2020-06-16 01:45:27 -05:00
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/**
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* Marlin 3D Printer Firmware
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* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
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*
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* Based on Sprinter and grbl.
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* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2020-07-23 05:20:14 +02:00
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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2020-06-16 01:45:27 -05:00
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*
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*/
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#pragma once
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/********************************************************************************
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* @file dwin_lcd.h
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* @author LEO / Creality3D
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* @date 2019/07/18
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* @version 2.0.1
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* @brief 迪文屏控制操作函数
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********************************************************************************/
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#include <stdint.h>
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#define RECEIVED_NO_DATA 0x00
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#define RECEIVED_SHAKE_HAND_ACK 0x01
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#define FHONE 0xAA
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#define DWIN_SCROLL_UP 2
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#define DWIN_SCROLL_DOWN 3
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#define DWIN_WIDTH 272
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#define DWIN_HEIGHT 480
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2021-07-31 05:32:13 -05:00
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// Character matrix width x height
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//#define LCD_WIDTH ((DWIN_WIDTH) / 8)
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//#define LCD_HEIGHT ((DWIN_HEIGHT) / 12)
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// Picture ID
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#define DWIN_Boot_Screen 0
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#define Language_English 1
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#define Language_Chinese 2
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// ICON ID
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#define ICON 0x09
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#define ICON_LOGO 0
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#define ICON_Print_0 1
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#define ICON_Print_1 2
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#define ICON_Prepare_0 3
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#define ICON_Prepare_1 4
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#define ICON_Control_0 5
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#define ICON_Control_1 6
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#define ICON_Leveling_0 7
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#define ICON_Leveling_1 8
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#define ICON_HotendTemp 9
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#define ICON_BedTemp 10
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#define ICON_Speed 11
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#define ICON_Zoffset 12
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#define ICON_Back 13
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#define ICON_File 14
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#define ICON_PrintTime 15
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#define ICON_RemainTime 16
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#define ICON_Setup_0 17
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#define ICON_Setup_1 18
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#define ICON_Pause_0 19
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#define ICON_Pause_1 20
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#define ICON_Continue_0 21
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#define ICON_Continue_1 22
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#define ICON_Stop_0 23
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#define ICON_Stop_1 24
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#define ICON_Bar 25
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#define ICON_More 26
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#define ICON_Axis 27
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#define ICON_CloseMotor 28
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#define ICON_Homing 29
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#define ICON_SetHome 30
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#define ICON_PLAPreheat 31
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#define ICON_ABSPreheat 32
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#define ICON_Cool 33
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#define ICON_Language 34
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#define ICON_MoveX 35
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#define ICON_MoveY 36
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#define ICON_MoveZ 37
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#define ICON_Extruder 38
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#define ICON_Temperature 40
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#define ICON_Motion 41
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#define ICON_WriteEEPROM 42
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#define ICON_ReadEEPROM 43
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#define ICON_ResumeEEPROM 44
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#define ICON_Info 45
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#define ICON_SetEndTemp 46
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#define ICON_SetBedTemp 47
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#define ICON_FanSpeed 48
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#define ICON_SetPLAPreheat 49
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#define ICON_SetABSPreheat 50
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#define ICON_MaxSpeed 51
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#define ICON_MaxAccelerated 52
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#define ICON_MaxJerk 53
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#define ICON_Step 54
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#define ICON_PrintSize 55
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#define ICON_Version 56
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#define ICON_Contact 57
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#define ICON_StockConfiguraton 58
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#define ICON_MaxSpeedX 59
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#define ICON_MaxSpeedY 60
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#define ICON_MaxSpeedZ 61
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#define ICON_MaxSpeedE 62
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#define ICON_MaxAccX 63
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#define ICON_MaxAccY 64
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#define ICON_MaxAccZ 65
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#define ICON_MaxAccE 66
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#define ICON_MaxSpeedJerkX 67
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#define ICON_MaxSpeedJerkY 68
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#define ICON_MaxSpeedJerkZ 69
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#define ICON_MaxSpeedJerkE 70
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#define ICON_StepX 71
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#define ICON_StepY 72
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#define ICON_StepZ 73
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#define ICON_StepE 74
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#define ICON_Setspeed 75
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#define ICON_SetZOffset 76
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#define ICON_Rectangle 77
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#define ICON_BLTouch 78
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#define ICON_TempTooLow 79
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#define ICON_AutoLeveling 80
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#define ICON_TempTooHigh 81
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#define ICON_NoTips_C 82
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#define ICON_NoTips_E 83
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#define ICON_Continue_C 84
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#define ICON_Continue_E 85
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#define ICON_Cancel_C 86
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#define ICON_Cancel_E 87
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#define ICON_Confirm_C 88
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#define ICON_Confirm_E 89
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#define ICON_Info_0 90
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#define ICON_Info_1 91
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#define ICON_AdvSet ICON_Language
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#define ICON_HomeOff ICON_AdvSet
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#define ICON_HomeOffX ICON_StepX
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#define ICON_HomeOffY ICON_StepY
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#define ICON_HomeOffZ ICON_StepZ
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#define ICON_ProbeOff ICON_AdvSet
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#define ICON_ProbeOffX ICON_StepX
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#define ICON_ProbeOffY ICON_StepY
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#define ICON_PIDNozzle ICON_SetEndTemp
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#define ICON_PIDbed ICON_SetBedTemp
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/**
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* 3-.0:The font size, 0x00-0x09, corresponds to the font size below:
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* 0x00=6*12 0x01=8*16 0x02=10*20 0x03=12*24 0x04=14*28
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* 0x05=16*32 0x06=20*40 0x07=24*48 0x08=28*56 0x09=32*64
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*/
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#define font6x12 0x00
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#define font8x16 0x01
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#define font10x20 0x02
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#define font12x24 0x03
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#define font14x28 0x04
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#define font16x32 0x05
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#define font20x40 0x06
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#define font24x48 0x07
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#define font28x56 0x08
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#define font32x64 0x09
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#define DWIN_FONT_MENU font10x20
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#define DWIN_FONT_STAT font10x20
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#define DWIN_FONT_HEAD font10x20
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#define DWIN_FONT_ALERT font14x28
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// Color
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#define Color_White 0xFFFF
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#define Color_Yellow 0xFF0F
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#define Color_Error_Red 0xB000 // Error!
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#define Color_Bg_Red 0xF00F // Red background color
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#define Color_Bg_Window 0x31E8 // Popup background color
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#define Color_Bg_Blue 0x1125 // Dark blue background color
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#define Color_Bg_Black 0x0841 // Black background color
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#define Color_IconBlue 0x45FA // Lighter blue that matches icons/accents
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#define Popup_Text_Color 0xD6BA // Popup font background color
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#define Line_Color 0x3A6A // Split line color
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#define Rectangle_Color 0xEE2F // Blue square cursor color
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#define Percent_Color 0xFE29 // Percentage color
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#define BarFill_Color 0x10E4 // Fill color of progress bar
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#define Select_Color 0x33BB // Selected color
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2020-09-06 21:40:58 -05:00
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/*-------------------------------------- System variable function --------------------------------------*/
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2020-06-16 01:45:27 -05:00
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2020-09-06 21:40:58 -05:00
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// Handshake (1: Success, 0: Fail)
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2020-06-16 01:45:27 -05:00
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bool DWIN_Handshake(void);
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2020-09-06 21:40:58 -05:00
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// Common DWIN startup
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void DWIN_Startup(void);
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// Set the backlight luminance
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// luminance: (0x00-0xFF)
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2020-06-16 01:45:27 -05:00
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void DWIN_Backlight_SetLuminance(const uint8_t luminance);
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2020-09-06 21:40:58 -05:00
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// Set screen display direction
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// dir: 0=0°, 1=90°, 2=180°, 3=270°
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2020-06-16 01:45:27 -05:00
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void DWIN_Frame_SetDir(uint8_t dir);
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2020-09-06 21:40:58 -05:00
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// Update display
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2020-06-16 01:45:27 -05:00
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void DWIN_UpdateLCD(void);
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2020-09-06 21:40:58 -05:00
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/*---------------------------------------- Drawing functions ----------------------------------------*/
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// Clear screen
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// color: Clear screen color
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2020-06-16 01:45:27 -05:00
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void DWIN_Frame_Clear(const uint16_t color);
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2020-09-17 02:17:47 -06:00
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// Draw a point
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// color: point color
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2020-09-17 02:17:47 -06:00
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// width: point width 0x01-0x0F
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// height: point height 0x01-0x0F
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// x,y: upper left point
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2021-07-31 05:32:13 -05:00
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void DWIN_Draw_Point(uint16_t color, uint8_t width, uint8_t height, uint16_t x, uint16_t y);
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2020-09-06 21:40:58 -05:00
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// Draw a line
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// color: Line segment color
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// xStart/yStart: Start point
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// xEnd/yEnd: End point
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2020-06-16 01:45:27 -05:00
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void DWIN_Draw_Line(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
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2020-09-06 21:40:58 -05:00
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// Draw a Horizontal line
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// color: Line segment color
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// xStart/yStart: Start point
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// xLength: Line Length
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inline void DWIN_Draw_HLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xLength) {
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DWIN_Draw_Line(color, xStart, yStart, xStart + xLength - 1, yStart);
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}
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// Draw a Vertical line
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// color: Line segment color
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// xStart/yStart: Start point
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// yLength: Line Length
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inline void DWIN_Draw_VLine(uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t yLength) {
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DWIN_Draw_Line(color, xStart, yStart, xStart, yStart + yLength - 1);
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}
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// Draw a rectangle
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xEnd/yEnd: lower right point
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2020-06-16 01:45:27 -05:00
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void DWIN_Draw_Rectangle(uint8_t mode, uint16_t color,
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uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
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2020-09-06 21:40:58 -05:00
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// Draw a box
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// mode: 0=frame, 1=fill, 2=XOR fill
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// color: Rectangle color
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// xStart/yStart: upper left point
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// xSize/ySize: box size
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inline void DWIN_Draw_Box(uint8_t mode, uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xSize, uint16_t ySize) {
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DWIN_Draw_Rectangle(mode, color, xStart, yStart, xStart + xSize - 1, yStart + ySize - 1);
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}
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// Move a screen area
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// mode: 0, circle shift; 1, translation
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// dir: 0=left, 1=right, 2=up, 3=down
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// dis: Distance
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// color: Fill color
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// xStart/yStart: upper left point
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// xEnd/yEnd: bottom right point
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2020-06-16 01:45:27 -05:00
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void DWIN_Frame_AreaMove(uint8_t mode, uint8_t dir, uint16_t dis,
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uint16_t color, uint16_t xStart, uint16_t yStart, uint16_t xEnd, uint16_t yEnd);
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2020-09-06 21:40:58 -05:00
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/*---------------------------------------- Text related functions ----------------------------------------*/
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// Draw a string
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// bShow: true=display background color; false=don't display background color
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// size: Font size
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// color: Character color
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// bColor: Background color
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// x/y: Upper-left coordinate of the string
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// *string: The string
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2021-07-31 05:32:13 -05:00
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void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, char *string);
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2020-06-16 01:45:27 -05:00
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2020-09-06 21:40:58 -05:00
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class __FlashStringHelper;
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2021-07-31 05:32:13 -05:00
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inline void DWIN_Draw_String(bool bShow, uint8_t size, uint16_t color, uint16_t bColor, uint16_t x, uint16_t y, const __FlashStringHelper *title) {
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DWIN_Draw_String(bShow, size, color, bColor, x, y, (char *)title);
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2020-09-06 21:40:58 -05:00
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}
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// Draw a positive integer
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of digits
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// x/y: Upper-left coordinate
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// value: Integer value
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2020-06-16 01:45:27 -05:00
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void DWIN_Draw_IntValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint16_t x, uint16_t y, uint16_t value);
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2020-09-06 21:40:58 -05:00
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// Draw a floating point number
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// bShow: true=display background color; false=don't display background color
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// zeroFill: true=zero fill; false=no zero fill
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// zeroMode: 1=leading 0 displayed as 0; 0=leading 0 displayed as a space
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// size: Font size
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// color: Character color
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// bColor: Background color
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// iNum: Number of whole digits
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// fNum: Number of decimal digits
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// x/y: Upper-left point
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// value: Float value
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2020-06-16 01:45:27 -05:00
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void DWIN_Draw_FloatValue(uint8_t bShow, bool zeroFill, uint8_t zeroMode, uint8_t size, uint16_t color,
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uint16_t bColor, uint8_t iNum, uint8_t fNum, uint16_t x, uint16_t y, long value);
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2020-09-06 21:40:58 -05:00
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/*---------------------------------------- Picture related functions ----------------------------------------*/
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// Draw JPG and cached in #0 virtual display area
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// id: Picture ID
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2020-06-16 01:45:27 -05:00
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void DWIN_JPG_ShowAndCache(const uint8_t id);
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2020-09-06 21:40:58 -05:00
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// Draw an Icon
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// libID: Icon library ID
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// picID: Icon ID
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// x/y: Upper-left point
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2020-06-16 01:45:27 -05:00
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void DWIN_ICON_Show(uint8_t libID, uint8_t picID, uint16_t x, uint16_t y);
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2020-09-06 21:40:58 -05:00
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// Unzip the JPG picture to a virtual display area
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// n: Cache index
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// id: Picture ID
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2020-06-16 01:45:27 -05:00
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void DWIN_JPG_CacheToN(uint8_t n, uint8_t id);
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2020-09-06 21:40:58 -05:00
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// Unzip the JPG picture to virtual display area #1
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// id: Picture ID
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2020-06-16 01:45:27 -05:00
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inline void DWIN_JPG_CacheTo1(uint8_t id) { DWIN_JPG_CacheToN(1, id); }
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2020-09-06 21:40:58 -05:00
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// Copy area from virtual display area to current screen
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// cacheID: virtual area number
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// xStart/yStart: Upper-left of virtual area
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// xEnd/yEnd: Lower-right of virtual area
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// x/y: Screen paste point
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2020-06-16 01:45:27 -05:00
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void DWIN_Frame_AreaCopy(uint8_t cacheID, uint16_t xStart, uint16_t yStart,
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uint16_t xEnd, uint16_t yEnd, uint16_t x, uint16_t y);
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2020-09-17 02:17:47 -06:00
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// Animate a series of icons
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// animID: Animation ID up to 16
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// animate: animation on or off
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// libID: Icon library ID
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// picIDs: Icon starting ID
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// picIDe: Icon ending ID
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// x/y: Upper-left point
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// interval: Display time interval, unit 10mS
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2020-09-23 17:40:00 -05:00
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void DWIN_ICON_Animation(uint8_t animID, bool animate, uint8_t libID, uint8_t picIDs,
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2020-09-17 02:17:47 -06:00
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uint8_t picIDe, uint16_t x, uint16_t y, uint16_t interval);
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// Animation Control
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// state: 16 bits, each bit is the state of an animation id
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void DWIN_ICON_AnimationControl(uint16_t state);
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