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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Gaining XP Through Upgrades
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The vast majority of your account experience will come from the simple act of upgrading your cards.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Your deck is your sword.If you have excess gold, upgrade your level 1 cards to level 6.Balance is required.
+The Guild Economy
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The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceGold-to-XP RatioEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusMaxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+Why Tower Health Matters
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If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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