Add Top Cards for Sudden Death in Tower Rush

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<br>When the standard three-minute match timer expires and the game enters Overtime, the fundamental rules of engagement shift dramatically.<br>
<br>Conversely, a spell that deals instant, unblockable damage directly to the tower becomes the most dangerous card in the game.<br>
The Unblockable Finishers: Heavy Spells
<br>In Sudden Death, if the opponent's tower is below 1000 hitpoints, the most reliable and competitive strategy is 'Spell Cycling'.<br>
<br>If you know your opponent's tower is at 550 health, and you have a Rocket in your hand, you have already mathematically won the game.<br>
The Fireball is great for chip damage, but it takes 3 or 4 cycles to kill a healthy tower in overtime.Do not let them breathe.If you cast Poison, they might cast a Rocket and win before your Poison finishes ticking.
Fast Damage in Overtime
<br>The Miner is the quintessential Sudden Death troop; because he tunnels underground, he can be deployed directly on the enemy tower instantly.<br>
<br>In Sudden Death, speed and unpredictability are vastly superior to raw stats and massive hitpoints.<br>
The OT ScenarioYour Best StrategyOpponent tower is at 400 HPImmediate Spell Cycle; ignore attacking with troops, defend flawlessly, and launch the Rocket/Fireball for the guaranteed winBoth towers are at full HP in OTPlay incredibly safe; rely on Miners or Goblin Barrels for safe chip damage; never play an 8-elixir tank in the back
Staying Cold Under Pressure
<br>The player who panics and throws a desperate, unsupported push will almost always lose to the player who calmly executes their win condition.<br>
<br>Overtime is where legends are made and phones are broken.<br>
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