Merge pull request #10479 from thinkyhead/bf2_creality_power_loss_resume
[2.0.x] Creality3D Power-Loss Recovery
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@ -152,7 +152,9 @@
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* None Home to all axes with no parameters.
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* With QUICK_HOME enabled XY will home together, then Z.
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*
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* Cartesian parameters
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* Rn Raise by n mm/inches before homing
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*
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* Cartesian/SCARA parameters
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*
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* X Home to the X endstop
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* Y Home to the Y endstop
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@ -226,12 +228,13 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif
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#if ENABLED(UNKNOWN_Z_NO_RAISE)
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const float z_homing_height = axis_known_position[Z_AXIS] ? Z_HOMING_HEIGHT : 0;
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#else
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constexpr float z_homing_height = Z_HOMING_HEIGHT;
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#endif
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const float z_homing_height = (
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#if ENABLED(UNKNOWN_Z_NO_RAISE)
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!axis_known_position[Z_AXIS] ? 0 :
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#endif
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(parser.seenval('R') ? parser.value_linear_units() : Z_HOMING_HEIGHT)
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);
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if (z_homing_height && (home_all || homeX || homeY)) {
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// Raise Z before homing any other axes and z is not already high enough (never lower z)
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destination[Z_AXIS] = z_homing_height;
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@ -25,6 +25,7 @@
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#if ENABLED(M100_FREE_MEMORY_WATCHER)
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#include "../gcode.h"
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#include "../queue.h"
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#include "../../libs/hex_print_routines.h"
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#include "../../Marlin.h" // for idle()
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@ -59,8 +60,6 @@
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#define TEST_BYTE ((char) 0xE5)
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extern char command_queue[BUFSIZE][MAX_CMD_SIZE];
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extern char* __brkval;
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extern size_t __heap_start, __heap_end, __flp;
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extern char __bss_end;
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