diff --git a/How-to-Upgrade-Your-Base-in-Tower-Rush.md b/How-to-Upgrade-Your-Base-in-Tower-Rush.md new file mode 100644 index 0000000..765cf35 --- /dev/null +++ b/How-to-Upgrade-Your-Base-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
+Leveling Up the Deck +
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Farm masteries in casual modes.Spells rely heavily on level interactions.Farm it relentlessly. +The Guild Economy +
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
+Progression ActionEfficiencyEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability +The Impact of King Levels +
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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