Add Mastering Cycle Decks in Tower Rush
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<br>The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.6 and 2. In case you have any concerns relating to where by and the best way to employ [tower rush](https://arabvlogers.com/@charlottemcnul?page=about), you possibly can email us with our webpage. 9) to outpace the opponent's defensive rotation.<br>
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<br>This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.<br>
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The Advantages of Speed
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<br>Because your cards cost so little, you can rapidly play four cards to 'cycle' back to your primary win condition (like a Hog Rider or Miner) before the opponent can cycle back to their specific defensive counter.<br>
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<br>If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.<br>
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You must force the opponent to spend elixir on defense so they cannot invest in a heavy tank.You rely on kiting and pulling units to the center rather than blocking them with high hitpoints.You are constantly playing 1-elixir cards in the back to keep the energy flowing and your hand moving.
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The Dark Side of Speed
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<br>Because you do not have heavy tanks or massive splash-damage troops, you must defend perfectly using cheap, fragile units like skeletons and ice spirits.<br>
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<br>Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.<br>
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StrengthThe BenefitOut-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive buildingMicro-DefenseDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units
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The Verdict
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<br>However, if you are willing to put in the time, it is undeniably the most rewarding archetype in the game.<br>
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<br>It proves that mind and mechanics will always triumph over raw stats.<br>
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