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The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.
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You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
+The Art of the Sacrifice
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Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.
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Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.
+Beatdown shines in double elixir.Space them out.Reset, absorb damage, and wait for the double elixir phase.
+Building the Deathball
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A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.
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When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
+The Game PlanWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
+The Psychological Weight of the Push
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This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.
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Unleash the behemoth, and claim your three crowns.
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