Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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The Light Spells: Cycle and Control
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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Maximize your value.Use zap to reset targeting.It is non-negotiable.
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The Heavy Spells: Destruction and Value
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<br>Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.<br>
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
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Spell StrategyRisk LevelSpell SpamHighly effective in double elixir when you can regenerate energy quicklyPre-firingGame-winning if it connects with their primary defensive unit instantly
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Synergizing Spells with Your Deck
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<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br>
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br>
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