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The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
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If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.
+Forcing the Error
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The core gameplay loop of a Log Bait deck involves presenting the opponent with a threat they mathematically must respond to.
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Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
+However, if you use it on defense, they will Log it, meaning you can instantly counter-attack with the Barrel.Always include an Inferno Tower or Bomb Tower.In double elixir, the bait cycle speeds up dramatically.
+Advanced Bait Tactics
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The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.
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It is a high-stakes game of poker, played entirely with goblin projectiles.
+The PunisherPlacement StrategyStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
+Winning Through Annoyance
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They will eventually tilt, make a massive mistake out of frustration, and lose the game.
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It is not the most honorable way to win, but it is undeniably one of the most effective.
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