diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..b712aa0
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,13 @@
+
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
+
Many beginners simply throw all their favorite, highest-level, or flashiest legendary cards into one deck and hope for the best.
+The Core Components
+
You cannot build a deck that only attacks; you must have dedicated slots for defensive buildings, spells, and anti-air support.
+
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
+Skeletons or Ice Spirit help you rotate your deck faster.Have a dedicated tank killer.Keep it between 2.8 and 3. For those who have virtually any concerns relating to wherever and how you can work with [tower rush](https://efreemate.com/@bryonjamieson), it is possible to call us from the web page. 8 generally.
+Balancing Your Elixir Average
+
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
+
Finding the sweet spot that fits your personal reaction time and playstyle is the key to deck-building success.
+RoleGood ChoicePurpose in DeckWin ConditionBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
+Refining the Formula
+
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
+
Do not be afraid to experiment, but avoid changing your deck after every single loss.
\ No newline at end of file