diff --git a/Tracking-Elixir-in-Tower-Rush.md b/Tracking-Elixir-in-Tower-Rush.md new file mode 100644 index 0000000..6320a97 --- /dev/null +++ b/Tracking-Elixir-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
If you ask any professional player what the single most important skill in an arena battler is, they will all give you the exact same answer.
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Playing the game without knowing how much elixir your opponent has is like playing poker without looking at the cards on the table.
+Knowing When to Strike +
Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.
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You create an advantage by making positive defensive trades (e.g. If you have any questions concerning where and the best ways to make use of [tower rush](https://realestate.onlineedification.com/estate_agent/felishastable/), you could call us at our own web page. , using a 3-elixir Arrows to kill a 5-elixir Minion Horde).
+If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.Counting elixir tells you if it's safe to place your pump.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton. +Mental Arithmetic Under Pressure +
Tracking a constantly shifting number in your head while managing complex micro-interactions on the screen is incredibly difficult for beginners.
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As you get comfortable with this broad tracking, start actually doing the math: "They started at 10, played a Golem (8), so they are at 2, plus two seconds of generation, they are at 3."
+Resource LevelWhat You Must DoYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack +Mastering the Economy +
Tower health is a deceptive metric; you can have full tower health and still be losing the game if you are down 5 elixir.
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Knowledge is power.
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