Marlin_Firmware/Marlin/src/lcd/touch/touch_buttons.cpp

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/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#include "../../inc/MarlinConfig.h"
#if HAS_TOUCH_XPT2046
#include "touch_buttons.h"
#include "../scaled_tft.h"
#include HAL_PATH(../../HAL, tft/xpt2046.h)
XPT2046 touchIO;
#include "../../lcd/ultralcd.h" // For EN_C bit mask
/**
* Draw and Touch processing
*
* LCD_PIXEL_WIDTH/HEIGHT (128x64) is the (emulated DOGM) Pixel Drawing resolution.
* TOUCH_SENSOR_WIDTH/HEIGHT (320x240) is the Touch Area resolution.
* TFT_WIDTH/HEIGHT (320x240 or 480x320) is the Actual (FSMC) Display resolution.
*
* - All native (u8g) drawing is done in LCD_PIXEL_* (128x64)
* - The DOGM pixels are is upscaled 2-3x (as needed) for display.
* - Touch coordinates use TOUCH_SENSOR_* resolution and are converted to
* click and scroll-wheel events (emulating of a common DOGM display).
*
* TOUCH_SCREEN resolution exists to fit our calibration values. The original touch code was made
* and originally calibrated for 320x240. If you decide to change the resolution of the touch code,
* new calibration values will be needed.
*
* The Marlin menus are drawn scaled in the upper region of the screen. The bottom region (in a
* fixed location in TOUCH_SCREEN* coordinate space) is used for 4 general-purpose buttons to
* navigate and select menu items. Both regions are touchable.
*
* The Marlin screen touchable area starts at TFT_PIXEL_OFFSET_X/Y (translated to SCREEN_PCT_LEFT/TOP)
* and spans LCD_PIXEL_WIDTH/HEIGHT (scaled to SCREEN_PCT_WIDTH/HEIGHT).
*/
// Touch sensor resolution independent of display resolution
#define TOUCH_SENSOR_WIDTH 320
#define TOUCH_SENSOR_HEIGHT 240
#define SCREEN_PCT_WIDE(X) ((X) * (TOUCH_SENSOR_WIDTH) / (TFT_WIDTH))
#define SCREEN_PCT_HIGH(Y) ((Y) * (TOUCH_SENSOR_HEIGHT) / (TFT_HEIGHT))
#define SCREEN_PCT_LEFT SCREEN_PCT_WIDE(TFT_PIXEL_OFFSET_X)
#define SCREEN_PCT_TOP SCREEN_PCT_HIGH(TFT_PIXEL_OFFSET_Y)
#define SCREEN_PCT_WIDTH SCREEN_PCT_WIDE((GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_WIDTH))
#define SCREEN_PCT_HEIGHT SCREEN_PCT_HIGH((GRAPHICAL_TFT_UPSCALE) * (LCD_PIXEL_HEIGHT))
// Coordinates in terms of 240-unit-tall touch area
#define BUTTON_AREA_TOP 175
#define BUTTON_AREA_BOT 234
TouchButtons touch;
void TouchButtons::init() { touchIO.Init(); }
uint8_t TouchButtons::read_buttons() {
#ifdef HAS_SPI_LCD
int16_t x, y;
if (!touchIO.getRawPoint(&x, &y)) return 0;
x = uint16_t((uint32_t(x) * XPT2046_X_CALIBRATION) >> 16) + XPT2046_X_OFFSET;
y = uint16_t((uint32_t(y) * XPT2046_Y_CALIBRATION) >> 16) + XPT2046_Y_OFFSET;
#if ENABLED(GRAPHICAL_TFT_ROTATE_180)
x = TOUCH_SENSOR_WIDTH - x;
y = TOUCH_SENSOR_HEIGHT - y;
#endif
// Touch within the button area simulates an encoder button
if (y > BUTTON_AREA_TOP && y < BUTTON_AREA_BOT)
return WITHIN(x, 14, 77) ? EN_D
: WITHIN(x, 90, 153) ? EN_A
: WITHIN(x, 166, 229) ? EN_B
: WITHIN(x, 242, 305) ? EN_C
: 0;
if ( !WITHIN(x, SCREEN_PCT_LEFT, SCREEN_PCT_LEFT + SCREEN_PCT_WIDTH)
|| !WITHIN(y, SCREEN_PCT_TOP, SCREEN_PCT_TOP + SCREEN_PCT_HEIGHT)
) return 0;
// Column and row above BUTTON_AREA_TOP
int8_t col = (x - (SCREEN_PCT_LEFT)) * (LCD_WIDTH) / (SCREEN_PCT_WIDTH),
row = (y - (SCREEN_PCT_TOP)) * (LCD_HEIGHT) / (SCREEN_PCT_HEIGHT);
// Send the touch to the UI (which will simulate the encoder wheel)
MarlinUI::screen_click(row, col, x, y);
#endif
return 0;
}
#endif // HAS_TOUCH_XPT2046