70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
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/**
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* DWIN UI Enhanced implementation
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* Author: Miguel A. Risco-Castillo
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* Version: 3.6.1
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* Date: 2021/08/29
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as
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* published by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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*/
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#include "../../../inc/MarlinConfigPre.h"
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#if ENABLED(DWIN_CREALITY_LCD_ENHANCED)
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#include "../../../core/types.h"
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#include "dwin_lcd.h"
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#include "dwinui.h"
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#include "dwin.h"
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#include "lockscreen.h"
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LockScreenClass LockScreen;
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void LockScreenClass::Init() {
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Lock_Pos = 0;
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unlocked = false;
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Draw();
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}
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void LockScreenClass::Draw() {
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Title.SetCaption(PSTR("Lock Screen"));
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DWINUI::ClearMenuArea();
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DWINUI::Draw_Icon(ICON_LOGO, 71, 120); // CREALITY logo
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DWINUI::Draw_CenteredString(Color_White, 180, F("Printer is Locked,"));
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DWINUI::Draw_CenteredString(Color_White, 200, F("Scroll to unlock."));
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DWINUI::Draw_CenteredString(Color_White, 240, F("-> | <-"));
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DWIN_Draw_Box(1, HMI_data.Barfill_Color, 0, 260, DWIN_WIDTH, 20);
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DWIN_Draw_VLine(Color_Yellow, Lock_Pos * DWIN_WIDTH / 255, 260, 20);
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DWIN_UpdateLCD();
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}
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void LockScreenClass::onEncoderState(ENCODER_DiffState encoder_diffState) {
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if (encoder_diffState == ENCODER_DIFF_CW) {
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Lock_Pos += 8;
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}
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else if (encoder_diffState == ENCODER_DIFF_CCW) {
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Lock_Pos -= 8;
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}
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else if (encoder_diffState == ENCODER_DIFF_ENTER) {
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unlocked = (Lock_Pos == 128);
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}
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DWIN_Draw_Box(1, HMI_data.Barfill_Color, 0, 260, DWIN_WIDTH, 20);
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DWIN_Draw_VLine(Color_Yellow, Lock_Pos * DWIN_WIDTH / 255, 260, 20);
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DWIN_UpdateLCD();
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}
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bool LockScreenClass::isUnlocked() { return unlocked; }
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#endif // DWIN_CREALITY_LCD_ENHANCED
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