) return;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
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if ((planner.z_fade_height) && (planner.z_fade_height <= RAW_Z_POSITION(lz))) return;
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lz += ubl.state.z_offset + ( ubl.get_z_correction(lx,ly) * ubl.fade_scaling_factor_for_z(lz));
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lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly) * ubl.fade_scaling_factor_for_z(lz);
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#else // no fade
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lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly);
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#endif // FADE
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@ -598,13 +598,13 @@ void Planner::check_axes_activity() {
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void Planner::unapply_leveling(float logical[XYZ]) {
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#if ENABLED(AUTO_BED_LEVELING_UBL) && ENABLED(UBL_DELTA)
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#if ENABLED(AUTO_BED_LEVELING_UBL) && UBL_DELTA
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if ( ubl.state.active ) {
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if (ubl.state.active) {
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float z_leveled = RAW_Z_POSITION(logical[Z_AXIS]);
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float z_ublmesh = ubl.get_z_correction(logical[X_AXIS],logical[Y_AXIS]);
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float z_unlevel = z_leveled - ubl.state.z_offset - z_ublmesh;
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const float z_leveled = RAW_Z_POSITION(logical[Z_AXIS]),
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z_ublmesh = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]);
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float z_unlevel = z_leveled - ubl.state.z_offset - z_ublmesh;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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@ -616,9 +616,9 @@ void Planner::check_axes_activity() {
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// so U(1-M/H)==L-O-M
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// so U==(L-O-M)/(1-M/H) for U<H
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if ( planner.z_fade_height ) {
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float z_unfaded = z_unlevel / ( 1.0 - ( z_ublmesh * planner.inverse_z_fade_height ));
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if ( z_unfaded < planner.z_fade_height ) // don't know until after compute
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if (planner.z_fade_height) {
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float z_unfaded = z_unlevel / (1.0 - z_ublmesh * planner.inverse_z_fade_height);
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if (z_unfaded < planner.z_fade_height) // don't know until after compute
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z_unlevel = z_unfaded;
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}
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