diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..104baad --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+Heavy Melee Commanders +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Protect your investment.Wait until they are surrounded to use the AoE attack.Use them defensively to absorb elite barbarian pushes. +The Backline Tacticians +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.
+RoleBest PairingThe Archer QueenCycle decks and control setupsAura SupportMassive golem or giant pushes +Finding Your Playstyle +
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Spend time practicing with each class in unranked modes to understand their specific timing and ability quirks.
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