diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..68d2d31
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,15 @@
+
Your deck composition is the foundation of your entire success; a poorly constructed deck will fail regardless of your mechanical skill.
+
In this guide, we will break down the essential formula for creating a balanced, highly competitive deck from scratch.
+Anatomy of a Perfect Deck
+
A well-rounded deck must possess specific tools to handle a wide variety of threats you will encounter on the ladder.
+
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
+Examples: Hog Rider, Giant, or Miner.Spells provide guaranteed value.Musketeers or Archers are mandatory.
+Balancing Your Elixir Average
+
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
+
If your deck is too heavy, you will sit defenseless while the opponent chips away at your towers with cheap, fast attacks.
+StyleElixir RangeAdvantagesBaitVery CheapCan easily out-rotate enemy countersBeatdownExpensiveAbsolutely unstoppable in double elixir
+Testing and Tweaking
+
Take notes on exactly what types of decks completely shut you down, and adjust your support cards accordingly.
+
Do not be afraid to experiment, but avoid changing your deck after every single loss.
+
+If you loved this write-up and you would like to receive extra facts about [tower rush](http://157.66.191.31:3000/kurtmerrill651) kindly visit the web site.
\ No newline at end of file