Cleanups to UBL_DELTA

This commit is contained in:
Scott Lahteine
2017-05-12 01:05:11 -05:00
parent cbfca29522
commit 0696dda470
6 changed files with 116 additions and 148 deletions

View File

@ -534,12 +534,12 @@ void Planner::check_axes_activity() {
*/
void Planner::apply_leveling(float &lx, float &ly, float &lz) {
#if ENABLED(AUTO_BED_LEVELING_UBL) && ENABLED(UBL_DELTA) // probably should also be enabled for UBL without UBL_DELTA
#if ENABLED(AUTO_BED_LEVELING_UBL) && UBL_DELTA // probably should also be enabled for UBL without UBL_DELTA
if (!ubl.state.active) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
if ((planner.z_fade_height) && (planner.z_fade_height <= RAW_Z_POSITION(lz))) return;
lz += ubl.state.z_offset + ( ubl.get_z_correction(lx,ly) * ubl.fade_scaling_factor_for_z(lz));
lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly) * ubl.fade_scaling_factor_for_z(lz);
#else // no fade
lz += ubl.state.z_offset + ubl.get_z_correction(lx,ly);
#endif // FADE
@ -598,13 +598,13 @@ void Planner::check_axes_activity() {
void Planner::unapply_leveling(float logical[XYZ]) {
#if ENABLED(AUTO_BED_LEVELING_UBL) && ENABLED(UBL_DELTA)
#if ENABLED(AUTO_BED_LEVELING_UBL) && UBL_DELTA
if ( ubl.state.active ) {
if (ubl.state.active) {
float z_leveled = RAW_Z_POSITION(logical[Z_AXIS]);
float z_ublmesh = ubl.get_z_correction(logical[X_AXIS],logical[Y_AXIS]);
float z_unlevel = z_leveled - ubl.state.z_offset - z_ublmesh;
const float z_leveled = RAW_Z_POSITION(logical[Z_AXIS]),
z_ublmesh = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]);
float z_unlevel = z_leveled - ubl.state.z_offset - z_ublmesh;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
@ -616,9 +616,9 @@ void Planner::check_axes_activity() {
// so U(1-M/H)==L-O-M
// so U==(L-O-M)/(1-M/H) for U<H
if ( planner.z_fade_height ) {
float z_unfaded = z_unlevel / ( 1.0 - ( z_ublmesh * planner.inverse_z_fade_height ));
if ( z_unfaded < planner.z_fade_height ) // don't know until after compute
if (planner.z_fade_height) {
float z_unfaded = z_unlevel / (1.0 - z_ublmesh * planner.inverse_z_fade_height);
if (z_unfaded < planner.z_fade_height) // don't know until after compute
z_unlevel = z_unfaded;
}