diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..b9da410 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
+
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull +
This dual-tower targeting drastically reduces the time it takes to kill heavy tanks or fast-moving threats.
+
If you place your distraction too early, the enemy will ignore it and continue marching straight toward the lane tower.
+Practice the timing in friendly battles.They pull heavy units very reliably.Use cheap troops like skeletons for single-target attackers. +The Ultimate Distraction +
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
+
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+Kiting TechniquePlacement DetailTroop SplittingForces the opponent to defend both lanes simultaneouslyTrappingDeploy a swarm unit directly on top of a single-target enemy +The Psychological Impact +
Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.
+
Master the kite, and you will master the game.
+ +If you loved this article and you would like to receive additional details pertaining to [tower rush](https://git.archieri.fr/cecileyft83310/5387217/wiki/The-Importance-of-Positioning-in-Tower-Rush) kindly go to our own site. \ No newline at end of file