Marlin_Firmware/Marlin/src/lcd/dogm/u8g_fontutf8.h

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/**
* @file fontutf8.h
* @brief font api for u8g lib
* @author Yunhui Fu (yhfudev@gmail.com)
* @version 1.0
* @date 2015-02-19
* @copyright GPL/BSD
*/
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#pragma once
#include <U8glib.h>
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#include "../fontutils.h"
// the macro to indicate a UTF-8 string
// You should to save the C/C++ source in UTF-8 encoding!
// Once you change your UTF-8 strings, you need to call the script uxggenpages.sh to create the font data file fontutf8-data.h
#define _UxGT(a) a
typedef struct _uxg_fontinfo_t {
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uint16_t page;
uint8_t begin;
uint8_t end;
uint16_t size;
const u8g_fntpgm_uint8_t *fntdata;
} uxg_fontinfo_t;
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int uxg_SetUtf8Fonts(const uxg_fontinfo_t * fntinfo, int number); // fntinfo is type of PROGMEM
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unsigned int uxg_DrawWchar(u8g_t *pu8g, unsigned int x, unsigned int y, wchar_t ch, pixel_len_t max_length);
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unsigned int uxg_DrawUtf8Str(u8g_t *pu8g, unsigned int x, unsigned int y, const char *utf8_msg, pixel_len_t max_length);
unsigned int uxg_DrawUtf8StrP(u8g_t *pu8g, unsigned int x, unsigned int y, PGM_P utf8_msg, pixel_len_t max_length);
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int uxg_GetUtf8StrPixelWidth(u8g_t *pu8g, const char *utf8_msg);
int uxg_GetUtf8StrPixelWidthP(u8g_t *pu8g, PGM_P utf8_msg);
#define uxg_GetFont(puxg) ((puxg)->font)