Marlin_Firmware/Marlin/src/feature/bltouch.cpp

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/**
* Marlin 3D Printer Firmware
* Copyright (C) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "../inc/MarlinConfig.h"
#if ENABLED(BLTOUCH)
#include "bltouch.h"
BLTouch bltouch;
#include "../module/servo.h"
void stop();
#define DEBUG_OUT ENABLED(DEBUG_LEVELING_FEATURE)
#include "../core/debug_out.h"
bool BLTouch::command(const BLTCommand cmd, const millis_t &ms) {
if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPAIR("BLTouch Command :", cmd);
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MOVE_SERVO(Z_PROBE_SERVO_NR, cmd);
safe_delay(MAX(ms, BLTOUCH_DELAY)); // BLTOUCH_DELAY is also the *minimum* delay
return triggered();
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}
void BLTouch::init() {
// This is called by marlin.cpp on initialization
// SET_5V_MODE (if enabled). OD_MODE is the default on power on.
// This mode will stay active until manual SET_OD_MODE or power cycle
#if ENABLED(BLTOUCH_FORCE_5V_MODE)
_set_5V_mode(); // Set 5V mode if explicitely demanded (V3 upwards)
#endif
_reset();
_stow();
// There really should be no alarm outstanding now, and no triggered condition. But if there is,
// there is no need to worry people here on init right at the start of the printer.
}
void BLTouch::clear() {
_reset(); // RESET or RESET_SW will clear an alarm condition but...
// ...it will not clear a triggered condition in SW mode when the pin is currently up
// ANTClabs <-- CODE ERROR
_stow(); // STOW will pull up the pin and clear any triggered condition unless it fails, don't care
_deploy(); // DEPLOY to test the probe. Could fail, don't care
_stow(); // STOW to be ready for meaningful work. Could fail, don't care
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}
bool BLTouch::triggered() {
return (
#if ENABLED(Z_MIN_PROBE_USES_Z_MIN_ENDSTOP_PIN)
READ(Z_MIN_PIN) != Z_MIN_ENDSTOP_INVERTING
#else
READ(Z_MIN_PROBE_PIN) != Z_MIN_PROBE_ENDSTOP_INVERTING
#endif
);
}
bool BLTouch::deploy_proc() {
// Do a DEPLOY
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch DEPLOY requested");
// Attempt to DEPLOY, wait for DEPLOY_DELAY or ALARM
if (_deploy_query_alarm()) {
// The deploy might have failed or the probe is already triggered (nozzle too low?)
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch ALARM or TRIGGER after DEPLOY, recovering");
clear(); // Get the probe into start condition
// Last attempt to DEPLOY
if (_deploy_query_alarm()) {
// The deploy might have failed or the probe is actually triggered (nozzle too low?) again
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch Recovery Failed");
SERIAL_ERROR_MSG(MSG_STOP_BLTOUCH); // Tell the user something is wrong, needs action
stop(); // but it's not too bad, no need to kill, allow restart
return true; // Tell our caller we goofed in case he cares to know
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}
}
// Now the probe is ready to issue a 10ms pulse when the pin goes up.
// The trigger STOW (see motion.cpp for example) will pull up the probes pin as soon as the pulse
// is registered.
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if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("bltouch.deploy_proc() end");
return false; // report success to caller
}
bool BLTouch::stow_proc() {
// Do a STOW
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch STOW requested");
// A STOW will clear a triggered condition in the probe (10ms pulse).
// At the moment that we come in here, we might (pulse) or will (SW mode) see the trigger on the pin.
// So even though we know a STOW will be ignored if an ALARM condition is active, we will STOW.
// Note: If the probe is deployed AND in an ALARM condition, this STOW will not pull up the pin
// and the ALARM condition will still be there. --> ANTClabs should change this behaviour maybe
// Attempt to STOW, wait for STOW_DELAY or ALARM
if (_stow_query_alarm()) {
// The stow might have failed
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch ALARM or TRIGGER after STOW, recovering");
_reset(); // This RESET will then also pull up the pin. If it doesn't
// work and the pin is still down, there will no longer be
// an ALARM condition though.
// But one more STOW will catch that
// Last attempt to STOW
if (_stow_query_alarm()) { // so if there is now STILL an ALARM condition:
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch Recovery Failed");
SERIAL_ERROR_MSG(MSG_STOP_BLTOUCH); // Tell the user something is wrong, needs action
stop(); // but it's not too bad, no need to kill, allow restart
return true; // Tell our caller we goofed in case he cares to know
}
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}
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("bltouch.stow_proc() end");
return false; // report success to caller
}
bool BLTouch::status_proc() {
/**
* Return a TRUE for "YES, it is DEPLOYED"
* This function will ensure switch state is reset after execution
* This may change pin position in some scenarios, specifically
* if the pin has been triggered but not yet stowed.
*/
if (DEBUGGING(LEVELING)) DEBUG_ECHOLN("BLTouch STATUS requested");
_set_SW_mode();
const bool tr = triggered(); // If triggered in SW mode, the pin is up, it is STOWED
if (DEBUGGING(LEVELING)) DEBUG_ECHOLNPAIR("BLTouch is ", (int)tr);
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_reset(); // turn off the SW Mode
if (tr) _stow(); else _deploy(); // and reset any triggered signal, restore state
return !tr;
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}
#endif // BLTOUCH