Add Understanding Elixir Math in Tower Rush
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<br>The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.<br>
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<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
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Generation Rates and 'Leaking'
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<br>The only way one player can mathematically gain an advantage is if the other player 'leaks' elixir by sitting at the maximum cap of 10.<br>
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<br>If your bar reaches 10 and you do not play a card for 2. If you liked this posting and you would like to obtain much more info concerning [tower rush](https://credicasaonline.com/agents/victoriredale5/) kindly visit our website. 8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
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Keep the bar moving.Play faster.You are essentially fighting a 10v7 battle.
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Winning the Economic War
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<br>If the opponent drops a Minion Horde (5 elixir) and you destroy it instantly with Arrows (3 elixir), you have gained a pure profit of +2.<br>
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<br>The game is won by the player who accumulates the highest total 'profit' over the three-minute duration.<br>
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The ExchangeProfit/LossResultUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
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The Invisible Scoreboard
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<br>When you are up by 4 elixir, the game is no longer a strategic duel; it is an execution.<br>
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<br>Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.<br>
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