diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
new file mode 100644
index 0000000..1847b81
--- /dev/null
+++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md
@@ -0,0 +1,15 @@
+
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
+
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class
+
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
+
You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.
+Always support the bruiser with anti-air units.Wait until they are surrounded to use the AoE attack.Drop them right on top of the threat.
+The Ranged Support Class
+
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
+
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Hero ArchetypeIdeal Deck TypeStealth SniperCycle decks and control setupsAura SupportSwarm-based balloon decks
+Finding Your Playstyle
+
Do not just blindly pick whichever commander is currently dominating the competitive meta.
+
Lead your troops with confidence, and victory will follow.
+
+In the event you loved this article and you would like to receive details concerning [tower rush](https://cubicbricks.com/author/chloebuley4791/) please visit our web page.
\ No newline at end of file